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Thread: D2NT Problem

  1. #1

    Default D2NT Problem

    Hey guys, so my bot runs pretty well but occasionally it will just stop after killing a boss and items drop. I sometimes come back to find my bot sitting at Meph or Andy with magic/rare jewels and other items I would definitely want it to pick up (and have it set to pick up) just lying on the ground until the max game time runs out and the bot leaves the game. Any idea what's going on? There doesn't seem to be a consistent variable with this, so I'm not sure why it's happening. Thanks.

    EDIT: One common factor that seems to be involved is that an orb of some kind is on the floor, whether it's normal, magical, or rare. Can this be the culprit, and if so how do I fix it? I would think that I would get a parsel error if that were the case.
    Last edited by Nous; 06-17-2011 at 04:16 AM.

  2. #2

    Default

    this has happed to me a few times, i was thinking maybe diablo had walked? dont know if the bot tells you that or not cause i have it set for wait in game.

  3. #3

    Default

    UPDATE: It's whenever small charms drop. Why would it stop in game and not just give me an error? The error does occur, however, when I have a small charm in my inventory. How do I fix this?

    I don't believe that's it. Again, each time I look at the screen when it has stopped there is either a small charm or an orb on the ground (jared stone, clasped orb, glowing orb, etc.) I think I'm missing a lot of good items due to this, and still haven't figured out why this is happening. There are no error messages occurring. Here are my scripts that may be contradicting each other (I'm terrible with this):

    Advanced Magic-Rare:

    Code:
    // ##### Helms #########################
    
    // ##### Armor #########################
    [Type] == armor && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 80 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)
    
    // ##### Shields #######################
    [Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 140 && [FBR] >= 30
    
    // ##### Gloves ########################
    [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 20
    [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([ItemAddSkillTab] >= 2 || [Strength] >= 10 || [Dexterity] >= 10) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
    [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength]+[Dexterity] >= 15
    
    // ##### Boots #########################
    [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 80
    [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 55
    
    // ##### Belts #########################
    [Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 20 && ([MaxHP] >= 40 || [ItemGoldBonus] >= 60)
    
    // ##### Barbarian Helms ###############
    [Type] == primalhelm && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([BarbarianSkills] >= 2 || [WarCriesSkillTab] >= 3) && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 60)
    [Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 60)
    
    // ##### Druid Pelts ###################
    [Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
    [Type] == pelt && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [DruidSkills] >= 2 && [SkillTornado] >= 3
    
    // ##### Paladin Shields ###############
    [Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 4 || [PaladinSkills] >= 2) && [FBR] >= 30
    [Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [PaladinSkills] >= 2 && [FBR] >= 30
    
    // ##### Necromancer Shrunken Heads ####
    [Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 4
    [Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [NecromancerSkills] >= 2 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 4
    
    // ##### Axes ##########################
    [Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
    [Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
    
    // ##### Bows ##########################
    
    // ##### Crossbows #####################
    
    // ##### Daggers #######################
    
    // ##### Javelins ######################
    
    // ##### Maces #########################
    ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
    ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
    
    // ##### Polearms ######################
    [Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
    [Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
    
    // ##### Scepters ######################
    [Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
    [Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
    
    // ##### Spears ########################
    [Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
    [Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 30
    
    // ##### Staves ########################
    
    // ##### Swords ########################
    [Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
    [Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
    ([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 6 || [ManaLeech] >= 6)
    
    // ##### Throwing ######################
    
    // ##### Wands #########################
    
    // ##### Amazon Weapons ################
    [Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
    [Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
    [Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
    [Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 400 && [ItemReplenishQuantity] >= 1
    
    // ##### Assassin Katars ###############
    ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
    ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
    
    // ##### Sorceress Orbs ################
    
    // ##### Circlets ######################
    [Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 20 || [Dexterity] >= 20 || [MaxHP] >= 80 || [FRW] >= 30 || [FCR] >= 20)
    [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 35
    [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && ([Strength] >= 20 || [Dexterity] >= 10) && ([FRW] >= 30 || [FCR] >= 20)
    
    // ##### Rings #########################
    [Type] == ring && [Quality] == magic # ([FCR] >= 10 || [ItemMagicBonus] >= 15) && (([FireResist] >= 14 && [LightResist] >= 14) || [MaxMana] >= 110)
    [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && [MaxMana] >= 70 && [Strength]+[Dexterity] >= 25
    [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && [MaxMana] >= 70 && [MaxHP] >= 30 && ([Strength] >= 10 || [Dexterity] >= 5)
    [Type] == ring && [Quality] == rare # [ToHit] >= 90 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && [LifeLeech]+[ManaLeech] >= 11
    [Type] == ring && [Quality] == rare # [ToHit] >= 90 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 && ([LifeLeech] >= 7 || [ManaLeech] >= 5) && ([Strength] >= 10 || [Dexterity] >= 5)
    
    // ##### Amulets #######################
    [Type] == amulet && [Quality] == magic # [ItemAddSkillTab] >= 3 && ([FCR] >= 10 || [Strength] >= 26)
    [Type] == amulet && [Quality] == magic # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] >= 3) && ([MaxHP] >= 85 || [Dexterity] >= 26)
    [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxMana] >= 70 && [Strength]+[Dexterity] >= 35
    [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxMana] >= 70 && [MaxHP] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10)
    [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech]+[ManaLeech] >= 11 || [Strength]+[Dexterity] >= 35)
    [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && ([LifeLeech] >= 5 || [ManaLeech] >= 7) && ([Strength] >= 20 || [Dexterity] >= 10)
    
    // ##### Jewels ########################
    [Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 36 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 7 || [Dexterity] >= 7 || [MinDamage] >= 8 || [MaxDamage] >= 12)
    [Type] == jewel && [Quality] == magic # [FireResist] >= 13 && [LightResist] >= 13 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 7 || [Dexterity] >= 7)
    [Type] == jewel && [Quality] == magic # [MaxDamage] >= 26
    [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [MinDamage]+[MaxDamage] >= 20
    [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [MinDamage]+[MaxDamage] >= 10 && ([Strength] >= 7 || [Dexterity] >= 7)
    [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && ([MinDamage] >= 6 || [MaxDamage] >= 6) && [Strength]+[Dexterity] >= 13
    [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 26 && [FHR] >= 7 && ([MinDamage] >= 6 || [MaxDamage] >= 6) && ([Strength] >= 7 || [Dexterity] >= 7)
    [Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 28 || [ItemDamageToMana] >= 10) && [FHR] >= 7 && [ItemReqPercent] <= -15
    
