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  1. #861

    Default

    So quick question was seeing if anyone could possibly answer this, would make my day....What would i type in the magic-rare script to have the snagit stash a 3 skill (In one tree) and 20-35+ magic find Amulet ? Or just a 2 skill (To all Trees) and 20-35+ magic find amulet ?
    Last edited by qqwweerr; 10-03-2011 at 03:57 AM.

  2. #862

    Default

    nice job, and thanks .

  3. #863

    Default

    so this isnt going to be updated for 1.13d?

  4. #864

    Default

    So I installed the fix for the 1.13d patch, but I am getting a map error for act v. My char will port to a wp, walk a few steps and then an error pops up about unkown location and it disconnects from the game. Has anybody else experienced this?

  5. #865

    Default

    hey. i just started using this...how do i set it up to grab keys and essesences?????

  6. #866

    Default

    Quote Originally Posted by Zinba View Post
    hey. i just started using this...how do i set it up to grab keys and essesences?????
    itemconfigs/(advance/extreme/normal)/normal

    Near the bottom.

    Now my question.

    Trying to get my bot to run and every time I start it up i get the "unhandled exception" error. I put the CD-keys in like shown in the tutorial..

  7. #867

    Default

    Quote Originally Posted by RedResistance View Post
    itemconfigs/(advance/extreme/normal)/normal
    Near the bottom.
    Now my question.
    Trying to get my bot to run and every time I start it up i get the "unhandled exception" error. I put the CD-keys in like shown in the tutorial..
    You need to download the new patch that I just released:

    Bot Quick 1.13D Patch for D2NT

  8. #868

    Default

    Thanks, first time using it and i got it running right. wooot.

  9. #869

    Default

    Quote Originally Posted by RedResistance View Post
    Thanks, first time using it and i got it running right. wooot.
    Glad to be of help!

  10. #870

    Default

    Should put a script in there for repair.. ran the bot for 10 hrs straight and wow was that a mistake.. everything - and i mean everything - was broken. Figured it musta been cause my merc was weak sauce, so I put a better setup on the merc and no problems on an 8 hr run. Still think a repair script should be in there somewhere.

  11. #871

    Default

    Greetings spent a few hrs trying to set this up, couple of questions will the bot work without teleport, If yes i am trying to set up my javazon with no enigma (yet). This is my config;

    function NT_LoadConfig()
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------

    // NTConfig_NihlathakExtension;
    // NTConfig_PindleskinExtension;
    NTConfig_ShenkExtension;
    // NTConfig_ClearFrozenRiver;
    // NTConfig_ClearGlacialTrail;
    // NTConfig_ClearIcyCellar;
    // NTConfig_KillBaal;
    // NTConfig_ClearA3SewersLevel1;
    // NTConfig_KillFireEye;
    // NTConfig_ClearPitLevel1;
    // NTConfig_KillBloodRaven;
    NTConfig_ClearHoleLevel1;
    // NTConfig_KillRakanishu;

    me.maxgametime = 1200;
    NTConfig_StartDelay = 0;
    NTConfig_AreaDelay = 500;
    NTConfig_SnagDelay = 500;

    NTConfig_SkipHealLife = 90;
    NTConfig_SkipHealMana = 50;
    NTConfig_UseMerc = true;
    NTConfig_ResetWeapon = false;

    NTConfig_LifeThresh = 60;
    NTConfig_LifeRejuvThresh = 40;
    NTConfig_ManaThresh = 20;
    NTConfig_ManaRejuvThresh = 10;
    NTConfig_LifeChicken = 20;
    NTConfig_ManaChicken = 0;

    NTConfig_MercLifeThresh = 50;
    NTConfig_MercRejuvThresh = 20;
    NTConfig_MercChicken;

    NTConfig_FreeSpace = 4;
    NTConfig_Columns[0] = [0,0,0,0,0,0,1,1,1,1];
    NTConfig_Columns[1] = [0,0,0,0,0,0,1,1,1,1];
    NTConfig_Columns[2] = [0,0,0,0,0,0,1,1,1,1];
    NTConfig_Columns[3] = [0,0,0,0,0,0,1,1,1,1];

    NTConfig_MinGoldToStash = 250000;

    NTConfig_BeltColType[0]="hp";
    NTConfig_BeltColType[1]="mp";
    NTConfig_BeltColType[2]="rv";
    NTConfig_BeltColType[3]="rv";

