Basicly i have a problem, i cant get the bot to pick up the armors i want it to pick up....
I want to keep all 3socketed armors with def 500+ (if doable dusk--->archon, since i dont want the high str. armors).
I would also like to keep all elite armors with 14-15ed (0, 3 or 4 sockets).
Then all elite ethereal armors (0 sockets)with 750def+ for cubing.
This is how the script for armors looks like right now....but he is picking up all sorts of elite armors - no sockets, with sockets, rare and magic(without identifying them).
This is how the script looks right now.
I have tried making small changes here and there without getting it right :/
// ##### Armor #########################
[Name] == MagePlate && [Quality] == superior // Enigma
[Type] == armor && [Class] == elite && [Flag] != ethereal # [Sockets] == 0
[Type] == armor && [Class] == elite && [Quality] <= superior # [Defense] >= 500
[Name] == SacredArmor && [Quality] == normal # [Defense] >= 800 && [Sockets] == 0
[Type] == armor && [Quality] == normal # [Defense] >= 1100 && [Sockets] >= 3 // Variable
Also i am wondering how to write this - i want to pick up elite ethereal polearms with 0 or 4 sockets(if possible dont pick up Ogre Axe since it has max. 3 sockets).
i am using d2nt3.1 and "item_configs advance if that matters)
thx in advance guys :)
---------- Post added 07-22-2010 at 02:09 PM ---------- Previous post was 07-21-2010 at 04:58 PM ----------
Ok, so i looked around in the "godly D2NT bot magic_rare pickit" that Skidude posted and managed to sort out my problems :)
Woke up with some sweet ethereal polearms/armors this afternoon...
So this is how it looks:
// ##### Armor #########################
[Name] == MagePlate && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Enigma
[Type] == armor && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 700
//[Type] == armor && [Class] == elite && [Quality] <= superior # [Defense] >= 520 // Min egna
//[Name] == SacredArmor && [Quality] == normal # [Defense] >= 800 && [Sockets] == 0 // Cubing
//[Type] == armor && [Quality] == normal # [Defense] >= 1100 && [Sockets] >= 3 // Variable
[Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 10
// ##### Polearms ######################
[Type] == polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 4)
incase someone else is wondering
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