    // ##### Small Charms ##################
    [Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 12) || [MaxMana] >= 12 || ([FireResist] >= 4 && [LightResist] >= 4)) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
    [Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 24 || [LightMaxDam] >= 55 || [ColdMaxDam] >= 17) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
    [Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 30
    [Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25
    [Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
    [Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
    //[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
    
    // ##### Large Charms ##################
    
    // ##### Grand Charms ##################
    [Name] == GrandCharm && [Quality] == magic # (([MaxDamage] >= 9 && [ToHit] >= 60) || [ItemAddSkillTab] >= 1) && ([MaxHP] >= 20 || [Strength] >= 5 || [Dexterity] >= 5 || [FHR] >= 12)
    [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 13 && [ToHit] >= 60
    //[Name] == GrandCharm && [Quality] == magic # [Strength] == 4
    
    //*****UNIQUE*****
    [Name] == HeavyGloves && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 20                                                                //BLOODFIST
    [Name] == LightGauntlets && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 30                                                            //MAGEFIST
    [Name] == Gauntlets && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 20                                                                //FROSTBURN
    [Name] == DemonhideSash && [Quality] == Unique && [Flag] != ETH # [MagicDamageReduction] == 15 && [NormalDamageReduction] == 15                        //STRING OF EARS
    [Name] == Boots && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 20                                                                    //HOTSPUR
    [Name] == LightPlatedBoots && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 60                                                        //GOBLIN TOE
    //[Name] == Greaves && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 80                                                                //TEARHAUNCH
    [Name] == WarHat && [Quality] == Unique && [Flag] != ETH  # [HPRegen] == 12                                                                            //PEASANT CROWN
    //[Name] == SpikedShield && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 60                                                            //SWORDBACKHOLD
    //[Name] == Defender && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 150                                                                //VISCERATUANT
    //[Name] == StuddedLeather && [Quality] == Unique && [Flag] != ETH                                                                                    //TWITCHROE
    //[Name] == GhostArmor && [Quality] == Unique && [Flag] != ETH # [MagicDamageReduction] == 11                                                        //SPIRIT SHROUD
    [Name] == SerpentskinArmor && [Quality] == Unique && [Flag] != ETH # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] == 140 && [MDR] == 13    //SKIN OF THE VIPERMAGI
    //[Name] == CompositeBow && [Quality] == Unique # [EnhancedDamage] == 60                                                                            //ROGUE BOW
    //[Name] == LongBattleBow && [Quality] == Unique # [PassiveColdPierce] == 35                                                                        //WIZENDRAW
    //[Name] == Gladius && [Quality] == Unique && [Flag] != ETH # [SkillSwordMastery] == 4 && [SkillWhirlwind] == 3                                        //BLOODLETTER
    //[Name] == Amulet && [Quality] == Unique # [FHR] == 20                                                                                                //NOKAZAN RELIC
    
    
    //*****SET*****
    //[Name] == RoundShield && [Quality] == Set                                                                        //WHISTAN'S GUARD
    //[Name] == WarBelt && [Quality] == Set                                                                            //IMMORTAL KING'S DETAIL
    //[Name] == Sash && [Quality] == Set                                                                            //DEATH'S GUARD
    //[Name] == LeatherGloves && [Quality] == Set # [Defense] == 3                                                    //DEATH'S HAND
    //[Name] == WarGauntlets && [Quality] == Set # [Defense] == 118                                                    //IMMORTAL KING'S FORGE
    //[Name] == HeavyBoots && [Quality] == Set # [Defense] == 6                                                        //SANDER'S RIPRAP
    //[Name] == HeavyBoots && [Quality] == Set # [Defense] >= 7                                                        //COW KING HOOVES
    //[Name] == MeshBoots && [Quality] == Set # [PlusDefense] == 125 && [ColdResist] == 25 && [LightResist] == 25    //NATALYA'S SOUL
    //[Name] == Amulet && [Quality] == Set # [ItemDamageToMana] == 20 && [ItemLightRadius == 3]                     //ANGELIC WINGS
    //[Name] == Ring && [Quality] == Set # [HPRegen] == 6 && [MaxHP] == 20                                            //ANGELIC HALO
    
    //VLLD
    //[Name] == LongSword && [Quality] == Set                                                                        //CLEGLAW'S TOOTH
    //[Name] == ChainGloves && [Quality] == Set                                                                        //CLEGLAW'S PINCERS
    
    //*****RARE*****
    //AMULETS
    [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] == 2 && [FCR] == 10 && [MaxHP]+[Mana] >= 40 && [ItemLevelReq] <= 30
    
    //VLLD AMULETS
    [Type] == Amulet && [Quality] == Rare # [STRENGTH] == 5 && [DEXTERITY] == 5 && [ItemLevelReq] <= 9
    
    //RINGS
    [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [Mana] >= 70 && ([STRENGTH] >= 7 || [DEXTERITY] >= 7 || [HPRegen] >= 4 || [ToHit] >= 100) && [ItemLevelReq] <= 30
    [Type] == Ring && [Quality] == Rare # [ToHit] >= 100 && [STRENGTH]+[DEXTERITY] >= 9 && [Mana] >= 75 && [ItemLevelReq] <= 30
    [Type] == Ring && [Quality] == Rare # [FCR] == 10 && [STRENGTH] >= 7 && [DEXTERITY] >= 7 && [ItemLevelReq] <= 30
    [Type] == Ring && [Quality] == Rare # [FCR] == 10 && [ToHit] >= 100 && [STRENGTH] >= 4 && [DEXTERITY] >= 5 && [Mana] >= 20 && [ItemLevelReq] == 30
    
    //VLLD RINGS
    [Type] == Ring && [Quality] == Rare # [DEXTERITY] == 2 && [STRENGTH] == 2 && [ToHit] >=70 && [ToHit] <= 80 && [ItemLevelReq] <= 9
    [Type] == Ring && [Quality] == Rare # [DEXTERITY] == 5 && [STRENGTH] == 5 && [ToHit] >= 70 && [Mana] >= 10 && [ItemLevelReq] <= 18
    
