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  1. #1

    Default How do I fix this error

    Hey guys when I start up the new bot. (v1.13c and 3.1 bot d2nt 4.2) with my barb and I go to do Nilth this error comes up. Does any 1 know how I am suppose to fix it?



    ~Matt

  2. #2
    Newcomer vTipsy's Avatar
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    Default

    Well, For one I say this bot is unsafe. But, does he actually Do the run? Or does he do nothing. like the bot doesn't work. Because the problem might be that your script is messed up, idk how to fix that. but maybe he can't Get to him to do the run?

  3. #3

    Default

    No when he starts the game , He just sits there, and this error pops up.

  4. #4
    Newcomer vTipsy's Avatar
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    Default

    Do you configure everything correctly? or, You could try taking nihlithak outta the run and see if it works.

  5. #5

    Default

    Ok ill try that

    ---------- Post added at 03:01 AM ---------- Previous post was at 02:51 AM ----------

    Nope that didn't work

  6. #6
    Newcomer vTipsy's Avatar
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    Default

    Hmm. I have no clue, sorry dude. Your gonna have to talk to a technical genius, =\

  7. #7

    Default

    have the same error on this hammerdin and i cant figure out why. i am getting very annoyed because my necro summoner script works great. ugg som1 pls help

    var NTConfig_UseRedemptionHP;
    var NTConfig_UseRedemptionMP;

    function NT_LoadConfig()
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
    //NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTIzual.ntj");
    //NTConfig_Script.push("NTMephisto.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
    //NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    //NTConfig_Script.push("NTRadament.ntj");
    //NTConfig_Script.push("NTAndariel.ntj");
    //NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

    NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

    NTConfig_MercLifeThresh = 0; // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 15; // This is your mercs chicken life percent. If he goes below this, exit game.

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 6; // Number of free columns. If less full columns are free stashing is set.

    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [0,0,1,1,1,1,1,1,1,0];
    NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,0];
    NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,0];
    NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,0];

    NTConfig_MinGoldToStash = 50000; // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "mp";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "rv";

    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    NTConfig_NIPFilePath.push("normal/normal.nip");
    NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    NTConfig_NIPFilePath.push("normal/set.nip");
    NTConfig_NIPFilePath.push("normal/unique.nip");
    //NTConfig_NIPFilePath.push("normal/craft.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");

    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");

    NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false; // Enable cubing

    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

    NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

    NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

    NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = false; // Enable gambling
    NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

    NTConfig_GambleItem.push(520); // Amulets
    NTConfig_GambleItem.push(522); // Rings
    NTConfig_GambleItem.push(418); // Circlets
    NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets

    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;
    NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = true; // Set to true to open chest
    me.quitonhostile = false;

    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
    NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 112; // Primary skill to others.
    NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
    NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01;

    NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
    NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't

    NTConfig_UseXMLItemlog = false; // Log kept and sold items as well in a XML log file
    NTConfig_LogSoldItems = false; // Adds sold items to the manager's itemlog
    NTConfig_LogSoldQuality = 7; // item quality to log for sold (7 = unique, this is only for d2nt manager, xml logs magic,rare,etc)
    }

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