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New Kind of Mf barb
#1
I recently had an idea for a new kind of Mf barb so i tried it out. I took my old mf character's gear and put some on this build and traded the others for the rest of the items i needed for this build. I must say that this build is very consistent in terms of finding decent items. I have roughly 1000% mf and I dont have any skills in the combat tree. Confused??? Then take a look down below to see what I mean.

I have named this build "The Scavenger". I dont know if anyone else has already made this build or not so, if I am taking credit for something that is not mine I apoligize but, i have been playing since diablo 2 came out and I have not found a build like this. I have found some that use the same concept but not to this extent.

"The Scavenger"

Overview

The scavenger is a barbarian build that utilizes the full potential of MF gear and the "Find Item" skill. This build came to me one night when i was playing with my father (Icydeath-Rs) and my sister (Konkhra) who are both Magic Finders. We play every weekend together and go on Magic Find Runs most of the time. I realized though that playing with my Zealer wasnt helping the group any with my MF % of maybe 50 so, I decided to make a build that could really help the group Magic Find....and let me tell you.....it does alot!!!! This build uses no points into combat skills because it DOES NOT FIGHT. Thats right......It doesn't fight. Basically the object of this build is to get your MF% and your chance to find items off corspes as high as possible while trying to stay alive. Magic Finding with this build is very much different from any other form of Magic Finding. I Mostly join heavey populated games and just follow others around, using the Find Item skill and buffing the party (if needed so i contribute something). Your other option (if you want to attempt to solo) is to get a merc and give him the MOST GODLY GEAR YOU CAN FIND.


Skills

Note* This build only requires you to put 1 skill point into "Find Potion" and 20 skill points into "Find Item" to use its basic functions. I however put points into the other warcry skills to assist my party members and myself.

Howl - 1
Shout - 20
Battle Orders - 20
Battle Command - 1
Taunt - 1 (Prerequist)
Battle Cry - 1 (Just in Case)
Warcry - 1 (Just in Case)
Find Potion - 1
Find Item - 20
Increased Stamina - 1
Increased Speed - 1
Iron Skin - 1
Natural Resist - 20


Stats

Strength - Enough for Equipment (if any is needed)
Dexterity - Enough for Equipment (if any is needed)
Vitality - Rest
Energy - None


Equipment

Helm - 2x Ist'd Ik Helm
Armor - Ist'd Skullders
Weapon 1 - 6xIst'd Crystal Sword
Weapon 2 - 6xIst'd Crystal Sword
Gloves - Perfect Chancies
Belt - GoldWrap
Boots - Perfect War Travs
Amulet - Magic Find Amulet or Mara's if you want more resist.
Ring 1 - Perfect Nagel
Ring 2 - Perfect Nagel

Charms

Small Charms - 28x 7% mf
Annilus
Torch
Perfect Gheeds

Note* I carry my Horadric cube in my inventory. Doing so gives you an extra 12 spaces to carry more finds.

I know that the equipment is expensive but, with it you should have roughly 1000% MF and a 54-55% chance to Find Items (depending if you used Mara's or the MF Amulet)

Well there it is! I have a blast playing this character and the drops are great too. So, Good Luck and Happy LootingBig Grin
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#2
Yes, other people have thought of this build but I don't think they put it on this site, other than that good job.
[Image: toomuchowneh8lr1.jpg]
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#3
Oh. Then I apolgize again to whoever created this build.
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#4
i've tried something similar to this and the problem with this build is the fact that the find item skill does not work on bosses or superuniques. also i am pretty sure that your % mf does not help with find item, its just the skill lvl
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#5
hm this seems like an excelent build if ur cowing because thats like the most common place to find alot of corpses on floor, very good idea of a build, very expensive tho hehe. and i doubt ne1 has ever thought of a barb build that cant even hurt monsters, u must be the first. and it works on speruniques too, it even has better chances for finds on them
very good build, maybe if i get alot of spare ists ill make it =)
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#6
i have many ists uswest nl many...

u need 14?price check plz
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#7
link_4_ever Wrote:and i doubt ne1 has ever thought of a barb build that cant even hurt monsters, u must be the first. and it works on speruniques too, it even has better chances for finds on them

i just said in the post right above yours that i tried this almost exact build and you still doubt anyone has thought of it? i also have another barb build that cant hurt monsters that i feel is a "must have" for HCL: BO barb. so there is 2 builds that cant hurt monsters, not just this one, that have been thought up already. and i am fairly certain i was not the first person to think up either of those ideas.

