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ReAnimating charms
#21
All i knw for bosses is diablo.....no 333
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#22
hmm... that makes sense...333 is half of 666, and diablo is THE beast. so there ya go. And try 112. that one speaks to me somehow. Tongue
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#23
What has 666 got to do with beast?
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#24
. . . dont u read the bible. :mad:
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#25
Oops.....i am not christain....
I am from asia dude.....
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#26
I never read the bible and i know 666 stands for the beasts. I'm Atheist by the way. Just know that info from friends and other stuff online. Since 333 reanimates Diablo, then what does 666 reanimate? I'll try that right now...

EDIT: It reanimates Temple Guard.
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#27
well..thats stupid. And I dont read the bible, the fact that 666 is the mark of the beast is common knowledge in most places, but it stems from christian beliefs and thus its ok that you dont know, alfzz.
***OFFO EL TOPICO***

If any of you play LOD (Legend of Dragoon, not Lord of Destruction) for Playstation, in Zenebatos, the law city, if you make law #666 you cant be attacked by monsters in that city anymore. Useful.
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#28
didn't know that when i played it, I'll tell my friend that since he's playing it again
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#29
I was just expiramenting when i found the law, but I found a few more, too. I just cant remember em.
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#30
Reanimate numbers 543,544,545,559, and 570 are all variants of reanimate as Baal.

543 is the Throne Room version, he has infinite health - but just stands around cursing things with Decrep.

544 is the "real" Baal. It uses all its abilities (including cloning itself - but the clone spawns as an enemy monster that he then tries to fight). When the three minute reanimation time runs out, the reanim Baal will freeze your game (yo, the game doesn't have any clue how to handle that! He died on your side?!)

545 and 570 appear to be Baal's clones - or at least the dummy monsters being used by the game to spawn clones. They simply walk a few steps, and then vanish. They don't attack or nothin'.

559 isn't actually a monster, it's just the way the game handles Baal's non-damaging corpse explode. When you kill a monster, its corpse just pops.

The Druid's summons are all tucked in the 420 - 429 area.

420 = Spirit Wolves. They have zero life and do zero damage... I did tinker with skills to see if reanims could benefit from Druid skills as masteries - but no luck, these things are just one-hit meats.
421= Dire Puppies. Same thing as the Spirit ones... they are just for show.

The creepers, spirit pets and ravens all produce faulty reanims. The reanim will use an image of a different monster (usually those big mesquitoes) and the reanim will just move around a bit. I didnt bother trying the bear, it probably does the same as wolves.

In the 430+ area are some interesting leftovers of monsters that didn't make it into the final version of the game. Wolf is appearantly a monster... and there is also an entry for Fallen Wolf Riders. I could imagine little spear-chucking elves charging towards you on wolf back! - But nothing happens if you set the reanims to those... too bad.

Keep expirimenting! The numbers seem to stop producing entries before #650... maybe there's some other scraps hidden in there.
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#31
good finds. Seems like if we want a reanimating list, we'll need the whole community to help. I think the editor goes up to around 1007 entries, so if the game stops producing them before 650, then what's after that?
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#32
It appears to be a bunch of unused numbers. Doesn't look like they had an exact idea of how many monsters would be in the game - and I can't blame them! Just look at the shear number of repeat entries of monsters that only signify a change of stats to fit them in to different areas of the game!
Well, here's all the 300's for ya:

