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abusable glitches, in depth ZERG unit strat, spell strategies.
#1
GLITCHES

there are alot but i do not know them, i will only post the abuseable ones that will aid in multiplayer games

indefinetly cloak a burrowable unit, get a zerg unit that can burrow, then have an arbiter patrol, and as soon as the arbiter moves closer to the unit thats burrowed thus having it enter the arbiters cloaking range unburrow, timed correctly then BAM cloaked unit. FOR MULTIPLAYER U NEED TO BE PROTOSS AND MC A DRONE TO TECH ON. also some buildings that a cloaked unit makes are CLOAKED!! a spawning pool, hive, hydralisk den, and some others. very usefull to wall.

Make a tank without a machine shop, havea factory connected to a machine shop, then press T then L VERY fast, if done correctly u wil havea tank picture and the factory will be in the air, if u land it away from the machin shop the tank will start to be built.

Not very usefull unless you wanna be cheap and wanan use only 1 machine shop

killing interceptors

when carriers come and start attacking lift and land rapidly, and interceptor that gets caught while the building lands will be crushed.

to be used to buy some time, LAST LINE of defence.

Strategies.

Big Game Hunters: many of you know this one, get a tank and a drop ship load the tank onto a dropship, in each base there are elevated cliffs that u can unload the tank upon, this will make it impossible for many units to hit you and ranged ground unit will have a hard time attacking too.

Zerg Strategies.

Lings. they are usefull only in the beginning few minutes then they quickly slip away into uselessness, however if u make cracklings, (full upgrades) then they are a force u dont wanan screw around with, a good strategie is to clump them up and unburrow when al your enemies are above you, they will be confused and spaz around for about 2 seconds while u tear them to shreds.

COMBO WITH: Hydras and or Mutas, or Ultras. Use lings and ultras only if u havea defiler to dark swarm.
BAD AGAINST: High Templars, Lurkers

Hydralisks. Not much to be said, very good in combo with lings or mutas

COMBO WITH: Lings and or Mutas
Bad Against: Zealots, High Templars,

Lurkers. A very good strategie with them is to load about 6 into 3 overlords and burrow them in the enemies mining area, epesially effective in fastest map.

COMBO WITH: a few cracklings and ANTI AIR UNITS
Bad Against: seige tanks, air units, corsairs with disruption web.

scourge. if u see your enemy mass air, mass scourges and show no mercy.

COMBO WITH: umm anything i gues, dpeends on who your going against
Bad Against: ground units, splah dmg air units, EX: valks, also bcs HIGH TEMPLARS

mutas. many like to mass mutas, just be careful of high templars with psionic storm.

COMBO WITH: Lings, hydras
BAD AGAINST: same weaknesses as scourge cept weak rines without stimpack.

queens. no natural def, spells include parasite, infest command center, ensnare, spawn broodling

PARASITE: u can see everything the the view rang of whatever unit that you have parasited, however it goes away after you kill it or restore it. Unless that happens, parasite remains forever, PLEASE dont be stupid and blind it or parasite a blinded unit. =.=

Ensnare: ahh ensnare a great spell, it covers a area with mucous? then continues onto slow down the units movement and attack speed, also detects cloaked units.

Spawn broodling: can be used to annoy or kill STRONG ground units, ex ultralisk, tank, or some other units. also if two or 3 grouped tanks are attacking you, span brood one and they can take out atleast 1 tank before the other two and uinseige.

Infest Command Center: queen can get a dying cc and restore it by infesting it, then u can make infested terrans with 500 splash dmg!

COMBO WITH: queens ar usually sent alone... only sometimes u ensnare units when u need to support your other units.
BAD AGAINST: any unit that can attack air

Infested terrans... decent speed with 500 splash dmg! crazy good, just protect them with dark swarm or something and watch the mayhem erupt.

ultralisks. they are crazy 400 def! and 20 dmg, they can shred apart most units like nothing, and they are prolly the only units that can tank a high templars psionic storm.

COMBO WITH: cracklings only if u gota defiler to cast darkswarm, some mutas for anti air.
BAD AGAINST: in a choke point one disruption web will toally rape your units....

DEFILERS. they are a very good unit that can break or make a zerg players battles. they can cast plague, comsume, dark swarm

consume. when a defiler is running low on energy they can "eat" another unit to replenish their energy allowing them to cast more spells.

plague. kinda like thew queens ensnare but RED and instead of slowing down the units, they slowly bring down the hp of units and structures. to 1 2 or 3 most effective against terrans, because the fire eventually burns down the structures. but because its a "plague" it only brings down the units hp not shield, but then again it affects mechanical units... just know that it does not affect shieldsthey, like ensnare, can locate cloaked units.

dark swarm. in theory spawns crazy amounts of small bugs, that creat a "swarm" and and ranged attack that hits a unit in the dark swarm htis the bugs not the units, only unit that can "bypass" byu a little are splash dmg units, they wont do ALOT of dmg but a small amount of dmg will be done. BEST when u use ultras and crackling, ranged units cant do ANYTHING to you =)

well thats it! ill post terran and toss strategies soon

this was made by JAKEX1 all rights belong to JAKEX1 any unauthorized copy and distribution without JAKEX1's consent is not allowed, SO DONT SPREAD
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#2
does that killing interceptors thing work? if so thats awsome, nice guide
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#3
yes it works, i learned it palying the map "25 trix"
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#4
yea the interceptor thing is interesting must go test out
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