    //WEAPONS
    ([Name] == ShortSiegeBow || [Name] == AshwoodBow || [Name] == RuneBow) && [Quality] == Rare # [EnhancedDamage] >= 140 && [Sockets] == 2 && [IAS] == 20 && [ItemLevelReq] <= 30
    [Name] == Naga && [Quality] == Rare # [EnhancedDamage] >= 140 && [IAS] >= 20 && [ItemLevelReq] <= 30
    [Name] == Naga && [Quality] == Rare && [Flag] == ETH # [EnhancedDamage] >= 81 && [IAS] >= 20 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    [Name] == Harpoon && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 81 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 30
    
    //VLLD WEAPONS
    [Name] == ThrowingSpear && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 51 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 18
    [Name] == WarJavelin && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 51 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 18
    
    //ARMOR
    [Name] == OrnatePlate && [Quality] == Rare && [Flag] != ETH # [EnhancedDefense] >= 81 && [Sockets] == 2 && [ItemLevelReq] <= 30
    [Name] == OrnatePlate && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 51 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    
    //VLLD WEAPONS
    [Name] == AncientArmor && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 20 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 18
    
    //HELMS/CIRCLETS
    [Type] == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2 && [FCR] == 20 && [ItemLevelReq] <= 30
    [Type] == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2 && [FRW] == 30 && [ItemLevelReq] <= 30
    [Type] == Circlet && [Quality] <= Rare # [ItemAddClassSkills] == 1 && [FRW] == 30 && [ItemLevelReq] <= 30
    [Type] == Circlet && [Quality] <= Rare # [NecromancerSkills] == 1 && [FRW] == 30 && [ItemLevelReq] <= 30
    [Type] == Circlet && [Quality] == Magic # [AmazonSkills] == 1 && [FRW] == 30 && [ItemLevelReq] <= 30
    [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 1 && [FRW] == 30 && [Sockets] == 2 && [ItemLevelReq] <= 30
    [Name] == GrimHelm && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    [Name] == WingedHelm && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    [Name] == GrandCrown && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    [Name] == DeathMask && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    
    //SHIELDS
    [Name] == BarbedShield && [Quality] == Rare # [FBR] == 30 && [Sockets] == 2 && [PaliCombatSkillTab] == 2 && [ItemLevelReq] <= 30
    ([Name] == SpikedShield || [Name] == BarbedShield || [Name] == BoneShield || [Name] == GrimShield) && [Quality] == Rare # [FBR] == 30 && [Sockets] == 2 && [FHR] == 17 && [ItemLevelReq] <= 30
    ([Name] == SpikedShield || [Name] == BarbedShield || [Name] == BoneShield || [Name] == GrimShield) && [Quality] == Rare && [Flag] == ETH # [FBR] == 30 && [EnhancedDefense] >= 66 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
    
    
    //BELTS
    [Type] == Belt && [Quality] == Rare && [Class] <= Exceptional # [FHR] == 24 && [MaxHP] >= 40 && [STRENGTH] >= 5 && [ItemLevelReq] <= 30
    
    //JEWELS
    [Name] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 15 && [STRENGTH] >= 3 && [DEXTERITY] >= 5 && [ItemLevelReq] <= 30
    [Name] == Jewel && [Quality] <= Rare # [MAXDamage] >= 15 && [DEXTERITY] == 9
    [Name] == Jewel && [Quality] <= Rare # [STRENGTH] >= 5 && [DEXTERITY] >= 7 && [ItemLevelReq] <= 30
    
    //STAVES
    [Type] == Staff && [Class] <= Exceptional && [Quality] == Rare # [TeleCharges] > 1 && [FCR] == 20 && [ItemLevelReq] <= 30
    
    
    //*****MAGIC*****
    //GRAND CHARMS
    [Name] == GrandCharm && [Quality] == Magic # [Mana] >= 40 && [Mana] <= 46 && ([FHR] == 12 || ([MaxHP] >=20 && [MaxHP] <= 25))
    [Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] == 60 && ([FHR] == 12 || [FRW] == 7)
    [Name] == GrandCharm && [Quality] == Magic # [MAXDamage] == 10 && ([MaxHP] == 25 || [FHR] == 12 || [FRW] == 7 || [STRENGTH] == 6 || [DEXTERITY] == 6)
    
    //VLLD GRAND CHARMS
    [Name] == GrandCharm && [Quality] == Magic # [MaxHP] == 20 && [Mana] >= 26 && [Mana] <= 33
    [Name] == GrandCharm && [Quality] == Magic # ([FHR] == 12 || [FRW] == 7) && [Mana] >= 26 && [Mana] <= 33
    
    //LARGE CHARMS
    [Name] == LargeCharm && [Quality] == Magic # [MAXDamage] == 6 && [FRW] == 5
    
    //VLLD LARGE CHARMS
    [Name] == LargeCharm && [Quality] == Magic # [MaxHP] == 15 && ([Mana] == 7 || [ToHit] == 12 || [PlusDefense] == 3) && [ItemLevelReq] <= 9
    [Name] == LargeCharm && [Quality] == Magic # [FRW] == 5 && [Mana] >= 15 && [Mana] <= 18
    
    //SMALL CHARMS
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] == 15
    //[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3
    //[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 12 && [MaxHP] <= 15 && [Mana] >= 8 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && [MAXDamage] >= 2
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 12 && [MaxHP] <= 15 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && ([ColdResist] >= 8 || [FireResist] >= 8 || [LightResist] >= 8)
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 14 && [MaxHP] <= 15 && [PlusDefense] >= 18 && [PlusDefense] <= 20
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [MAXDamage] >= 2
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [Mana] >= 8 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [ColdResist]+[FireResist][LightResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [Mana] >= 11 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [MAXDamage] == 3
    [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [STRENGTH] == 2
    [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [DEXTERITY] == 2
    
    //VLLD SMALL CHARMS
    [Name] == SmallCharm && [Quality] == Magic # [Mana] >= 5 && [Mana] <= 7 && [MaxHP] >= 14 && [MaxHP] <= 15
    [Name] == SmallCharm && [Quality] == Magic # [PlusDefense] == 8 && [MaxHP] == 15
    
