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  1. #1
    MCP CCNA Juke's Avatar
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    Default Code For Skidude

    Code:
    /* 
    njaguar's uber game creator scriptzor 
     
    Compatable with core 0.37.01+ only! 
    */ 
     
    // ignore these commands 
    var SINGLE_PLAYER=0, CLOSED_BNET=1, OPEN_BNET=3; 
    var NORMAL = 0, NIGHTMARE = 1, HELL = 2; 
    var TRUE = true, FALSE = false, True = true, False = false; 
    var game_type = SINGLE_PLAYER; 
    // end ignore 
     
     
    // UNCOMMENT THE BELOW LINE TO SET IT TO CONNECT TO BNET INSTEAD 
    game_type = CLOSED_BNET; 
     
     
    /*************************** 
    CHARACTER POSITION MAP: 
     
    0 1 
    2 3 
    4 5 
    6 7 
     
    It's zero based, so for top left, use 0, top right use 1, etc. 
    ****************************/ 
     
    var charposition = 0; 
     
    // ENTER YOUR ACCOUNT NAME AND PASSWORD INSIDE THE QUOTES 
    var accountname = "***"; 
    var accountpass = "***"; 
     
    var spamChat=true; 
    var channel="The Void"; 
     
    var gamename = "me mf-"; 
    var gamepass = "kktx"; 
     
    // SET THESE TO true IF YOU WANT TO USE RANDOM GAME NAMES OR PASSWORDS 
    var random_gamename = false; 
    var random_password = true; 
     
    //var difficulty = NORMAL; 
    //var difficulty = NIGHTMARE; 
    var difficulty = HELL; 
     
     
     
    //************ Probably don't need to go below this line. 
     
    // under construction 
    var charname = "Bossom-DD";			// Set this is you want it to auto pick the appropriate character 
     
     
    var CreateGameTimeout = 30000;		 // wait 30 seconds before attempting to create a new game 
    var GameCreateDelay = rnd(2000,3000);		 // wait 10 seconds between game creates 
    var LoginWaitTimeout = 10000;		 // wait 10 seconds for login to finish (connect->password dialog) 
     
     
    var useDDE = true; // don't use this until it's fixed in the core 
     
     
     
    // SYSTEM VARIABLES 
    var d2_game_types = ["Single Player", "Closed Battle.net", "", "Open Battle.net"]; 
     
    var editboxes = [ [1,432,162,158,20],[1,432,217,158,20] ]; 
    var radiobuttons = [ [6,430,381,16,16], [6,555,381,16,16], [6,698,381,16,16] ]; 
    // CREATE and CREATE GAME 
    var buttons = [ [6,533,469,120,20], [6,594,433,172,32]]; 
    var chatbox = [4,28,410,354,298]; 
     
    // Join Game Selection Button 
    var JoinGameSelectButton = [6, 652, 469, 120, 20]; 
    var JoinGame_ConfirmButton = [6, 594, 433, 172, 32]; 
    var JoinGame_NamePassList = [[1, 432, 148, 155, 20], [1, 606, 148, 155, 20]]; 
     
    // main menu 
    // single player, bnet, realm select, other multi, quit 
    var mainbuttons = [ [6,264,324,272,35], [6,264,366,272,35], [6,264,391,272,25], [6,264,433,272,35], [6,264,568,272,35] ]; 
    // account, pass, login, change password, create new, exit 
    var bnetlogin = [ [1,322,342,162,19], [1,322,396,162,19], [6,264,484,272,35], [6,264,572,272,35], [6,264,528,272,35], [6,33,572,128,35] ]; 
    //CANCEL 6 330 416 128 35 true false undefined 
    var loginDialogCancel = [6,330,416,128,35]; 
     
    // char screen 
    var charselectrealm = [6,609,113,182,30]; // select realm button 
    // OK, EXIT, CREATE NEW 
    var charbuttons = [ [6,627,572,128,35],[6,33,572,128,35],[6,33,528,168,60] ]; 
     
    // 1.09d positions 
    //var CharPositions = [[4,37,178,200,90],[4,309,178,200,90],[4,37,271,200,90],[4,309,271,200,90],[4,37,364,200,90],[4,309,364,200,90],[4,37,457,200,90],[4,309,457,200,90]]; 
    var CharPositions = [[4,237,178,72,93],[4,509,178,72,93],[4,237,271,72,93],[4,509,271,72,93],[4,237,364,72,93],[4,509,364,72,93],[4,237,457,72,93],[4,509,457,72,93]]; 
     
    var SP_Diffs = [[6,264,297,272,35],[6,264,340,272,35],[6,264,383,272,35]]; 
     