    NTConfig_NIPFilePath.push("advance/normal.nip");
    NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    NTConfig_NIPFilePath.push("advance/set.nip");
    NTConfig_NIPFilePath.push("advance/unique.nip");
    NTConfig_NIPFilePath.push("advance/craft.nip");
    NTConfig_SnagRange = 40;

    NTConfig_Cubing=false; // Enable cubing
    NTConfig_Gamble=false;
    NTConfig_GambleStartGold;
    NTConfig_GambleStopGold;
    NTConfig_GambleItem=New Array();

    NTConfig_PublicMode=false;
    NTConfig_CheckCloneDiablo=false;
    NTConfig_OpenChest=true;

    NTConfig_AttackSkill[0]=0;
    NTConfig_AttackSkill[1]=24;
    NTConfig_AttackSkill[2]=0;
    NTConfig_AttackSkill[3]=35;
    NTConfig_AttackSkill[4]=0;
    NTConfig_AttackSkill[5]=35;
    NTConfig_AttackSkill[6]=0;
    NTConfig_ClearPosition = true;

    NTConfig_ClearPosition;
    NTConfig_CheckSelfSafe;
    NTConfig_CheckMercSafe;
    }

    The error im getting is - Reference error : Nt_loadconfig is not defined
    Thanks in advance
    -Raje

  12. #872

    Default

    Quote Originally Posted by RedResistance View Post
    Should put a script in there for repair.. ran the bot for 10 hrs straight and wow was that a mistake.. everything - and i mean everything - was broken. Figured it musta been cause my merc was weak sauce, so I put a better setup on the merc and no problems on an 8 hr run. Still think a repair script should be in there somewhere.
    that's in ETAL scripts.

    The error im getting is - Reference error : Nt_loadconfig is not defined
    Thanks in advance
    -Raje
    Did you name the file correctly?

  13. #873

    Default

    my character name is raje all lower case. so that would make it NTConfig_Amazon_raje which i presume is the filename.

  14. #874

    Default

    I ran this bot for the first time last night and it worked perfectly and I had no issues at all.

    However, I left it running for like 5-6 hours and by the time I checked my PC, two instances of MS Outlook and an IE is open. Seems like it tries to send cdkeys or account information to someone.

    Luckily, my outlook is not configured so no damage done there, however, I am not sure if it was able to access my mail and send any information through that open IE instance.

    I had used D2NT31 NTBOT42 and that updated 1.13D patch.

    Hasn't anyone encountered this? I was checking the comments and there was nothing of this sort mentioned.

    I am not accusing the devs of deliberately shoving in some keyloggers in there as I know I am taking my own risks as well, but what the hell, if it happened to me, I am sure it happened to you as well.

    Cheers!

  15. #875

    Default

    Trying to get my bot to switch to bo sticks to cast bo, why the hell wont it do it? I put a CTA on his 2nd set with a bo stick as it seems that the presence of a CTA is what causes the switch.. I can't get it to cooperate!

  16. #876

    Default

    hi, i downloadet d2nt 3.1 and downlaodet quick patch 3.13D im now on 3.13D?

  17. #877

    Default

    Quote Originally Posted by andreas View Post
    hi, i downloadet d2nt 3.1 and downlaodet quick patch 3.13D im now on 3.13D?
    No, still on 3.1.

    Trying to get my bot to switch to bo sticks to cast bo, why the hell wont it do it? I put a CTA on his 2nd set with a bo stick as it seems that the presence of a CTA is what causes the switch.. I can't get it to cooperate!
    There should be an option to "Switch CTA", but as far as I can see, it needs / looks for CTA.

    Also, 3WC sticks vs CTA:

    3WC sticks give you +2 to Shout over CTA, but -1 to BC and BO compared to CTA.

    I'll see what i can dig up in the d2nt files, and i'll post later if i find something.

  18. #878

    Default

    I'm trying to set up a bot for the first time. I'm doing a WW Barb. I would like for him to kill Andy, clear Travincial, Countess and Diablo. I'm running D2 Classic not LOD. I don't want to use mercs and my primary attacks are WW and Concentrate.

    He starts in Trav, opens a tp, then leaves and goes to catacombs without killing anyone. In catacombs there he just moves side to side instead of going through the first door he finds.

    Here's my char_config

    Code:
    function NT_LoadConfig(){
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        //NTConfig_Script.push("NTHephasto.ntj");
        //NTConfig_Script.push("NTIzual.ntj");
        //NTConfig_Script.push("NTMephisto.ntj");
        NTConfig_Script.push("NTTravincal.ntj");
        //NTConfig_Script.push("NTKurastTravel.ntj");
        //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
        //NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        //NTConfig_Script.push("NTColdworm.ntj");
        //NTConfig_Script.push("NTRadament.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTTreehead.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
        //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
    
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items
    
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won't go to a healer
        NTConfig_UseMerc = false;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = false;    // Set to true to reset weapon when reviving merc
    
    
        NTConfig_LifeThresh = 60;    // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;    // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;    // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 10;    // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 15;    // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.
    