    //HELMS
    ([Name] == Crown || [Name] == GrandCrown)&& [Quality] == Magic # [Sockets] == 3 && [MaxHP] >= 10 && [MaxHP] <= 20
    
    //ARMOR
    [Name] == OrnatePlate && [Quality] == Magic # [EnhancedDefense] >= 81 && [ItemLevelReq] <= 30
    [Name] == MagePlate && [Quality] == Magic # [Sockets] == 3 && [MaxHP] == 80
    
    //AMULETS
    [Name] == Amulet && [Quality] == Magic # [PaliCombatSkillTab] == 2 && [MaxHP] == 80
    
    //SHIELDS
    [Name] == BarbedShield && [Quality] == Magic # [FBR] == 30 && [PaliCombatSkillTab] == 2
    ([Name] == KiteShield || [Name] == TowerShield || [Name] == Pavise || [Name] == Scutum) && [Quality] == Magic # [FBR] == 30 && [Sockets] == 3
    
    //VLLD SHIELDS
    [Name] == BoneShield && [Quality] == Magic # [FBR] == 30 && [ItemDamageToMana] >= 7 
    
    //JEWELS
    [Name] == Jewel && [Quality] >= Magic # [FireResist] == 15 && [ColdResist] == 15 && ([ItemReqPercent] == -15 || [STRENGTH] == 6 || [DEXTERITY] == 9 || [MAXDamage] == 15)
    [Name] == Jewel && [Quality] >= Magic # [MAXDamage] == 24 && [ItemLevelReq] <= 30
    [Name] == Jewel && [Quality] >= Magic # [EnhancedDamage] >= 17 && [MAXDamage] >= 14 && [ItemLevelReq] <= 30
    [Name] == Jewel && [Quality] >= Magic # [EnhancedDamage] == 20 && [DEXTERITY] == 9
    
    //VLLD JEWELS
    [Name] == Jewel && [Quality] == Magic # [MAXDamage] >= 15 && [ItemLevelReq] <= 18
    [Name] == Jewel && [Quality] == Magic # [mindamage] == 8 && [ItemLevelReq] <= 9
    [Name] == Jewel && [Quality] == Magic # [EnhancedDamage] == 20 && [MAXDamage] == 9
    [Name] == Jewel && [Quality] == Magic # [MAXDamage] == 14 && [ItemLevelReq] <= 9
    
    //*****WHITES*****
    //HELMS
    ([Name] == Crown || [Name] == GrandCrown) && [Quality] == Superior && [Flag] != ETH # [EnhancedDefense] == 15 && [Sockets] == 3
    ([Name] == Crown || [Name] == GrandCrown || [Name] == GrimHelm || [Name] == WingedHelm) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE
    
    //WEAPONS
    [Name] == BroadSword && [Quality] == Superior # [EnhancedDamage] == 15 && [ToHit] == 3
    [Name] == Crowbill && [Quality] == Superior && [Flag] == ETH # [EnhancedDamage] == 15 && [ToHit] == 3
    [Name] == Knout && [Quality] == Superior #  && [EnhancedDamage] == 15 && ([Sockets] == 0 || [Sockets] == 5)
    [Name] == Naga && [Quality] == Superior # [EnhancedDamage] == 15 && ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6)
    ([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillConcentration] >= 2 && [SkillBlessedHammer] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
    ([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillFistOfTheHeavens] >= 2 && [SkillConviction] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
    ([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillFistOfTheHeavens] == 3 && [SkillFanaticism] == 3
    ([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillHolyShield] == 3
    [Name] == DivineScepter && [Quality] <= Superior # [SkillCharge] >= 2 && [SkillFanaticism] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
    [Name] == DivineScepter && [Quality] <= Superior # [SkillFanaticism] == 3 && [SkillZeal] == 3
    [Name] == Ashwood Bow && [Quality] == Superior # [EnhancedDamage] >= 15 && [BowAndCrossbowSkillTab] == 3 && ([Sockets] == 0 || [Sockets] == 5)
    ([Name] == ThrowingSpear || [Name] == Harpoon || [Name] == WarJavelin || [Name] == CeremonialJavelin || [Name] == Naga) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE
    
    //VLLD WEAPONS
    [Name] == WarScepter && [Quality] <= Superior # [SkillZeal] >= 2 && [SkillConcentration] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
    
    //ARMOR
    [Name] == AncientArmor && [Quality] == Superior && [Flag] != ETH # [EnhancedDefense] == 15 ([Sockets] == 0 || [Sockets] == 4)
    ([Name] == AncientArmor || [Name] == OrnatePlate) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE
    
    //SHIELDS
    [Name] == GrimShield && [Quality] == Superior && [Flag] != ETH # [EnhancedDefense] == 15 && [Sockets] == 2    //RHYME RUNEWORD
    ([Name] == BoneShield || [Name] == GrimShield) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE
    
    //BOOTS
    [Name] == WarBoots && [Quality] <= Superior && [Flag] == ETH    //IMBUEABLE
    
    //*****CLASS*****
    //ASSASSIN
    [Name] == Hand Scythe && [Quality] <= Superior # [Sockets] != 1 && [SkillLightningSentry] == 3
    [Name] == Hand Scythe && [Quality] <= Rare # [TrapsSkillTab] == 2 && [SkillLightningSentry] >= 2 && [ItemLevelReq] <= 30                        //4/5LS HAND SCYTHE
    [Name] == Hand Scythe && [Quality] <= Rare # [AssassinSkills] == 1 && [SkillLightningSentry] == 3 && [ItemLevelReq] <= 30                         //4LS HAND SCYTHE
    [Name] == Hand Scythe && [Quality] <= Rare # ([TrapsSkillTab] == 2 || [AssassinSkills] == 1) && [SkillWakeOfFire] >= 2 && [ItemLevelReq] <= 30     //4/5WOF HAND SCYTHE
    
    //DRUID
    [Type] == Pelt && [Quality] <= Rare # [ElementalSkillTab] == 2 && ([SkillTornado] == 3 || [SkillFissure] == 3) && [ItemLevelReq] <= 30
    
    //AMAZON
    ([Name] == MaidenJavelin || [Name] == CeremonialJavelin) && [Quality] <= Rare # [JavelinAndSpearSkillTab] >= 3 && [IAS] >=20 && [ItemLevelReq] <= 30
    [Name] == CeremonialJavelin && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 81 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 30
    