300.Grotesque (does not spit out wyrms! dangit!)
301.Flesh Beast (does not spit out wyrms! dangit!)
302.Stygian Doll
303.Grotesque Wyrm
304.Doom Caster
305.Strangler
306.Storm Caster
307.Corpulent
308.Corpse Spitter
309.Maw Fiend
310.Doom Knight
311.Abyss Knight
312.Oblivion Knight
***Unused Monster class here! Does have graphics!
***Unfortunately they all have zero health and don't appear to have an attack.
313.Quill Bear
314.Spike Giant
315.Thorn Brute
316.Razor Beast
317.Barbed Giant
***Big Quill Rats!
318.An Evil Force (these are little snakes)
319.An Evil Force (these are those little flying swamp thingies)
320.An Evil Force (appears to be null - the corpse won't even pop)
321.An Evil Force (appears to be null - the corpse won't even pop)
322.An Evil Force (appears to be null - the corpse won't even pop)
323.An Evil Force (appears to be null - the corpse won't even pop)
324.An Evil Force (appears to be null - the corpse won't even pop)
325.An Evil Force (appears to be null - the corpse won't even pop)
326.Trap (traps do fire. trap damage based on trap version)
327.Trap (traps do fire. trap damage based on trap version)
328.Trap (traps do fire. trap damage based on trap version)
329.Trap (traps do fire. trap damage based on trap version)
330.Trap (traps do fire. trap damage based on trap version)
331.Kaelan (You may enter the palace!)
332.An Evil Force (?)
333.Diablo (this is the clone, not the real one - this one will NOT freeze up games)
334.Sucker Nest (darn nests don't seem to work!)
335.Feeder Nest (darn nests don't seem to work!)
336.Blood Hook Nest (darn nests don't seem to work!)
337.Blood Wing Nest (darn nests don't seem to work!)
338.Guard (Act II mercenary)
339.An Evil Force (little spiders you step on)
340.An Evil Force
341.An Evil Force
342.An Evil Force (these appear to be the seperate pieces to Diablo's Bone Prison)
343.An Evil Force
344.An Evil Force
345.Council Member
346.Council Member
347.Council Member
348.Turret
349.Turret (Turrets will actually spawn and shoot fireballs!)
350.Turret
351.Hydra
352.Hydra (the three seperate heads of the Hydra - they don't fire)
353.Hydra
354.Trap (traps do fire. trap damage based on trap version)
355.An Evil Force (?)
356.Decoy (doesn't seem to function, maybe you have to actually be an Amazon for this to work)
357.Valkyrie (doesn't seem to function, maybe you have to actually be an Amazon for this to work)
358.An Evil Force
359.Iron Wolf (townsfolk version?)
360.Balrog
361.Pit Lord
362.Venom Lord
363.Necroskeleton (skill lvl 1 graphic)
364.Necromage ("Lightning Version" graphic)
365.Griswald
366.Compelling Orb (does NOT work)
367.Tyreal (get used to seeing this guy in the list)
368.Dark Wanderer (does not turn into worms when he goes up in smoke - dangit!)
369.Trap (traps do fire. trap damage based on trap version)
370.An Evil Force (appears to be null - the corpse won't even pop)
371.Lightning Spire (it works!)
372.Fire Tower (works like Turrets, but fires three times in sequence)
373.Slinger
374.Spear Cat
375.Night Slinger
376.Hell Slinger
377.An Evil Force (Lut guard)
378.An Evil Force (Lut guard)
379.Returned Mage (cold version)
380.Bone Mage (cold version)
381.Death Mage (cold version)
382.Horror Mage (cold version)
383.Returned Mage (fire version)
384.Bone Mage (fire version)
385.Burning Dead Mage (fire version)
386.Horror Mage (fire version)
387.Returned Mage (lightning version)
388.Bone Mage (lightning version)
389.Burning Dead Mage (lightning version)
390.Horror Mage (lightning version)
391.Hell Bovine (MOOO!)
***Something new here...
***Weird trees that shatter when they get hit
392.An Evil Force (tree facing one way)
393.An Evil Force (tree facing other way)
***Sound like breaking glass when they shatter!
394.Spear Cat
395.Night Slinger
396.Rat Man
397.Fettish
398.Flayer
399.Soul Killer
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#33
wow..people amaze me with their boredom
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#34
Maybe I'll try those trees out. They could be good decoy. Also the cows would be funny to have. The turrets could let you set up your own base, but I'm figuring they'll have limited time just like the monsters.
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#35
Kellard Wrote:well..thats stupid. And I dont read the bible, the fact that 666 is the mark of the beast is common knowledge in most places, but it stems from christian beliefs and thus its ok that you dont know, alfzz.
***OFFO EL TOPICO***

If any of you play LOD (Legend of Dragoon, not Lord of Destruction) for Playstation, in Zenebatos, the law city, if you make law #666 you cant be attacked by monsters in that city anymore. Useful.
666???Thats cool!Ill go try it now!
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#36
Good News!!! Zonfire v0.80 just came out and it has the whole list of all the monsters to reanimate!!
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#37
Big Grin Big Grin Big Grin HOOOORAH! Big Grin Big Grin Big Grin

... yet still - all that wasted time... Sad

Oh well, I was at work. At least I was paid Big Grin
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#38
lol.....but i admire your 'time consuming' courage.....
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#39
open is fo sissys.
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#40
this is an old thread...
open is for people who are bored after playing closed and wants to be 'invincible' for a while lol...
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