    
        NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;    // This is your mercs chicken life percent. If he goes below this, exit game.
    
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.
    
    
        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
    
    
        NTConfig_MinGoldToStash = 100000;    // Maximum gold amount carried before going to stash
    
    
        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";
    
    
        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Select one group only (normal / advance / extreme)
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("normal/normal.nip");
        NTConfig_NIPFilePath.push("normal/magic_rare.nip");
        NTConfig_NIPFilePath.push("normal/set.nip");
        NTConfig_NIPFilePath.push("normal/unique.nip");
        NTConfig_NIPFilePath.push("normal/craft.nip");
    
    
        //NTConfig_NIPFilePath.push("advance/normal.nip");
        //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
        //NTConfig_NIPFilePath.push("advance/set.nip");
        //NTConfig_NIPFilePath.push("advance/unique.nip");
        //NTConfig_NIPFilePath.push("advance/craft.nip");
    
    
        //NTConfig_NIPFilePath.push("extreme/normal.nip");
        //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
        //NTConfig_NIPFilePath.push("extreme/set.nip");
        //NTConfig_NIPFilePath.push("extreme/unique.nip");
        //NTConfig_NIPFilePath.push("extreme/craft.nip");
    
    
        NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here
    
    
        //------------------------------------------------------------------------------
        // Cubing configuration
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;        // Enable cubing
    
    
        //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
        //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
        //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
        //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
        //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
        //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
        //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull
    
    
        //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
        //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem
    
    
        //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
        NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm
    
    
        NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
        //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces
    
    
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring
    
    
        //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet
    
    
        //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
        //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
    
    
        //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
    
    
        //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
        //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
        //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
        //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
        //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
        //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
        //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
        //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
        //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
        //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
        //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
        //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
        //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
        //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
        //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
        //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
        //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
    
    
        //***** Include the following, Primary item must be setted in item_configs folder *****
    
    
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor
    
    
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher
    
    
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite
    
    
        //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite
    
    
        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = false;        // Enable gambling
        NTConfig_GambleStartGold = 800000;    // Gold amount to start the gambling
        NTConfig_GambleStopGold = 300000;    // Gold amount to stop the gambling
    
    
        NTConfig_GambleItem.push(520);    // Amulets
        NTConfig_GambleItem.push(522);    // Rings
        NTConfig_GambleItem.push(418);    // Circlets
        NTConfig_GambleItem.push(419);    // Coronets
        //NTConfig_GambleItem.push(334);    // Leather Gloves
        //NTConfig_GambleItem.push(335);    // Heavy Gloves
        NTConfig_GambleItem.push(336);    // Chain Gloves
        //NTConfig_GambleItem.push(337);    // Light Gauntlets
        //NTConfig_GambleItem.push(338);    // Gauntlets
    
    
        //------------------------------------------------------------------------------
        // General configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        NTConfig_CheckCloneDiablo = false;    // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
        NTConfig_OpenChest = true;            // Set to true to open chest
        me.quitonhostile = false;
    
    
        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 144;    // First skill. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 151;    // Primary skill to boss.
        NTConfig_AttackSkill[2] = 0;    // Reserved
        NTConfig_AttackSkill[3] = 151;    // Primary skill to others.
        NTConfig_AttackSkill[4] = 0;    // Reserved
        NTConfig_AttackSkill[5] = 144;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
        NTConfig_AttackSkill[6] = 0;    // Reserved
        NTConfig_ClearPosition = true;    // Set to true if you want to clear area after killing boss.
    
    
        // Check self safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckSelfSafe = 0x10;
        // Check merc's safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
    }

  19. #879

    Default

    Quote Originally Posted by DominusMark View Post
    I'm trying to set up a bot for the first time. I'm doing a WW Barb. I would like for him to kill Andy, clear Travincial, Countess and Diablo. I'm running D2 Classic not LOD. I don't want to use mercs and my primary attacks are WW and Concentrate.

    He starts in Trav, opens a tp, then leaves and goes to catacombs without killing anyone. In catacombs there he just moves side to side instead of going through the first door he finds.