i already said this also, but i do not think that find item works on superuniques. if i remember correctly, when i built this char i looked it up before hand and battle.net says it does not work and then i tried it out for myself and it didnt work, just like they said.

and to reiterate, i do not believe that your character's mf % gets added into the skill's chance to find magic items. this part i could be wrong about though
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#8
Bloodangel26 Wrote:i already said this also, but i do not think that find item works on superuniques. if i remember correctly, when i built this char i looked it up before hand and battle.net says it does not work and then i tried it out for myself and it didnt work, just like they said.

I saw this one Arreat Summit:
Arreat Summit Wrote:Using Find Item on Superunique monsters that have corpses gives a good chance of getting rare, set or unique items again.
Find Item does work on some superuniques; perhaps some of them it does not work on, but some superuniques like Pindleskin, Eldritch, etc I know they leave corpses. Some monsters like Blood Raven, Shenk, any of the act bosses they usually spawn some kind of animation after their death and their corpses are removed, hence you would not be able to loot their bodies in search for any goods.
[Image: 2cxck74.jpg]
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#9
In my opinion, this build is pretty much useless. Let me elaborate. When a monster dies, the things it drops are dependant on the magic find of the person that gives the last hit (lh). Therefore, because You are not hitting and there is no "shared party mf" then it doesn't matter whether You have 1% or 1000% MF.

"When Find Item is used on a corpse, it gives an X% chance of doing a drop as if you had killed the monster normally. The same treasure classes will be used, but the chance of a successful drop is determined by the level of Find Item, not by the number of players in game." -Arreat Summit

[SIZE=2]So basically, this build is useless with all of it's MF.

[/SIZE]
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#10
Well i apoligize then. It must have just been coincidence with my drops but, to make sure i will do a few runs with all my mf gear and a few with out and i will report the results later in this thread for solid proof whether this build is useful at all or not. Thanks for bringing this to my attention Fraterperdurabo. Big Grin
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#11
Darksin Wrote:Well i apoligize then. It must have just been coincidence with my drops but, to make sure i will do a few runs with all my mf gear and a few with out and i will report the results later in this thread for solid proof whether this build is useful at all or not. Thanks for bringing this to my attention Fraterperdurabo. Big Grin

No problem, but basically, I don't think that You can "prove" whether this build work or not by doing runs, because, foundationally, MF only increases the chance for drops, it doesn't ensure better or more frequent drops. In the end, it's only chance. For example, I did 100 Mephisto and Pindle runs with my sorc, and the best item that I got (600MF) was Griswold's weapon, however, I did 1 run with my Druid and got BK5 from Mephisto, so essentially, it's just chance.
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#12
Ok. I think I may know where my confusion is coming from. Then let me ask this is clear or not. From what I understand, having higher "Magic Find" does not increase the likelyhood of an item (any kind) dropping from a mob. My understanding is that it increases that chance of THAT item having magical properties.

Example: I kill a Flesh Spawner in Hell Act 4 with 0% Magic Find and it drops a Balrog Spear. If I were to go back with 100% Magic Find it would not increase the chance of an item dropping from it but, it would double the chance of an item (if dropped) having magical properties.

As for the arguement of Magic Find working with the "Find Item" Skill, according to Arreat Summit "Magic Find WILL work with the "Find Item" Skill. I have posted the link for reference below.

http://www.battle.net/diablo2exp/items/m...find.shtml
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#13
Darksin Wrote:Ok. I think I may know where my confusion is coming from. Then let me ask this is clear or not. From what I understand, having higher "Magic Find" does not increase the likelyhood of an item (any kind) dropping from a mob. My understanding is that it increases that chance of THAT item having magical properties.

Example: I kill a Flesh Spawner in Hell Act 4 with 0% Magic Find and it drops a Balrog Spear. If I were to go back with 100% Magic Find it would not increase the chance of an item dropping from it but, it would double the chance of an item (if dropped) having magical properties.