    var total_games = 0; 
    var total_failed = 0; 
    var LastGameAttempt = 0; 
    var debug_mode = true; 
     
    function dprint(txt, skip_wait_for_chat) { 
    now = new Date(); 
    txt = now.toLocaleString() + " : " + txt; 
    var f; 
    if(debug_mode) { 
    	 f=fileOpen("output/starter.log",2); 
    	 if(f) { 
    		 f.writeLine(txt); 
    //		 f.close(); 
    	 } 
    } 
    // wait_for_controls(); 
    // if(skip_wait_for_chat!=1) wait_for_chat_control(); 
    if(debug_mode) { 
    //	 f=fileOpen("output/starter.log",2); 
    	 if(f) { 
    //		 f.writeLine("wait_for_chat_controls() finished"); 
    		 f.close(); 
    	 } 
    } 
    print(txt);	
     
     
    if(useDDE) sendDDE(1,"mIRC","command","","/echo 4 d2jsp " + txt); 
    } 
     
    function findControl(arr) { 
    return getControl(arr[0],arr[1],arr[2],arr[3],arr[4]); 
    } 
     
    function ChooseCharacter() { 
    dprint("We're at the char select screen. Choosing character for " + d2_game_types[game_type] + ".",1); 
     
    delay( (game_type==SINGLE_PLAYER ? 500 : 3000) ); 
    // load('tools/dumpcontrols.d2j'); 
    if(!find_and_click_control(CharPositions[charposition])) return false; 
    if(!find_and_click_control(charbuttons[0])) return false; 
    } 
     
    function ChooseOnlineOffline() { 
    if(game_type == CLOSED_BNET) { 
    	 dprint("We're on the main menu, logging in to battle.net", 1); 
    	 if(!find_and_click_control(mainbuttons[CLOSED_BNET])) return false; 
    //	 while(!findControl(bnetlogin[0])) dprint("waiting..",1); 
    //	 delay(3000); 
    //	 while(!findControl(bnetlogin[0])) load('tools/dumpcontrols.d2j'); 
    } 
    if(game_type == SINGLE_PLAYER) { 
    	 dprint("We're on the main menu, choosing single player",1); 
    	 if(!find_and_click_control(mainbuttons[SINGLE_PLAYER])) return false; 
    } 
    if(game_type == OPEN_BNET) { 
    	 dprint("We're on the main menu, choosing open bnet",1); 
    	 if(!find_and_click_control(mainbuttons[OPEN_BNET])) return false; 
    //	 stop(); 
    } 
    } 
     
    function findLocation() { 
    // we're on chat, proceed. 
    if(findControl(chatbox)) { 
    	 return true; 
    } 
     
    if(findControl(mainbuttons[0])) { // main menu (single player) 
    	 ChooseOnlineOffline(); 
    	 return false; 
    } 
    if(findControl(bnetlogin[0])) { 
    	 ctr=0; 
    	 while(findControl(loginDialogCancel)) { 
    		 if(ctr>LoginWaitTimeout/10) { 
    			find_and_click_control(loginDialogCancel); 
    			return false; 
    		 } 
    		 ctr++; 
    		 delay(10); 
    	 } 
    	 dprint("We're at the bnet login page. Logging in.",1); 
    	 if(!find_control_and_set_text(bnetlogin[0], accountname)) return false; 
    	 if(!find_control_and_set_text(bnetlogin[1], accountpass)) return false; 
    	 delay(1000); 
    	 if(!find_and_click_control(bnetlogin[2])) return false; 
    } 
    if(findControl(SP_Diffs[0])) { 
    	 if(game_type == SINGLE_PLAYER) { 
    		 dprint("Selecting Single Player Difficulty.",1); 
    		 if(!find_and_click_control(SP_Diffs[difficulty])) return false; 
    	 } else { 
    	 // SANITY CHECK! GET BACK TO MAIN MENU! 
    	 } 
    	 return false; 
    } 
    if(findControl(charbuttons[2])) { 
    	 ChooseCharacter(); 
    	 return false; 
    } 
     
    if(!me.ingame) { 
    	 dprint("in unknown location in findLocation()...",1); 
    // load("tools/dumpcontrols.d2j"); 
    } 
     
    return false; 
    } 
     
    function keypressHandler(key) { 
    dprint("got key event: " + key); 
    } 
     
    function main() { 
    var LastGameStarted = -1; 
     
    delay(3000);	
     
    while(!findLocation()) delay(1000); 
     
    // first time on bnet, so... 
    dprint("Successfully logged onto battle.net."); 
     
    dprint("Starting game creations."); 
     
