This is a skill range list to be placed into D2NT\scripts\libs\common\NTAttack.It covers alot of useful skills for all the character classes.
1:First step is to open D2NT\scripts\libs\common\NTAttack
2:control f this line
Code:
switch(NTConfig_AttackSkill[i]
3:Right below this line there will be a whole bunch of cases and these are what we are interested in.
4:They will look like this
Code:
switch(NTConfig_AttackSkill[i])
{
case 44: //Frost Nova
case 48: // Nova
_NTA_SkillRange[i] = 10;
break;
case 64: // Frozen Orb
_NTA_SkillRange[i] = 15;
break;
case 97: //Smite
case 106: //Zeal
case 112: //Blessed Hammer
_NTA_SkillRange[i] = 3;
break;
case 151: //Whirlwind
_NTA_SkillRange[i] = 8;
break;
case 152: //Berserk
_NTA_SkillRange[i] = 3;
break;
default:
_NTA_SkillRange[i] = 25;
break;
5:As you can see the skill list that ships with the stock bot is very skimpy,so we are going to fix that.So in between the top{ and the bottom break(both colored red) we want to insert the following code(by copying over the original section,as its no longer needed)
Code:
case 6: //Magic Arrow
case 7: //Fire Arrow
_NTA_SkillRange[i] = 20;
break;
case 8: //Inner Sight
_NTA_SkillRange[i] = 13;
break;
case 10: //Jab
_NTA_SkillRange[i] = 3;
break;
case 11: //Cold Arrow
case 12: //Multiple Shot
_NTA_SkillRange[i] = 20;
break;
case 14: //Power Strike
_NTA_SkillRange[i] = 3;
break;
case 15: //Poison Javelin
_NTA_SkillRange[i] = 10;
break;
case 16: //Exploding Arrow
_NTA_SkillRange[i] = 20;
break;
case 17: //Slow Missiles
_NTA_SkillRange[i] = 13;
break;
case 19: //Impale
_NTA_SkillRange[i] = 3;
break;
case 20: //Lightning Bolt
case 21: //Ice arrow
case 22: //Guided arrow
_NTA_SkillRange[i] = 20;
break;
case 24: //Charged Strike
_NTA_SkillRange[i] = 3;
break;
case 25: //Plague jav
_NTA_SkillRange[i] = 10;
break;
case 26://Strafe
case 27://Immolation Arrow
_NTA_SkillRange[i] = 20;
break;
case 30: //Fend
_NTA_SkillRange[i] = 3;
break;
case 31: //Freezing arrow
_NTA_SkillRange[i] = 20;
break;
case 34: //Lightning Strike
_NTA_SkillRange[i] = 3;
break;
case 35: //Lightning Fury
_NTA_SkillRange[i] = 15;
break;
case 38: //charged bolt
_NTA_SkillRange[i] = 20;
break;
case 44: //Frost Nova
case 48: // Nova
_NTA_SkillRange[i] = 5;
break;
case 49: // Lightning
_NTA_SkillRange[i] = 30;
break;
case 53: // chain lightning
_NTA_SkillRange[i] = 30;
break;
case 56: // Meteor
_NTA_SkillRange[i] = 3;
break;
case 64: // Frozen Orb
_NTA_SkillRange[i] = 15;
break;
case 84: // Bone Spear
_NTA_SkillRange[i] = 15;
break;
case 91: //Lower Resist
_NTA_SkillRange[i] = 50;
case 92:// Poison Nova
_NTA_SkillRange[i] = 15;
break;
case 93://Bone Spirit
_NTA_SkillRange[i] = 15;
break;
case 95://Revive
_NTA_SkillRange[i] =20;
break;
case 97: //Smite
_NTA_SkillRange[i] = 2;
break;
case 101: //Holy Bolt
_NTA_SkillRange[i] = 15;
break;
case 106: //Zeal
case 112: //Blessed Hammer
_NTA_SkillRange[i] = 3;
break;
case 151: //Whirlwind
_NTA_SkillRange[i] = 8;
break;
case 152: //Berserk
_NTA_SkillRange[i] = 3;
break;
case 225: //Fire Storm
case 229: //Molten Boulder
case 230: //Arctic Blast
case 232: //Feral Rage
case 233: //Maul
case 234: //Fissure
case 238: //Rabies
case 239: //Fire Claws
case 240: //Twister
case 242: //Hunger
case 243: //Shockwave
case 244: //Volcano
_NTA_SkillRange[i] = 3;
break;
case 245: //Tornado
_NTA_SkillRange[i] = 6;
break;
case 248: //Fury
_NTA_SkillRange[i] = 3;
break;
case 249: //Armageddon
_NTA_SkillRange[i] = 9;
break;
case 253: // Psycic Hammer
_NTA_SkillRange[i] = 10;
break;
case 255: // Dragon Talon
_NTA_SkillRange[i] = 3;
break;
case 260: // Dragon Claw
_NTA_SkillRange[i] = 3;
break;
case 266: // Blade Fury
_NTA_SkillRange[i] = 12;
break;
case 270: // Dragon Tail
_NTA_SkillRange[i] = 3;
break;
case 271: // Lightning Sentry
case 276: // Death Sentry
case 261: // Charged Bolt Sentry
_NTA_SkillRange[i] = 20;
break;
case 251: // Fire Blast
case 256: // Shockweb Sentry
_NTA_SkillRange[i] = 15;
break;
case 273: // Mindblast
_NTA_SkillRange[i] = 12;
break;
default:
_NTA_SkillRange[i] = 25;
And thats it now you have ranges for alot of the character class skills.
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