    Here's my char_config

    Code:
    function NT_LoadConfig(){
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        //NTConfig_Script.push("NTHephasto.ntj");
        //NTConfig_Script.push("NTIzual.ntj");
        //NTConfig_Script.push("NTMephisto.ntj");
        NTConfig_Script.push("NTTravincal.ntj");
        //NTConfig_Script.push("NTKurastTravel.ntj");
        //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
        //NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        //NTConfig_Script.push("NTColdworm.ntj");
        //NTConfig_Script.push("NTRadament.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTTreehead.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
        //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
    
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items
    
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won't go to a healer
        NTConfig_UseMerc = false;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = false;    // Set to true to reset weapon when reviving merc
    
    
        NTConfig_LifeThresh = 60;    // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;    // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;    // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 10;    // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 15;    // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.
    
    
        NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;    // This is your mercs chicken life percent. If he goes below this, exit game.
    
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.
    
    
        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
        NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
    
    
        NTConfig_MinGoldToStash = 100000;    // Maximum gold amount carried before going to stash
    
    
        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";
    
    
        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Select one group only (normal / advance / extreme)
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("normal/normal.nip");
        NTConfig_NIPFilePath.push("normal/magic_rare.nip");
        NTConfig_NIPFilePath.push("normal/set.nip");
        NTConfig_NIPFilePath.push("normal/unique.nip");
        NTConfig_NIPFilePath.push("normal/craft.nip");
    
    
        //NTConfig_NIPFilePath.push("advance/normal.nip");
        //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
        //NTConfig_NIPFilePath.push("advance/set.nip");
        //NTConfig_NIPFilePath.push("advance/unique.nip");
        //NTConfig_NIPFilePath.push("advance/craft.nip");
    
    
        //NTConfig_NIPFilePath.push("extreme/normal.nip");
        //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
        //NTConfig_NIPFilePath.push("extreme/set.nip");
        //NTConfig_NIPFilePath.push("extreme/unique.nip");
        //NTConfig_NIPFilePath.push("extreme/craft.nip");
    
    
        NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here
    
    
        //------------------------------------------------------------------------------
        // Cubing configuration
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;        // Enable cubing
    
    
        //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
        //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
        //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
        //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
        //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
        //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
        //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull
    
    
        //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
        //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem
    
    
        //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
        NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm
    
    
        NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
        //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces
    
    
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring
    
    
        //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet
    
    
        //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
        //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
    
    
        //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
    
    
        //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
        //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
        //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
        //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
        //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
        //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
        //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
        //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
        //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
        //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
        //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
        //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
        //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
        //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
        //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
        //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
        //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
    
    
        //***** Include the following, Primary item must be setted in item_configs folder *****
    
    
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor
    
    
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher
    
    
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite
    
    
        //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite
    
    
        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = false;        // Enable gambling
        NTConfig_GambleStartGold = 800000;    // Gold amount to start the gambling
        NTConfig_GambleStopGold = 300000;    // Gold amount to stop the gambling
    
    
        NTConfig_GambleItem.push(520);    // Amulets
        NTConfig_GambleItem.push(522);    // Rings
        NTConfig_GambleItem.push(418);    // Circlets
        NTConfig_GambleItem.push(419);    // Coronets
        //NTConfig_GambleItem.push(334);    // Leather Gloves
        //NTConfig_GambleItem.push(335);    // Heavy Gloves
        NTConfig_GambleItem.push(336);    // Chain Gloves
        //NTConfig_GambleItem.push(337);    // Light Gauntlets
        //NTConfig_GambleItem.push(338);    // Gauntlets
    
    
        //------------------------------------------------------------------------------
        // General configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        NTConfig_CheckCloneDiablo = false;    // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
        NTConfig_OpenChest = true;            // Set to true to open chest
        me.quitonhostile = false;
    
    
        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 144;    // First skill. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 151;    // Primary skill to boss.
        NTConfig_AttackSkill[2] = 0;    // Reserved
        NTConfig_AttackSkill[3] = 151;    // Primary skill to others.
        NTConfig_AttackSkill[4] = 0;    // Reserved
        NTConfig_AttackSkill[5] = 144;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
        NTConfig_AttackSkill[6] = 0;    // Reserved
        NTConfig_ClearPosition = true;    // Set to true if you want to clear area after killing boss.
    
    
        // Check self safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckSelfSafe = 0x10;
        // Check merc's safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
    }
    Honestly, I dont know...

    however, it is 4 in the morning, so maybe after a few hours of sleep ill think of something.

  20. #880

    Default

    Wait is this only for chars with teleport ability? That would mean sorc only in D2 classic?

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