in your charactername config file you will see some text that looks like this down towards the bottom
Code:
// SnagIt configuration
// Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("StartingOut/magic_rares.nip");
NTConfig_NIPFilePath.push("StartingOut/lldmagic_rare.nip");
NTConfig_NIPFilePath.push("StartingOut/set.nip");
NTConfig_NIPFilePath.push("StartingOut/unique.nip");
NTConfig_NIPFilePath.push("StartingOut/normal.nip");
NTConfig_NIPFilePath.push("StartingOut/sellables.nip");
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
//NTConfig_NIPFilePath.push("extreme/myadds.nip");
//NTConfig_NIPFilePath.push("extreme/westadds.nip");
//NTConfig_NIPFilePath.push("extreme/eastadds.nip");
//NTConfig_NIPFilePath.push("Master/Charms.nip");
//NTConfig_NIPFilePath.push("Master/Crafted.nip");
//NTConfig_NIPFilePath.push("Master/Cubed.nip");/
//NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
//NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
//NTConfig_NIPFilePath.push("Master/Magic.nip");
//NTConfig_NIPFilePath.push("Master/Rare.nip");
//NTConfig_NIPFilePath.push("Master/Set.nip");
//NTConfig_NIPFilePath.push("Master/Unid.nip");
//NTConfig_NIPFilePath.push("Master/Unique.nip");
//NTConfig_NIPFilePath.push("Master/White.nip");
//NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
these are the pickit (or snagit ) files the bot uses, notice how one set doesn't have double slashes in front of it,that being my starting out pickit(shown in
orange for visibility).The one with out slashes is the one my bot uses,so yours is likewise,look in your charactername config and find the snagit without slashes.Then look in that file under item config and edit the nip files you find.
the reason your bot threw away a hoz is because it wasn't good enough (ie enough enhanced defense percentage)
the way you make the bot not id something like griffons or coa or hoz is to remove everything after the word unique in the pickit line
here is an example
Code:
[Name] == Diadem && quality == Unique
that will not identify griffons eye unique diadem but it will still stash it as long as the line is uncommented(no double slash in front of it)almost every item in my unique pickit has a line for not identifying(except for some low level crap)Well I hope this answers your questions if you have any more feel free to ask
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