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  1. #1

    Default hammerdin config help

    when character goes in game he goes to first wp and does holy shield but then doesnt turn on concentration
    here is the script

    Code:
    var NTConfig_UseRedemptionHP;
    var NTConfig_UseRedemptionMP;
    function NT_LoadConfig()
    {
     //------------------------------------------------------------------------------
     // Boss configuration
     //------------------------------------------------------------------------------
     //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
     //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
     NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
     NTConfig_Script.push("NTThreshSocket.ntj");
     //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
     //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
     //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
     //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
     //NTConfig_Script.push("NTDiablo.ntj");
     //NTConfig_Script.push("NTHephasto.ntj");
     //NTConfig_Script.push("NTIzual.ntj");
     //NTConfig_Script.push("NTMephisto.ntj");
     //NTConfig_Script.push("NTTravincal.ntj");
     //NTConfig_Script.push("NTKurastTravel.ntj");
     //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
     //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
     //NTConfig_Script.push("NTDuriel.ntj");
     //NTConfig_Script.push("NTAncientTunnels.ntj");
     //NTConfig_Script.push("NTColdworm.ntj");
     //NTConfig_Script.push("NTRadament.ntj");
     NTConfig_Script.push("NTAndariel.ntj");
     NTConfig_Script.push("NTCountess.ntj");
     NTConfig_Script.push("NTTreehead.ntj");
     NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
     NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
     //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
     NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
     //------------------------------------------------------------------------------
     //------------------------------------------------------------------------------
     me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
     NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
     NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
     NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
     //------------------------------------------------------------------------------
     //------------------------------------------------------------------------------
     NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
     NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
     NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
     NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
     NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
     NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
     NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
     NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
     NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
     NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
     NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
     NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
     NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
     //------------------------------------------------------------------------------
     //------------------------------------------------------------------------------
     NTConfig_FreeSpace = 4;  // Number of free columns. If less full columns are free stashing is set.
     // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
     NTConfig_Columns[0] = [0,0,0,0,1,1,1,1,1,1];
     NTConfig_Columns[1] = [0,0,0,0,1,1,1,1,1,1];
     NTConfig_Columns[2] = [0,0,0,0,1,1,1,1,1,1];
     NTConfig_Columns[3] = [0,0,0,0,1,1,1,1,1,1];
     NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
     //----------------------------------------------------------------------------------------------
     // Type of potion used in each belt column
     // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
     // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
     // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
     // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
     // To use rejuvenations only, put "rv" in all columns.
     //----------------------------------------------------------------------------------------------
     NTConfig_BeltColType[0] = "hp";
     NTConfig_BeltColType[1] = "mp";
     NTConfig_BeltColType[2] = "rv";
     NTConfig_BeltColType[3] = "rv";
     //-----------------------------------------------------------------------------------
     // SnagIt configuration
     // Select one group only (normal / advance / extreme)
     //-----------------------------------------------------------------------------------
     //NTConfig_NIPFilePath.push("normal/normal.nip");
     //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
     //NTConfig_NIPFilePath.push("normal/set.nip");
     //NTConfig_NIPFilePath.push("normal/unique.nip");
     //NTConfig_NIPFilePath.push("normal/craft.nip");
     NTConfig_NIPFilePath.push("advance/normal.nip");
     NTConfig_NIPFilePath.push("advance/magic_rare.nip");
     NTConfig_NIPFilePath.push("advance/set.nip");
     NTConfig_NIPFilePath.push("advance/unique.nip");
     NTConfig_NIPFilePath.push("advance/craft.nip");
     //NTConfig_NIPFilePath.push("extreme/normal.nip");
     //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
     //NTConfig_NIPFilePath.push("extreme/set.nip");
     //NTConfig_NIPFilePath.push("extreme/unique.nip");
     //NTConfig_NIPFilePath.push("extreme/craft.nip");
     NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
     //------------------------------------------------------------------------------
     // Cubing configuration
     //------------------------------------------------------------------------------
     NTConfig_Cubing = false;  // Enable cubing
     //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
     //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
     //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
     //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
     //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
     //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
     //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
     //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
     //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
     NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
     NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);  // Craft Casque
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);  // Craft Armet
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);  // Craft Mesh Belt
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);  // Craft Mithril Coil
     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
     NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);  // Craft Ring
     NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
     NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
     //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
     //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
     //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
     //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
     //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
     //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
     //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
     NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
     NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
     NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
     NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
     NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
     NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
     NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
     //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
     //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
     //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
     //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
     //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
     //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
     //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
     //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
     //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
     //***** Include the following, Primary item must be setted in item_configs folder *****
     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
     //------------------------------------------------------------------------------
     // Gamble configuration
     // To specify what items to gamble, adjust the array with the desired item codes
     //------------------------------------------------------------------------------
     NTConfig_Gamble = true;  // Enable gambling
     NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
     NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
     NTConfig_GambleItem.push(520); // Amulets
     NTConfig_GambleItem.push(522); // Rings
     NTConfig_GambleItem.push(418); // Circlets
     NTConfig_GambleItem.push(419); // Coronets
     //NTConfig_GambleItem.push(334); // Leather Gloves
     //NTConfig_GambleItem.push(335); // Heavy Gloves
     NTConfig_GambleItem.push(336); // Chain Gloves
     //NTConfig_GambleItem.push(337); // Light Gauntlets
     //NTConfig_GambleItem.push(338); // Gauntlets
     //------------------------------------------------------------------------------
     // General configuration
     //------------------------------------------------------------------------------
     NTConfig_PublicMode = false;
     NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
     NTConfig_OpenChest = true;   // Set to true to open chest
     me.quitonhostile = false;
     //------------------------------------------------------------------------------
     // Attack configuration
     //------------------------------------------------------------------------------
     NTConfig_AttackSkill[0] = 112; // First skill. Set to 0 if you won't
     NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
     NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
     NTConfig_AttackSkill[3] = 112; // Primary skill to others.
     NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
     NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
     NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
     NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
     // Check self safe in field (NOT in town). Set to 0 if you won't
     // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
     NTConfig_CheckSelfSafe = 0x04|0x40;
     // Check merc's safe in field (NOT in town). Set to 0 if you won't
     // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
     //NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
     NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
     NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
    }

  2. #2

    Default

    nope, i got no clue. can someone else higher up help me?

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