    //NECROMANCER
    [Type] == Voodooheads && [Quality] <= Rare && [Class] <= Exceptional # [PoisonAndBoneSkillTab] == 2 && ([SkillBoneSpear] == 3 || [SkillBoneSpirit] == 3 || [SkillPoisonNova] == 3)&& [ItemLevelReq] <= 30
    
    //PALADIN
    ([Name] == CrownShield || [Name] == AkaranRondache || [Name] == AkaranTarge) && [Quality] <= Superior # [EnhancedDamage] == 65 && [ToHit] == 121
    
    //BARBARIAN
    [Type] == PrimalHelm && [Quality] <= Rare && [Class] <= Exceptional # (([WarcriesSkillTab] == 2 && [SkillBattleOrders] == 3) || [SkillWhirlwind] >= 1) && [ItemLevelReq] == 30
    
    //VLLD BARBARIAN
    [Type] == PrimalHelm && [Quality] <= Superior # [SkillShout] == 3 && [ItemLevelReq] <= 9
    
    //SORCERESS
    [Type] == Orb && [Quality] <= Rare && [Class] <= Exceptional # [FireSkillTab] == 2 ([SkillEnchant] == 3 || [SkillFireball] == 3) && [ItemLevelReq] == 30
    [Type] == Orb && [Quality] <= Rare && [Class] <= Exceptional # [SkillBlizzard] == 3 && [ColdSkillTab] == 2 && [ItemLevelReq] == 30
    Not posting in one thread:
    Last edited by Nous; 06-19-2011 at 07:49 AM.

  4. #4

    Default

    Extreme Normal (LLD at the bottom):

    Code:
    // ##### Helms #########################
    [Type]  == helm && [Class] >= elite && [Quality] == superior  && [Flag] != ethereal # [Sockets] == 3 &&  [EnhancedDefense] >= 15 // Delirium or Dream
    
    // ##### Armor #########################
    [Name]  == MagePlate && [Quality] == superior && [Flag] !=  ethereal # ([Sockets] == 0 || [Sockets] == 3) &&  [EnhancedDefense] >= 15 // Enigma
    [Type] == armor &&  [Class] == elite && [Quality] == superior && [Flag] !=  ethereal # ([Sockets] == 0 || [Sockets] >= 3) &&  [EnhancedDefense] >= 15 // Variable
    //[Name] == SacredArmor && [Quality] == normal # [Defense] >= 880 && [Sockets] == 0 // Cubing
    [Type] == armor && [Quality] == normal # [Defense] >= 1200 && [Sockets] >= 3 // Variable
    
    // ##### Shields #######################
    [Type]  == shield && [Class] == elite && [Quality] == superior  && [Flag] != ethereal # [Sockets] == 3 &&  [EnhancedDefense] >= 15 // Dream
    [Name] == Monarch &&  [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 ||  [Sockets] == 4) && [EnhancedDefense] >= 15 // Phoenix or  Spirit
    
    // ##### Gloves ########################
    
    // ##### Boots #########################
    
    // ##### Belts #########################
    
    // ##### Barbarian Helms ###############
    [Type]  == primalhelm && [Class] == elite && [Quality] <=  superior && [Flag] != ethereal # [Sockets] == 3 &&  [SkillBattleOrders]+[SkillBattleCommand] >= 6 // Delirium
    [Type]  == primalhelm && [Class] == elite && [Quality] <=  superior && [Flag] != ethereal # [Sockets] == 3 &&  [SkillBattleOrders]+[SkillFindItem] >= 6 // Delirium
    [Type] ==  primalhelm && [Class] == elite && [Quality] <=  superior && [Flag] != ethereal # [Sockets] == 3 &&  [SkillBattleOrders]+[SkillShout] >= 6 // Delirium
    
    // ##### Druid Pelts ###################
    [Type]  == pelt && [Class] == elite && [Quality] <= superior  && [Flag] != ethereal # [Sockets] == 3 &&  [SkillHurricane]+[SkillTornado] >= 6 // Delirium
    
    // ##### Paladin Shields ###############
    [Type]  == auricshields && [Class] == elite && [Quality] ==  superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets]  >= 3) && [EnhancedDefense] >= 15 && [FireResist]  >= 40 // Dream or Spirit
    [Type] == auricshields && [Class]  == elite && [Quality] == superior && [Flag] != ethereal  # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >=  15 && [EnhancedDamage] >= 55 // Phoenix
    [Type] ==  auricshields && [Quality] == normal # [Defense] >= 300  && [Sockets] == 4 && [FireResist] >= 40 // Exile
    
    // ##### Necromancer Shrunken Heads ####
    [Type]  == voodooheads && [Class] == elite && [Quality] <=  superior && [Flag] != ethereal # [Sockets] == 2 &&  [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // Splender
    [Type] ==  voodooheads && [Class] == elite && [Quality] <=  superior && [Flag] != ethereal # [Sockets] == 2 &&  [SkillPoisonExplosion]+[SkillPoisonNova] >= 6 // Splender
    
    // ##### Axes ##########################
    [Name]  == BerserkerAxe && [Quality] == superior && [Flag] !=  ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 // Grief
    [Name]  == BerserkerAxe && [Quality] == superior && [Flag] ==  ethereal # ([Sockets] == 0 || [Sockets] == 6) &&  [EnhancedDamage] >= 15 // Breath of the Dying
    
    // ##### Bows ##########################
    [Type]  == bow && [Class] == elite && [Quality] == superior #  ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 15  // Faith or Breath of the Dying
    [Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Faith
    ([Name]  == CrusaderBow || [Name] == HydraBow) && [Quality] == superior #  [Sockets] == 0 && [EnhancedDamage] >= 15 // Breath of the  Dying
    
    // ##### Crossbows #####################
    ([Name] ==  GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] ==  superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith
    
    // ##### Daggers #######################
    
    // ##### Javelins ######################
    
    // ##### Maces #########################
    [Name] == Flail && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Heart of the Oak
    
    // ##### Polearms ######################
    [Type]  == polearm && [Class] == normal && [Quality] <=  normal && [Flag] != ethereal # [Sockets] == 4 // Insight for  Chaos
    ([Name] >= Thresher && [Name] <= GiantThresher)  && [Quality] == normal && [Flag] == ethereal # [Sockets]  == 0 // Cubing
    [Type] == polearm && [Class] == elite  && [Quality] <= superior && [Flag] == ethereal #  [Sockets] >= 4 // Variable
    