    // clickLadder(); 
    if(spamChat) 
    enterChat(); 
    while(1) { 
    	 LastGameStarted = me.gamestarttime; 
    	 if(createGame(gamename + (++total_games), gamepass)) { 
    		 game_failed = false; 
    		 while(!me.ingame) { 
    			now = getTickCount(); 
     
    			if(now - LastGameAttempt > CreateGameTimeout && me.gamestarttime==LastGameStarted) { 
    			 dprint("Last Game Creation timed out. Attempting to create another game in 10 seconds."); 
    			 total_failed++; 
    			 game_failed = true; 
    			 delay(10000); 
    			 break; 
    			} else { 
    			 delay(500); 
    			} 
    		 } 
     
    		 if(!game_failed) { 
    			while(me.ingame) { // we're in game now, wait till we leave the game. 
    			 delay(500); 
    			} 
     
    			now = getTickCount(); 
     
    			dprint("Game End Detected! Elapsed time: " + ((now-LastGameAttempt)/1000) + " seconds"); 
    			dprint("Waiting " + (GameCreateDelay/1000) + " seconds before starting next game."); 
    			delay(GameCreateDelay); 
    if(spamChat) 
    enterChat(); 
    		 } 
    	 } else { 
    //		 dprint("Failed to find a control for game creation. Waiting 10 seconds and trying again."); 
    		 dprint("Failed to find a control for game creation. Will attempt to find location in 10 seconds."); 
    		 delay(10000); 
    		 while(!findLocation()) delay(1000); 
    	 } 
     
    	 // run the garbage collector each run just in case... 
    	 runGC(); 
    	 // delay after the garbage collector for slower machines to let memory repage itself 
    	 delay(500); 
    } 
     
    } 
     
    function wait_for_chat_control() { 
    while(!getControl(chatbox[0],chatbox[1],chatbox[2],chatbox[3],chatbox[4])) delay(50); 
    } 
    /* 
    function wait_for_controls(timeout) { 
    if(isNaN(timeout)) timeout=30000; // default to 30 seconds timeout 
    i=0; 
    while(!getControl() && i++<100) delay(50); 
    } 
    */ 
    function createGame(name, pass) { 
    // total_games++; 
     
    if(random_gamename) name = TDW_BASIC_GetRandomString(rnd(4,15)); 
    if(random_password) pass = TDW_BASIC_GetRandomString(rnd(4,15)); 
     
    delay(1000); 
     
    // added delays back in due to crashes on some machines 
     
    if(!find_and_click_control(buttons[0])) return false;	
    delay(100); 
    if(!find_control_and_set_text(editboxes[0], name)) return false; 
    delay(100); 
    if(!find_control_and_set_text(editboxes[1], pass)) return false; 
    delay(100); 
    if(!find_and_click_control(radiobuttons[difficulty])) return false;	
    delay(100); 
    if(!find_and_click_control(buttons[1])) return false;	
    LastGameAttempt = getTickCount(); 
     
    dprint("Game #" + total_games + " Created, " + total_failed + " fails so far. Now waiting for game to start..."); 
    return true; 
    } 
     
    // function from TDW 
    function JoinGame(name, pass) { 
    	 if(!find_and_click_control(JoinGameSelectButton)) return false; 
    	 delay(500); 
    	 if(!find_control_and_set_text(JoinGame_NamePassList[0], name)) return false; 
    	 delay(500); 
    	 if ((pass != null) && (pass != "")) { 
    		 if (!find_control_and_set_text(JoinGame_NamePassList[1], pass)) 
    			 return false; 
    		 delay(500); 
    	 } 
    	 if(!find_and_click_control(JoinGame_ConfirmButton)) return false; 
    	 LastGameAttempt = getTickCount(); 
     
    	 dprint("Game Joined, now waiting for game entry to complete..."); 
    	 return true; 
    } 
     
    function find_and_click_control(arr) { 
    if((control = find_control_by_properties(arr)) != null) { 
    	 control.click(); 
    	 return true; 
    } 
    return false; 
    } 
     
    function find_control_and_set_text(arr, str) { 
    if((control = find_control_by_properties(arr)) != null) { 
    	 control.setText(str); 
    	 return true; 
    } 
    return false; 
    } 
     
    function find_control_by_properties(arr) { 
    control = getControl(arr[0],arr[1],arr[2],arr[3],arr[4]); 
    // if(control) do { 
    //	 if(control.type==arr[0] && control.x==arr[1] && control.y==arr[2] && control.xsize==arr[3] && control.ysize==arr[4]) return control; 
    // } while(control.getNext()); 
    return control; //0; 
    } 
     
    function find_control_by_name(str) { 
    control = getControl(); 
    if(control) do { 
    	 if(control.text == str) return control; 
    } while(control.getNext()); 
    return 0; 
    } 
     
