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Thread: error msg

  1. #1

    Default error msg

    hey guys im new to all this and it may be a simple fix but this is the error im getting.

    <d2nt error> c:\documents and setting\temp\desktop\new folder (2)\d2nt\scripts\ntbot\bots\ntbaal.ntj (14) : reference error: NTA initialize is not defined

    thanks

  2. #2
    Super hacker skidude's Avatar
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    Default

    Quote Originally Posted by trey1532 View Post
    hey guys im new to all this and it may be a simple fix but this is the error im getting.

    <d2nt error> c:\documents and setting\temp\desktop\new folder (2)\d2nt\scripts\ntbot\bots\ntbaal.ntj (14) : reference error: NTA initialize is not defined

    thanks
    Did u make any changes to your baal script? What ver of d2nt are u using? 3.1?
    This is the default baal script http://pastebin.com/M5GC2Fs6

  3. #3

    Default

    nope no changes to baal script and im running 3.1...i tested it with other bosses and i get the same error just with the new boss name..
    any ideas? got a few tutorial links maybe i can check and compair?

  4. #4
    Super hacker skidude's Avatar
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    There is a tutorial here on our site.
    http://www.blizzsector.co/hacks-bots...-tutorial.html

  5. #5

    Default

    ok well i mess with it and got it working... so i started working on a NIP file.. now i get an error.i didnt see anything about the snagit in the tut. could anyone send me their pickit config file.

  6. #6

    Default

    heres the error im getting..

    <d2nt error> C:\doc and set\temp\desktop\new folder (2)\d2nt\scripts\ntbot\ntbotgame.ntj (18):referenceError:ntsl_loadnipfiles is not defined

  7. #7

    Default



    thats the error... i have tried everything.. im kind of at a loss.

    var NTConfig_CastStatic;
    function NT_LoadConfig()
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
    //NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    //NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTIzual.ntj");
    //NTConfig_Script.push("NTMephisto.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
    //NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    //NTConfig_Script.push("NTRadament.ntj");
    NTConfig_Script.push("NTAndariel.ntj");
    //NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 100; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
    NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
    NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
    NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
    NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
    NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
    NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "mp";
    NTConfig_BeltColType[2] = "mp";
    NTConfig_BeltColType[3] = "rv";
    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    //NTConfig_NIPFilePath.push("normal/normal.nip");
    //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    //NTConfig_NIPFilePath.push("normal/set.nip");
    //NTConfig_NIPFilePath.push("normal/unique.nip");
    //NTConfig_NIPFilePath.push("normal/craft.nip");
    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");
    NTConfig_NIPFilePath.push("extreme/normal.nip");
    NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    NTConfig_NIPFilePath.push("extreme/set.nip");
    NTConfig_NIPFilePath.push("extreme/unique.nip");
    NTConfig_NIPFilePath.push("extreme/craft.nip");

    NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false; // Enable cubing
    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
    NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
    NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
    NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
    //***** Include the following, Primary item must be setted in item_configs folder *****
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = false; // Enable gambling
    NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
    NTConfig_GambleItem.push(520); // Amulets
    NTConfig_GambleItem.push(522); // Rings
    NTConfig_GambleItem.push(418); // Circlets
    NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets
    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;
    NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = false; // Set to true to open chest
    me.quitonhostile = false;
    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 271; // Primary skill to boss.
    NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 271; // Primary skill to others.
    NTConfig_AttackSkill[4] = 276; // Primary untimed skill to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 271; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
    NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
    NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
    }

  8. #8

    Default

    here is the one im geting wath can i do.

    d2nt error scripts\libs\common NTItemParser.ntl(60):SyntaxError: unterminated regular expression literal

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