    // ##### Scepters ######################
    [Type]  == scepter && [Quality] <= superior # [Sockets] == 5  && [SkillBlessedHammer]+[SkillConcentration] >= 6 // Call to  Arms
    [Type] == scepter && [Quality] <= superior #  [Sockets] == 5 && [SkillFistOfTheHeavens]+[SkillConviction]  >= 6 // Call to Arms
    
    // ##### Spears ########################
    [Type]  == spear && [Class] == elite && [Quality] == superior  && [Flag] == ethereal # [Sockets] == 6 &&  [EnhancedDamage] >= 15 // Breath of the Dying
    
    // ##### Staves ########################
    [Type] == staff && [Class] <= exceptional && [Quality] == normal # [Sockets] >= 4 // Variable
    
    // ##### Swords ########################
    [Name] == CrystalSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // Call to Arms
    ([Name]  == Zweihander || [Name] == ColossusBlade) && [Quality] ==  superior && [Flag] != ethereal # [Sockets] == 5 &&  [EnhancedDamage] >= 15 // Grief
    [Name] == ColossusBlade &&  [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0  || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the  Dying
    [Name] == PhaseBlade && [Quality] == superior #  ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15  // Last Wish
    
    // ##### Throwing ######################
    
    // ##### Wands #########################
    [Type]  == wand && [Quality] <= superior # [Sockets] != 1 &&  [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // White
    
    // ##### Amazon Weapons ################
    [Type]  == amazonbow && [Class] == elite && [Quality] ==  superior # [Sockets] == 4 && [EnhancedDamage] >= 15  && [BowAndCrossbowSkillTab] >= 3 // Faith
    
    // ##### Assassin Katars ###############
    ([Name]  == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] ==  superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] ==  3) && [EnhancedDamage] >= 15 // Chaos
    
    // ##### Sorceress Orbs ################
    
    // ##### Circlets ######################
    [Type]  == circlet && [Quality] == superior && [Flag] !=  ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
    
    // ##### Runes #########################
    //[Name] == ElRune
    //[Name] == EldRune
    //[Name] == TirRune
    //[Name] == NefRune
    //[Name] == EthRune
    //[Name] == IthRune
    //[Name] == TalRune
    //[Name] == RalRune
    //[Name] == OrtRune
    //[Name] == ThulRune
    //[Name] == AmnRune
    //[Name] == SolRune
    //[Name] == ShaelRune
    //[Name] == DolRune
    //[Name] == HelRune
    //[Name] == IoRune
    //[Name] == LumRune
    //[Name] == KoRune
    //[Name] == FalRune
    //[Name] == LemRune
    //[Name] == PulRune
    //[Name] == UmRune
    //[Name] == MalRune
    [Name] >= IstRune && [Name] <= ZodRune
    
    // ##### Gems ##########################
    //[Name] == ChippedAmethyst
    //[Name] == ChippedDiamond
    //[Name] == ChippedEmerald
    //[Name] == ChippedRuby
    //[Name] == ChippedSapphire
    //[Name] == ChippedSkull
    //[Name] == ChippedTopaz
    //[Name] == FlawedAmethyst
    //[Name] == FlawedDiamond
    //[Name] == FlawedEmerald
    //[Name] == FlawedRuby
    //[Name] == FlawedSapphire
    //[Name] == FlawedSkull
    //[Name] == FlawedTopaz
    //[Name] == Amethyst
    //[Name] == Diamond
    //[Name] == Emerald
    //[Name] == Ruby
    //[Name] == Skull
    //[Name] == Sapphire
    //[Name] == Topaz
    //[Name] == FlawlessAmethyst
    //[Name] == FlawlessDiamond
    //[Name] == FlawlessEmerald
    //[Name] == FlawlessRuby
    //[Name] == FlawlessSapphire
    //[Name] == FlawlessSkull
    //[Name] == FlawlessTopaz
    //[Name] == PerfectAmethyst
    //[Name] == PerfectDiamond
    //[Name] == PerfectEmerald
    //[Name] == PerfectRuby
    //[Name] == PerfectSapphire
    //[Name] == PerfectSkull
    //[Name] == PerfectTopaz
    
    // ##### Potions #######################
    //[Name] == GreaterHealingPotion
    [Name] == SuperHealingPotion
    //[Name] == GreaterManaPotion
    [Name] == SuperManaPotion
    //[Name] == RejuvenationPotion
    [Name] == FullRejuvenationPotion
    
    // ##### Keys ##########################
    //[Name] == KeyOfTerror
    //[Name] == KeyOfHate
    //[Name] == KeyOfDestruction
    
    // ##### Essences ######################
    //[Name] == TwistedEssenceOfSuffering
    //[Name] == ChargedEssenseOfHatred
    //[Name] == BurningEssenceOfTerror
    //[Name] == FesteringEssenceOfDestruction
    
    [Name] == TokenOfAbsolution
    
    // ##### Gold ##########################
    [Type] == gold # [Gold] >= 5000
    
    //LLD
    
    //HELMS/CIRCLETS
    [Type]  == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2  && [FCR] == 20 && [ItemLevelReq] <= 30
    [Type] ==  Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2  && [FRW] == 30 && [ItemLevelReq] <= 30
    
    //BELTS
    [Type]  == Belt && [Quality] == Rare && [Class] <=  Exceptional # [FHR] == 24 && [MaxHP] >= 40 &&  [STRENGTH] >= 5 && [ItemLevelReq] <= 30
    
    //JEWELS
    [Name]  == Jewel && [Quality] == Rare # [EnhancedDamage] >= 15  && [STRENGTH] >= 3 && [DEXTERITY] >= 5 &&  [ItemLevelReq] <= 30
    [Name] == Jewel && [Quality] <= Rare # [MAXDamage] >= 15 && [DEXTERITY] == 9
    [Name]  == Jewel && [Quality] <= Rare # [STRENGTH] >= 5  && [DEXTERITY] >= 7 && [ItemLevelReq] <= 30
    