    function clickLadder() { 
    c = find_control_by_name("LADDER"); 
    if(c) { 
    	 c.click(); 
    	 delay(100); 
    	 c = find_control_by_name("EXPANSION HARDCORE LADDER"); 
    	 if(c) { 
    		 c.click(); 
    	 } else { 
    		 print("Could not find EXPANSION HARDCORE LADDER button."); 
    	 } 
    } else { 
    	 print("Could not find LADDER button."); 
    } 
    } 
    /////ADDED BY BOB102////////// 
    function enterChat() { 
    c = find_control_by_name("ENTER CHAT"); 
    if(c) { 
    	 c.click(); 
    	 delay(1000); 
    say("/join "+channel); 
    delay(500); 
    	 for(a=0;a<3;a++) 
    { 
    	 random_words = TDW_BASIC_GetRandomString(rnd(4,15)); 
    	 say(random_words); 
    	 delay(500); 
    } 
    } else { 
    	 print("Could not enter chat."); 
    } 
    } 
    /////////////////////////////// 
     
    //Server Down 4 438 300 326 150 false false Server Down 
     
     
    // RANDOM NAME GENERATOR BY TheDesertWind (thanks!) 
    // //////////////////////////////////////////////////////////////////////////// 
    function TDW_BASIC_GetRandomString(out_length, char_set_string) 
    { 
    	 if (out_length < 1) 
    		 return(""); 
     
    	 char_set_string = (TDW_BASIC_GEN_TypeOfStringNotEmpty(char_set_string)) ? 
    		 char_set_string : 
    		 "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; 
     
    	 var out_string = ""; 
     
    	 for ( ; out_length; out_length--) 
    		 out_string += char_set_string.charAt(rnd(0, char_set_string.length - 1)); 
     
    	 return(out_string); 
    } 
    // //////////////////////////////////////////////////////////////////////////// 
     
    // //////////////////////////////////////////////////////////////////////////// 
    function TDW_BASIC_GetRandomStringLower(out_length) 
    { 
    	 return(TDW_BASIC_GetRandomString(out_length, "abcdefghijklmnopqrstuvwxyz")); 
    } 
    // //////////////////////////////////////////////////////////////////////////// 
     
    // //////////////////////////////////////////////////////////////////////////// 
    function TDW_BASIC_GetRandomStringUpper(out_length) 
    { 
    	 return(TDW_BASIC_GetRandomString(out_length, "ABCDEFGHIJKLMNOPQRSTUVWXYZ")); 
    } 
    // //////////////////////////////////////////////////////////////////////////// 
     
    // //////////////////////////////////////////////////////////////////////////// 
    function TDW_BASIC_GetRandomStringDigits(out_length) 
    { 
    	 return(TDW_BASIC_GetRandomString(out_length, "0123456789")); 
    } 
    // ////////////////////////////////////////////////////////////////////////////	
     
    // //////////////////////////////////////////////////////////////////////////// 
    function TDW_BASIC_GEN_TypeOfStringNotEmpty(in_data) 
    { 
    return((TDW_BASIC_GEN_TypeOfString(in_data) && (in_data != "")) ? 
    	 true : false); 
    } 
    // //////////////////////////////////////////////////////////////////////////// 
     
    // //////////////////////////////////////////////////////////////////////////// 
    function TDW_BASIC_GEN_TypeOfString(in_data) 
    { 
    return(((in_data instanceof String) || (typeof(in_data) == "string")) ? 
    	 true : false); 
    } 
    // ////////////////////////////////////////////////////////////////////////////
    Null

  2. #2
    Super hacker skidude's Avatar
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    Default

    ok thanks alot juke :) your the best man u help anyone out i try and do the same

  3. #3
    Retired S.Mod A|fzZz's Avatar
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    wats dis for?

    If You Want To Lose Weight, You NEED To Read This First!
    www. myfastwaytoloseweight.com

  4. #4
    MCP CCNA Juke's Avatar
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    Default

    No R/D on d2jsp
    Null

  5. #5
    Super hacker skidude's Avatar
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    can i copy that and just put in in the file where it looks like it goes?

  6. #6
    MCP CCNA Juke's Avatar
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    i think so the Pm i sent you b4 does the same this just does it for you
    Null

  7. #7
    Retired S.Mod A|fzZz's Avatar
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    wow...yer cool....

    If You Want To Lose Weight, You NEED To Read This First!
    www. myfastwaytoloseweight.com

  8. #8
    Super hacker skidude's Avatar
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    ok word thanks alot juke :)

  9. #9

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    word

  10. #10
    Super hacker skidude's Avatar
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    Default

    hey hey its code 4 skidude not 4 other ppl j/k go 4 it

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