As for the arguement of Magic Find working with the "Find Item" Skill, according to Arreat Summit "Magic Find WILL work with the "Find Item" Skill. I have posted the link for reference below.

http://www.battle.net/diablo2exp/items/m...find.shtml

My bad, this build isn't useless then. I'm sorry, I didn't explain it very clearly. Read this thing, I copy/pasted it off a program. It's kind of outdated though, hence the refernce to WF (Windforce was the most sought after thing in 1.09)

"Here is the list of all items that have the mod: "% better chance of getting magic item" better known as Magic Find or MF. The higher
your %MF, the more magic/rare/set and unique items you will find but don't expect miracles. Bad items will still drop 99,9% of the time.
%MF does not garanty that you find that WF you have been looking for the past year, it only helps a tiny little bid.
Especially with bosses you will notice the different between 0%MF and 600%MF. You will not notice any difference between 500%MF
and 600%MF. That's because the more %MF you have, the less effect it has.
Check out the next Tab-page to see the deminishing formula at work.

Basically an MF% of around 400 is good enough to do some general "MF-ing" but when doing Boss-runs (Pindleskin, Mephisto, Baal) your
percentage cannot be high enough...

The best characters for MF-ing are: sorc, barb and amazon.
Sorc because it can wear a lot of MF-stuff and still is able to do some killing without being killed. Sorc is very good for Mephisto-run in Hell.
Barb can wear even more MF-stuff but the ability to kill is somewhat less. The "find item" skill is very good. Your barb almost never dies.
Amazon's cannot wear that much MF stuff but are able to kill so fast you can do 3 runs in the same time.
Amazon's are very well at doing MF-cowruns.
"
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#14
sounds cool, but how are ur resists in hell?> how much dmg and how are u supposed to kill things.?
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#15
To be honest, my resist aren't bad at all. Infact, none of them are even in the negatives. That is why I suggested using the Mara's for the resist. Also, in my build I maxed Natural resist which, with the equipment I listed gives +72 to all resist. Combine that with a decent Mara's and then your out of the negatives. Then, add the torch and anni and you will be at least at 20 for all your resist. Keep in mind that pretty much all of your stat points are into vitality and you have a maxed Battle Orders so, that kind of makes up for your resist.

And dkim, this build doesnt fight at all. Think of the build as the "janitor". After everyone has made their mess and left, you get to sweep and gather up all the leftovers for yourself. This build really works well after a fresh cow run. All of those cow corpses are just laying there waiting for you with nobody around. Although, lets say they missed a few, if you want some protection, just hire a merc (I use the act 5 merc for the stun and good damage) and equip him with the best gear you can find. Your Magic Find works with him too. If you have 1000% Magic Find, it still works if your merc makes the kill.
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#16
Darksin Wrote:To be honest, my resist aren't bad at all. Infact, none of them are even in the negatives. That is why I suggested using the Mara's for the resist. Also, in my build I maxed Natural resist which, with the equipment I listed gives +72 to all resist. Combine that with a decent Mara's and then your out of the negatives. Then, add the torch and anni and you will be at least at 20 for all your resist. Keep in mind that pretty much all of your stat points are into vitality and you have a maxed Battle Orders so, that kind of makes up for your resist.

And dkim, this build doesnt fight at all. Think of the build as the "janitor". After everyone has made their mess and left, you get to sweep and gather up all the leftovers for yourself. This build really works well after a fresh cow run. All of those cow corpses are just laying there waiting for you with nobody around. Although, lets say they missed a few, if you want some protection, just hire a merc (I use the act 5 merc for the stun and good damage) and equip him with the best gear you can find. Your Magic Find works with him too. If you have 1000% Magic Find, it still works if your merc makes the kill.

However, I just thought about it, it wouldn't be a good idea to party with hammerdins (redemption), fire sorcs (redemption), druids (vines), necros (summoning), as all of these destroy corpses.
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#17
Yes, just as FraterPerdurabo metioned above, Try to stay away from summoning necros, and players that use redemption. Not too many hammerdins have used redemption that I have partied with but, that is just my experiences. Dont be afraid to party with cold sorceresses though. The cold duriation is so short in hell that only a fair amount of mobs shatter, I really dont notice too much of a difference though when playing with one.
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#18
what kind of items u finding?
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#19
Well, I have only been running this character for about 6 days now but, within those 6 days i have played alot and found an Eth Frostwind, 4% BK ring, a highlords, Tal armor, Low Maras, 40% ed Jewel, and 2x facets. No sojs yet but, Im still hoping.
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