    //GRAND CHARMS
    [Name]  == GrandCharm && [Quality] == Magic # [Mana] >= 40  && [Mana] <= 46 && ([FHR] == 12 || ([MaxHP] >=20  && [MaxHP] <= 25))
    [Name] == GrandCharm &&  [Quality] == Magic #  [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] == 60 &&  ([FHR] == 12 || [FRW] == 7)
    [Name] == GrandCharm && [Quality]  == Magic # [MAXDamage] == 10 && ([MaxHP] == 25 || [FHR] == 12  || [FRW] == 7 || [STRENGTH] == 6 || [DEXTERITY] == 6)
    
    //SMALL CHARMS
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] == 15
    //[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3
    //[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5
    [Name]  == SmallCharm && [Quality] == Magic # [MaxHP] >= 12  && [MaxHP] <= 15 && [Mana] >= 8 && [Mana]  <= 12
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && [MAXDamage] >= 2
    [Name]  == SmallCharm && [Quality] == Magic # [MaxHP] >= 12  && [MaxHP] <= 15 &&  [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
    [Name]  == SmallCharm && [Quality] == Magic # [MaxHP] >= 10  && [MaxHP] <= 15 && ([ColdResist] >= 8 ||  [FireResist] >= 8 || [LightResist] >= 8)
    [Name] == SmallCharm  && [Quality] == Magic # [MaxHP] >= 14 && [MaxHP]  <= 15 && [PlusDefense] >= 18 && [PlusDefense]  <= 20
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [MAXDamage] >= 2
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [Mana] >= 8 && [Mana] <= 12
    [Name]  == SmallCharm && [Quality] == Magic # [FRW] == 3 &&  [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
    [Name]  == SmallCharm && [Quality] == Magic # [FRW] == 3 &&  ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
    [Name]  == SmallCharm && [Quality] == Magic # [FHR] == 5 &&  [ColdResist]+[FireResist][LightResist]+[PoisonResist] >= 16
    [Name]  == SmallCharm && [Quality] == Magic # [FHR] == 5 &&  ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [Mana] >= 11 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [MAXDamage] == 3
    [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [STRENGTH] == 2
    [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [DEXTERITY] == 2

  5. #5

    Default

    Quote Originally Posted by Nous View Post
    Extreme Normal (LLD at the bottom):

    Code:
    // ##### Helms #########################
    [Type] == helm && [Class] >= elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Delirium or Dream
    
    // ##### Armor #########################
    [Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 15 // Enigma
    [Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 15 // Variable
    //[Name] == SacredArmor && [Quality] == normal # [Defense] >= 880 && [Sockets] == 0 // Cubing
    [Type] == armor && [Quality] == normal # [Defense] >= 1200 && [Sockets] >= 3 // Variable
    
    // ##### Shields #######################
    [Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
    [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Phoenix or Spirit
    
    // ##### Gloves ########################
    
    // ##### Boots #########################
    
    // ##### Belts #########################
    
    // ##### Barbarian Helms ###############
    [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 6 // Delirium
    [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 6 // Delirium
    [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 6 // Delirium
    
    // ##### Druid Pelts ###################
    [Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane]+[SkillTornado] >= 6 // Delirium
    
    // ##### Paladin Shields ###############
    [Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 15 && [FireResist] >= 40 // Dream or Spirit
    [Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 && [EnhancedDamage] >= 55 // Phoenix
    [Type] == auricshields && [Quality] == normal # [Defense] >= 300 && [Sockets] == 4 && [FireResist] >= 40 // Exile
    
    // ##### Necromancer Shrunken Heads ####
    [Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // Splender
    [Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 6 // Splender
    
    // ##### Axes ##########################
    [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 // Grief
    [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
    
    // ##### Bows ##########################
    [Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Faith or Breath of the Dying
    [Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Faith
    ([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Breath of the Dying
    
    // ##### Crossbows #####################
    ([Name] == GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith
    
    // ##### Daggers #######################
    
    // ##### Javelins ######################
    
    // ##### Maces #########################
    [Name] == Flail && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Heart of the Oak
    
    // ##### Polearms ######################
    [Type] == polearm && [Class] == normal && [Quality] <= normal && [Flag] != ethereal # [Sockets] == 4 // Insight for Chaos
    ([Name] >= Thresher && [Name] <= GiantThresher) && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 // Cubing
    [Type] == polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 4 // Variable
    
    // ##### Scepters ######################
    [Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillBlessedHammer]+[SkillConcentration] >= 6 // Call to Arms
    [Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillFistOfTheHeavens]+[SkillConviction] >= 6 // Call to Arms
    
    // ##### Spears ########################
    [Type] == spear && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 15 // Breath of the Dying
    
    // ##### Staves ########################
    [Type] == staff && [Class] <= exceptional && [Quality] == normal # [Sockets] >= 4 // Variable
    
    // ##### Swords ########################
    [Name] == CrystalSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // Call to Arms
    ([Name] == Zweihander || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 // Grief
    [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
    [Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Last Wish
    
    // ##### Throwing ######################
    
    // ##### Wands #########################
    [Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // White
    
    // ##### Amazon Weapons ################
    [Type] == amazonbow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && [BowAndCrossbowSkillTab] >= 3 // Faith
    
    // ##### Assassin Katars ###############
    ([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 15 // Chaos
    
    // ##### Sorceress Orbs ################
    
    // ##### Circlets ######################
    [Type] == circlet && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
    
    // ##### Runes #########################
    //[Name] == ElRune
    //[Name] == EldRune
    //[Name] == TirRune
    //[Name] == NefRune
    //[Name] == EthRune
    //[Name] == IthRune
    //[Name] == TalRune
    //[Name] == RalRune
    //[Name] == OrtRune
    //[Name] == ThulRune
    //[Name] == AmnRune
    //[Name] == SolRune
    //[Name] == ShaelRune
    //[Name] == DolRune
    //[Name] == HelRune
    //[Name] == IoRune
    //[Name] == LumRune
    //[Name] == KoRune
    //[Name] == FalRune
    //[Name] == LemRune
    //[Name] == PulRune
    //[Name] == UmRune
    //[Name] == MalRune
    [Name] >= IstRune && [Name] <= ZodRune
    
