Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//-----------------------------------------------------------------------------------------------------
// If you have trouble configuring your bot, follow the links below:
// Wiki: Main Page - Project Etal Wiki
// Forums: http://www.ProjectEtal.com
// This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
//
// -----------------------------------------------------------------------------------------------------
// NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
//------------------------------------------------------------------------------>>
// Etal Clone Hunter Options.
//------------------------------------------------------------------------------>>
//NTConfig_Script.push("NTCloneHunter.ntj");
NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
//------------------------------------------------------------------------------
// Aura Stacking
// Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
// (Gear WILL be dropped.)
//------------------------------------------------------------------------------
NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended).
//NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura
//NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura
//NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura
//------------------------------------------------------------------------------
// Leech, Leech Fighter & Team Botting Settings
//------------------------------------------------------------------------------
NTConfig_Leader = ""; // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
NTConfig_PartyOnlyLeader = true; // set this to only party with NTConfig_Leader from above must also set NTConfig_PublicMode = false; in general config section
NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
NTConfig_LeechBo = false; // Set to false to disable bo and bc when leeching
NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
// NTConfig_Script.push("NTDurielHelper.ntj");
NTConfig_Script.push("NTCountessHelper.ntj");
NTConfig_Script.push("NTMephistoHelper.ntj");
// NTConfig_Script.push("NTSummonerHelper.ntj");
// NTConfig_Script.push("NTAndarielHelper.ntj");
// NTConfig_Script.push("NTStartFollow.ntj"); // x "The Pit"
NTConfig_Script.push("NTStartFollow.ntj"); // x BAAL
// NTConfig_Script.push("NTStartFollow.ntj"); // x DIABLO
// NTConfig_Script.push("NTBaalHelper.ntj"); // use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
_fightertp = ""; // use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
NTConfig_WSTOnlyExp = false; //only Exp
NTConfig_AttackThrone = false; //attack wave 4 and 5
NTConfig_LeechKillBaal = true;
NTConfig_AttackBaal = false; //attack baal
NTConfig_LeechHydra = 0; // 0 = don't move, 1 = right side, 2 = left side. Use left side if you have a leecher grabing xp shrines
NTConfig_RunScriptAfterBaal = false; // set to true if you will be running another script after baal helper
//------------------------------------------------------------------------------
// NTWPGrabber Instructions
//------------------------------------------------------------------------------
// NTWPGrabber iterates through areas grabbing relevant waypoints.
// * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
//
// Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
// * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
//
// It's HIGHLY recommended to disable all normal pickits while running the quest module.
// * Quest nip is required while running the quest module.
// * Make sure you have space in your stash (& a clear cube) for the quest items
//
// Your character WILL die if you cannot handle the quest.
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTWPGrabber.ntj");
NTConfig_DoQuests =
[
//"Den Of Evil",
//"The Search For Cain",
//"Radament's Lair",
//"Horadric cube",
//"Lam Esen's Tome",
//"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
//"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
//"Fallen Angle",
//"Siege on Harrogath",
//"Prison Of Ice",
//"Rite Of Passage",
];
//NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
//NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
//NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
//NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
//NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
NTConfig_PickitOn = false; // Manual play with pickit.
NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
NTConfig_RevealMap = false; // Manual play with maphack
NTConfig_CheckStuff = false; // Gives warning when low on pots, scrolls or merc is dead.
NTConfig_HostileHandler = true; // true to use the new hostile handler
RunFromHostiles = true; // true to leave game when hostiled
KillHostiler = true; // true to kill the hostile player
TauntHostile = true; // true to taunt the hostiler, false if not
//------------------------------------------------------------------------------
// Speed Settings
//------------------------------------------------------------------------------
me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.
NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
NTConfig_LifeChicken = 20; // This is your D2NT chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
// These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
// The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
// To disable, use 0
NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
NTConfig_FreeSpace = 2; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
// These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
NTConfig_Columns[0] = [0,0,0,0,1,1,1,0,0,0];
NTConfig_Columns[1] = [0,0,0,0,1,1,1,0,0,0];
NTConfig_Columns[2] = [0,0,0,0,1,1,1,0,0,0];
NTConfig_Columns[3] = [0,0,0,0,1,1,1,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt Settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "hp";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// Pickit (SnagIt) Configuration
// * Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
// NTConfig_NIPFilePath.push("Master/Charms.nip");
// NTConfig_NIPFilePath.push("Master/Crafted.nip");
// NTConfig_NIPFilePath.push("Master/Cubed.nip");
// NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
// NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
// NTConfig_NIPFilePath.push("Master/Magic.nip");
// NTConfig_NIPFilePath.push("Master/Rare.nip");
// NTConfig_NIPFilePath.push("Master/Set.nip");
// NTConfig_NIPFilePath.push("Master/Unid.nip");
// NTConfig_NIPFilePath.push("Master/Unique.nip");
// NTConfig_NIPFilePath.push("Master/White.nip");
// NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_NIPFilePath.push("adam/normal.nip");
NTConfig_NIPFilePath.push("adam/magic_rare.nip");
NTConfig_NIPFilePath.push("adam/set.nip");
NTConfig_NIPFilePath.push("adam/unique.nip");
NTConfig_NIPFilePath.push("adam/craft.nip");
NTConfig_NIPFilePath.push("adam/SF.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Runeword configuration
//
// * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
// * Use NTItemAlias.ntl to find classids
// * YOU MUST USE THE EXACT ORDER OF RUNES
// * Base item needs to be in the pickit, rest is picked auto.
// * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
//------------------------------------------------------------------------------
NTConfig_MakeRunewords = false;
//NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
//NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
//NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
//NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
//NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
//NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
//NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable Cubing?
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble Configuration
// * To specify what items to gamble, adjust the array with the desired item codes.
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling?
NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling.
NTConfig_GambleStopGold = 500000; // Gold amount to stop the gambling.
NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
NTConfig_GambleItem.push(331); // Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
NTConfig_CheckPassword = false; // Check for game password, quit if none.
NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
NTConfig_PropsForEtal = 0; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
//-------------------------------------------------------------------------------
// Advanced XML Item Logging
//-------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
//-------------------------------------------------------------------------------
// General Log File Options
//-------------------------------------------------------------------------------
NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
//------------------------------------------------------------------------------
// Manager Log Options
//------------------------------------------------------------------------------
NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
//-------------------------------------------------------------------------------
// Immunity Skipping
//-------------------------------------------------------------------------------
NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
//------------------------------------------------------------------------------
// ID Options & Other Town Configs
//------------------------------------------------------------------------------
NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
"up for grabs ",
"dropping ",
"tossing ",
"free item on ground ",
];
NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
//------------------------------------------------------------------------------
// DPS Meter Config
//------------------------------------------------------------------------------
DPSMeter = false; // This toggles the DPS Meter on / off.
miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
DPSScanSpeed = 50; // Delay between each scan (in ms).
DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
//----------------------------------------------------------------------------------
//Open chest configs configs.
// * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
//----------------------------------------------------------------------------------
NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
// Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
// * Current area ID can be displayed ingame by pressing Num Pad "*".
// * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
// * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
//------------------------------------------------------------------------------
// Shrine Grabber Settings
//------------------------------------------------------------------------------
NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
//------------------------------------------------------------------------------
// Attack Configuration
// * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
// * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
NTConfig_AttackSkill[2] = 123; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 123; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 123; // Secondary aura. Set to 0 if you won't
NTConfig_AttackSkill[7] = 0; // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[8] = 123; // Tertiary aura. Set to 0 if you won't
prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.
MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
[58,59,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];
NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
//------------------------------------------------------------------------------
// Check Safe Settings
//------------------------------------------------------------------------------
// Check Self Safe. Set to []; for none.
// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
// Use this format: ['01','02'] etc. Add as many or as few as you want.
NTConfig_CheckSelfSafe = [];
// Check Merc's Safe. Set to []; for none.
// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
// Use this format: ['01','02'] etc. Add as many or as few as you want.
NTConfig_CheckMercSafe = [];
//------------------------------------------------------------------------------
// Class Specific Settings
//------------------------------------------------------------------------------
NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this % health. (Set 0 to disable.)
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this % mana. (Set 0 to disable.)
}
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