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  1. #1

    Default d2nt 3.1 ver dudu script is need check this out

    this is my pala script i need someting like this i'm not that good with makeing script's plz help me this is my pala script but now i need a druid/huricane script





    var NTConfig_UseRedemptionHP;
    var NTConfig_UseRedemptionMP;

    function NT_LoadConfig()
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
    //NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTIzual.ntj");
    NTConfig_Script.push("NTMephisto.ntj");
    NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
    //NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    NTConfig_Script.push("NTRadament.ntj");
    //NTConfig_Script.push("NTAndariel.ntj");
    NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

    NTConfig_LifeThresh = 50; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 20; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 10; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

    NTConfig_MercLifeThresh = 70; // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 15; // This is your mercs chicken life percent. If he goes below this, exit game.

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 5; // Number of free columns. If less full columns are free stashing is set.

    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [0,0,0,0,0,0,0,1,1,1];
    NTConfig_Columns[1] = [0,0,0,0,0,0,0,1,1,1];
    NTConfig_Columns[2] = [0,0,0,0,0,0,0,1,1,1];
    NTConfig_Columns[3] = [0,0,0,0,0,0,0,1,1,1];

    NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "mp";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "rv";

    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    //NTConfig_NIPFilePath.push("normal/normal.nip");
    //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    //NTConfig_NIPFilePath.push("normal/set.nip");
    //NTConfig_NIPFilePath.push("normal/unique.nip");
    //NTConfig_NIPFilePath.push("normal/craft.nip");
    NTConfig_NIPFilePath.push("normal/Early.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");

    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");

    NTConfig_SnagRange = 80; // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false; // Enable cubing

    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 604]); // Magic Large Charm
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

    NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

    NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
    NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = true; // Enable gambling
    NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
    NTConfig_GambleStopGold = 150000; // Gold amount to stop the gambling

    NTConfig_GambleItem.push(520); // Amulets
    NTConfig_GambleItem.push(522); // Rings
    NTConfig_GambleItem.push(418); // Circlets
    NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    //NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets

    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;
    NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = true; // Set to true to open chest
    me.quitonhostile = false;

    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
    NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 112; // Primary skill to others.
    NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
    NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    //NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    //NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

    NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
    NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
    }

  2. #2
    Ancient Jammer74's Avatar
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    Toronto,Ontario
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    Default

    Ok once again it is in the stickies HERE.


    Last edited by Jammer74; 01-09-2011 at 06:11 AM.
    Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)

  3. #3

    Default

    no one knows :O ?

  4. #4
    Ancient Jammer74's Avatar
    Join Date
    Jun 2005
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    Toronto,Ontario
    Posts
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    Default

    LOL

    Yeah we know. Thats why its in the stickies.Click the purple link in my post above and read it and follow the directions,its not just simple changing of the character config,you have to edit the ntattack file and a few other things.If you still don't understand after you read the sticky then we are only to happy to help,but people on these boards do get tired of answering questions that have already been answered.Not trying to be mean but I see your new here,just tryin to give you a heads up.
    Last edited by Jammer74; 12-29-2010 at 12:35 PM.
    Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)

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