    // ##### Gems ##########################
    //[Name] == ChippedAmethyst
    //[Name] == ChippedDiamond
    //[Name] == ChippedEmerald
    //[Name] == ChippedRuby
    //[Name] == ChippedSapphire
    //[Name] == ChippedSkull
    //[Name] == ChippedTopaz
    //[Name] == FlawedAmethyst
    //[Name] == FlawedDiamond
    //[Name] == FlawedEmerald
    //[Name] == FlawedRuby
    //[Name] == FlawedSapphire
    //[Name] == FlawedSkull
    //[Name] == FlawedTopaz
    //[Name] == Amethyst
    //[Name] == Diamond
    //[Name] == Emerald
    //[Name] == Ruby
    //[Name] == Skull
    //[Name] == Sapphire
    //[Name] == Topaz
    //[Name] == FlawlessAmethyst
    //[Name] == FlawlessDiamond
    //[Name] == FlawlessEmerald
    //[Name] == FlawlessRuby
    //[Name] == FlawlessSapphire
    //[Name] == FlawlessSkull
    //[Name] == FlawlessTopaz
    //[Name] == PerfectAmethyst
    //[Name] == PerfectDiamond
    //[Name] == PerfectEmerald
    //[Name] == PerfectRuby
    //[Name] == PerfectSapphire
    //[Name] == PerfectSkull
    //[Name] == PerfectTopaz
    
    // ##### Potions #######################
    //[Name] == GreaterHealingPotion
    [Name] == SuperHealingPotion
    //[Name] == GreaterManaPotion
    [Name] == SuperManaPotion
    //[Name] == RejuvenationPotion
    [Name] == FullRejuvenationPotion
    
    // ##### Keys ##########################
    //[Name] == KeyOfTerror
    //[Name] == KeyOfHate
    //[Name] == KeyOfDestruction
    
    // ##### Essences ######################
    //[Name] == TwistedEssenceOfSuffering
    //[Name] == ChargedEssenseOfHatred
    //[Name] == BurningEssenceOfTerror
    //[Name] == FesteringEssenceOfDestruction
    
    [Name] == TokenOfAbsolution
    
    // ##### Gold ##########################
    [Type] == gold # [Gold] >= 5000
    
    //LLD
    
    //HELMS/CIRCLETS
    [Type] == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2 && [FCR] == 20 && [ItemLevelReq] <= 30
    [Type] == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2 && [FRW] == 30 && [ItemLevelReq] <= 30
    
    //BELTS
    [Type] == Belt && [Quality] == Rare && [Class] <= Exceptional # [FHR] == 24 && [MaxHP] >= 40 && [STRENGTH] >= 5 && [ItemLevelReq] <= 30
    
    //JEWELS
    [Name] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 15 && [STRENGTH] >= 3 && [DEXTERITY] >= 5 && [ItemLevelReq] <= 30
    [Name] == Jewel && [Quality] <= Rare # [MAXDamage] >= 15 && [DEXTERITY] == 9
    [Name] == Jewel && [Quality] <= Rare # [STRENGTH] >= 5 && [DEXTERITY] >= 7 && [ItemLevelReq] <= 30
    
    //GRAND CHARMS
    [Name] == GrandCharm && [Quality] == Magic # [Mana] >= 40 && [Mana] <= 46 && ([FHR] == 12 || ([MaxHP] >=20 && [MaxHP] <= 25))
    [Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] == 60 && ([FHR] == 12 || [FRW] == 7)
    [Name] == GrandCharm && [Quality] == Magic # [MAXDamage] == 10 && ([MaxHP] == 25 || [FHR] == 12 || [FRW] == 7 || [STRENGTH] == 6 || [DEXTERITY] == 6)
    
    //SMALL CHARMS
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] == 15
    //[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3
    //[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 12 && [MaxHP] <= 15 && [Mana] >= 8 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && [MAXDamage] >= 2
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 12 && [MaxHP] <= 15 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && ([ColdResist] >= 8 || [FireResist] >= 8 || [LightResist] >= 8)
    [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 14 && [MaxHP] <= 15 && [PlusDefense] >= 18 && [PlusDefense] <= 20
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [MAXDamage] >= 2
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [Mana] >= 8 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [ColdResist]+[FireResist][LightResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [Mana] >= 11 && [Mana] <= 12
    [Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [MAXDamage] == 3
    [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [STRENGTH] == 2
    [Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [DEXTERITY] == 2
    maybe cause the titles are ifferent? how it says // ##### Keys ##########################
    as opposed to //SMALL CHARMS

    ---------- Post added at 06:10 PM ---------- Previous post was at 06:07 PM ----------

    this is what i use and it works fine.



    // ##### Small Charms ##################
    [Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 12) || [MaxMana] >= 12 || ([FireResist] >= 4 && [LightResist] >= 4)) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
    [Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 24 || [LightMaxDam] >= 55 || [ColdMaxDam] >= 17) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
    [Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 30
    [Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25
    [Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
    [Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
    [Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] >= 15 || [Tohit] >= 34 || [Defense] >= 30 || [MinDamage] == 1 || [MaxDamage] >= 1)
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [ColdResist] >= 10
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10)
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [Tohit] >= 35
    [Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [MaxDamage] >= 3
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 && [MaxDamage] >= 2
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 && [Tohit] >= 20
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15)
    [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
    [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxMana] >= 17
    [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
    [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20)
    [Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([MaxDamage] >= 3 || [Tohit] == 36 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
    [Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && [MaxMana] >= 17
    [Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
    [Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15)
    //[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2
    //[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
    //[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && [MaxMana] >= 17
    //[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
    //[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20)
    //[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2
    //[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
    //[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && [MaxMana] >= 17
    //[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
    //[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20)
    [Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 17

  6. #6

    Default

    Nah everything behind the "//" the program is ignoring, it helps you to not get lost in the script...

    Maybe you have two items nearly same but different in one parameter: in first item for example [Dexterity] >= 1
    on second item [Dexterity] >= 2

    ...and you find item +1 to dex, dunno what the bot do myself, but think he can cycle between pick and dont pick...
    have u changed something in the script recently?
    IMHO you should download new tested PickIt script from this forum...

  7. #7

    Default

    sry to post here but they won't let me make my own thread...

    i am using d2nt 3.1 and ntbot 4.2
    When im lauching D2nt, the bot click on Battle.net and then d2 crash...
    whenever i try to start running it will bring up d2 and hover over battle.net then just say
    "Diablo II has encountered a problem and needs to close. We are sorry for the inconvenience."

    Please help me thanks

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