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    Default D2NT Problem

    Edit: Saw that my post was in the wrong forum. Reposted in the other. Sorry.





    Not sure why, but my character doesn't move after he clears a bot and the surrounding area. He does this until I stop the runs, and I gain full access to control him with no interference. I don't get any error messages, so I'm not sure why. Here's my character sheet.
    Code:
    var NTConfig_UseRedemptionHP;
    var NTConfig_UseRedemptionMP;
     
    function NT_LoadConfig()
    {
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        NTConfig_Script.push("NTThreshSocket.ntj");
        //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        //NTConfig_Script.push("NTHephasto.ntj");
        NTConfig_Script.push("NTIzual.ntj");
        NTConfig_Script.push("NTMephisto.ntj");
        //NTConfig_Script.push("NTTravincal.ntj");
        //NTConfig_Script.push("NTKurastTravel.ntj");
        //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
        //NTConfig_Script.push("NTDuriel.ntj");
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        //NTConfig_Script.push("NTColdworm.ntj");
        NTConfig_Script.push("NTRadament.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTTreehead.ntj");
        //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
        //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
     
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items
     
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won't go to a healer
        NTConfig_UseMerc = false;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = false;    // Set to true to reset weapon when reviving merc
     
        NTConfig_LifeThresh = 60;    // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 40;    // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 30;    // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 10;    // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 30;    // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.
     
        NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 0;    // This is your mercs chicken life percent. If he goes below this, exit game.
     
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.
     
        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
        NTConfig_Columns[2] = [0,0,1,1,1,1,1,1,0,0];
        NTConfig_Columns[3] = [0,0,1,1,1,1,1,1,0,0];
     
        NTConfig_MinGoldToStash = 850000;    // Maximum gold amount carried before going to stash
     
        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "mp";
        NTConfig_BeltColType[2] = "rv";
        NTConfig_BeltColType[3] = "rv";
     
        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Select one group only (normal / advance / extreme)
        //-----------------------------------------------------------------------------------
        //NTConfig_NIPFilePath.push("normal/normal.nip");
        //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
        //NTConfig_NIPFilePath.push("normal/set.nip");
        //NTConfig_NIPFilePath.push("normal/unique.nip");
        //NTConfig_NIPFilePath.push("normal/craft.nip");
     
        //NTConfig_NIPFilePath.push("advance/normal.nip");
        //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
        //NTConfig_NIPFilePath.push("advance/set.nip");
        //NTConfig_NIPFilePath.push("advance/unique.nip");
        //NTConfig_NIPFilePath.push("advance/craft.nip");
     
        NTConfig_NIPFilePath.push("extreme/normal.nip");
        NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
        NTConfig_NIPFilePath.push("extreme/set.nip");
        NTConfig_NIPFilePath.push("extreme/unique.nip");
        NTConfig_NIPFilePath.push("extreme/craft.nip");
     
        NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here
     
        //------------------------------------------------------------------------------
        // Cubing configuration
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;        // Enable cubing
     
        //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
        //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
        //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
        //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
        //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
        //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
        //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull
     
        //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
        //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem
     
        //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
        NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm
     
        NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
        //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces
     
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring
     
        NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet
     
        //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
        //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
     
        //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
        //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
        //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
        //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
        //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
        NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
        NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
        NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
        NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
        NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
        NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
        NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
        //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
        //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
        //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
        //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
        //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
        //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
        //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
        //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
        //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
     
        //***** Include the following, Primary item must be setted in item_configs folder *****
     
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor
     
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher
     
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite
     
        //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
        //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite
     
        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = false;        // Enable gambling
        NTConfig_GambleStartGold = 800000;    // Gold amount to start the gambling
        NTConfig_GambleStopGold = 300000;    // Gold amount to stop the gambling
     
        NTConfig_GambleItem.push(520);    // Amulets
        NTConfig_GambleItem.push(522);    // Rings
        NTConfig_GambleItem.push(418);    // Circlets
        NTConfig_GambleItem.push(419);    // Coronets
        //NTConfig_GambleItem.push(334);    // Leather Gloves
        //NTConfig_GambleItem.push(335);    // Heavy Gloves
        NTConfig_GambleItem.push(336);    // Chain Gloves
        //NTConfig_GambleItem.push(337);    // Light Gauntlets
        //NTConfig_GambleItem.push(338);    // Gauntlets
     
        //------------------------------------------------------------------------------
        // General configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = true;
        NTConfig_CheckCloneDiablo = false;    // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
        NTConfig_OpenChest = true;            // Set to true to open chest
        me.quitonhostile = true;
     
        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 0;    // First skill. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 112;    // Primary skill to boss.
        NTConfig_AttackSkill[2] = 113;    // Primary aura to boss. Set to 0 if you won't
        NTConfig_AttackSkill[3] = 112;    // Primary skill to others.
        NTConfig_AttackSkill[4] = 113;    // Primary aura to others. Set to 0 if you won't
        NTConfig_AttackSkill[5] = 101;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
        NTConfig_AttackSkill[6] = 0;    // Secondary aura. Set to 0 if you won't
        NTConfig_ClearPosition = false;    // Set to true if you want to clear area after killing boss.
     
        // Check self safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckSelfSafe = 0x04|0x40;
        // Check merc's safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
     
        NTConfig_UseRedemptionHP = 75;    // Use Redemption if under this percent of life. Set to 0 if you won't
        NTConfig_UseRedemptionMP = 60;    // Use Redemption if under this percent of mana. Set to 0 if you won't
    }
    Thanks for any and all help. I just installed it today, and I'm still trying to work out the kinks before I leave it on without supervision.

    ---------- Post added at 09:14 AM ---------- Previous post was at 07:17 AM ----------

    I figured it out. Nevermind.
    Last edited by LordZZX; 07-23-2011 at 09:35 PM.

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