Experienced build creator took a look at the Hdin style and decided...
Leveling a Hdin...
Hdins are good even at a low lvl, even with no items from other chars, as long as you wear resist equipment you find along the way.
Your lvl speed will pre-hammer depend on your offensive A2 mercenary. Soon after hammer you wont need the merc. Just light mana pots.
Stats: 70 str 1st, then 40 dex, then rest into vit. (you change this later)
Skills: Only use skill points in skills that are needed to get the end-skills. You will have unused skill points early on, keep them for synergies to hammer. Vigor is the better syn to dump into when you can. Get holy shield to lvl 5 asap, then return to dumping into hammer, then conc, then synergies.
A low end Hdin should have
Spirit swrd/shield
Vipermagi
IK belt
Shako
magefist/chances/trangoul
warTravs/rare with mf-resist-runwalk
mf rings/amulet
(merc baredly matters at this point, but insight is nice)
Then work towards getting an enigma. After that, the rest of a typical build comes easy.
Shako
Hoto / Spirit
Enigma
Maras / SoJ / SoJ
War Travs / Magefists
Arachnids
Pally Torch / Anni
(merc should have insight on good weapon and life leech + resists/def)
(at this point you can reset stats/skills to lower hardstats in str/dex and put into vit)
Next up, is going from typical build, to super build.
This is roughly what a top-end Hdin should look like:
[IMG][/IMG]
Items:
[IMG][/IMG]
Other socket ideas for helmet (preferably diadem) are, and in this order:
Zod (if ethreal)
Jah (5% max life -> 100 to 200 life bonus)
Ber(8% phys dmg reduce)
Sheal (20% FHR)
Lo (5% max L resist)
Ist (25% mf)
Cham (cannot be frozen)
Jewel with life/def/resist/mf, whatever combo you like.
I understand there is another pally shield with more block chance.
The other weapon set has:
Call To Arms = for shouts (they get +10 skill lvl from this build)
Spirit pally shield = allSkills applies to shouts.
Quick stats:
12k hammers, 134 FCR (max break point)
11.5k def, 15k with merc aura
1.8k life, 3.2kwith shouts
800 mana with shouts,
55 FHR (next bp is 86, 200) charms to get to 86 is good.
Resists in hell mode: F,75(+15) C75(+50), L 75(+50), P75(+50)
FBR 0. Its okay though, because def is so high you rarely get hit at all, and its usually blocked.
Bot Stats:
Baal tele time average: 2-4 seconds from waypoint.
All 5 act bosses mf run: 8-10 minutes.
If your bot is slower, its the script's fualt. =)
Dangerous mobs: CSanc MiddleSeal group, 3rd group if -arua, LightGhosts in A5, BoomyDolls(though not too bad)
Death rate in all boss runs about 1 out of 1000 runs. Less if you use higher chicken %'s then I do.
Average overnight finds: 1-2 high runes, 10-20 Pgems 10-20 jewels, 2-3 high end items or highly tradeable (like 4s mageplate/monarch or SoJ or tal amy/armor), full inventory of keys/essences if you go that route, 1-2 charms (sc or skiller)
Merc: (defence)
[IMG][/IMG]
He hasn't activated his 20% chilling armor yet =)
Fire resist lacks, but the helm is not ethreal or socketed (would add fire res jewel probably)
and the fortitude is 1k defense below what it should be
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