01-30-2004, 09:13 PM
All i knw for bosses is diablo.....no 333
![[Image: spidermancopy.jpg]](http://i6.photobucket.com/albums/y239/alfzz/spidermancopy.jpg)
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
ReAnimating charms
|
01-30-2004, 09:13 PM
All i knw for bosses is diablo.....no 333
![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
01-31-2004, 04:19 AM
hmm... that makes sense...333 is half of 666, and diablo is THE beast. so there ya go. And try 112. that one speaks to me somehow.
![]()
[url=javascript:void(0);]
![]()
01-31-2004, 12:37 PM
What has 666 got to do with beast?
![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
01-31-2004, 12:47 PM
. . . dont u read the bible. :mad:
![]() [SIZE=3]Wuvluv, Lovebloom, Wuvvy @ Arthas-US PVP[/SIZE]
01-31-2004, 01:01 PM
Oops.....i am not christain....
I am from asia dude..... ![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
01-31-2004, 01:01 PM
I never read the bible and i know 666 stands for the beasts. I'm Atheist by the way. Just know that info from friends and other stuff online. Since 333 reanimates Diablo, then what does 666 reanimate? I'll try that right now...
EDIT: It reanimates Temple Guard.
02-03-2004, 05:27 AM
well..thats stupid. And I dont read the bible, the fact that 666 is the mark of the beast is common knowledge in most places, but it stems from christian beliefs and thus its ok that you dont know, alfzz.
***OFFO EL TOPICO*** If any of you play LOD (Legend of Dragoon, not Lord of Destruction) for Playstation, in Zenebatos, the law city, if you make law #666 you cant be attacked by monsters in that city anymore. Useful.
[url=javascript:void(0);]
![]()
02-03-2004, 11:07 AM
didn't know that when i played it, I'll tell my friend that since he's playing it again
02-04-2004, 04:14 AM
I was just expiramenting when i found the law, but I found a few more, too. I just cant remember em.
[url=javascript:void(0);]
![]()
02-04-2004, 05:09 AM
Reanimate numbers 543,544,545,559, and 570 are all variants of reanimate as Baal.
543 is the Throne Room version, he has infinite health - but just stands around cursing things with Decrep. 544 is the "real" Baal. It uses all its abilities (including cloning itself - but the clone spawns as an enemy monster that he then tries to fight). When the three minute reanimation time runs out, the reanim Baal will freeze your game (yo, the game doesn't have any clue how to handle that! He died on your side?!) 545 and 570 appear to be Baal's clones - or at least the dummy monsters being used by the game to spawn clones. They simply walk a few steps, and then vanish. They don't attack or nothin'. 559 isn't actually a monster, it's just the way the game handles Baal's non-damaging corpse explode. When you kill a monster, its corpse just pops. The Druid's summons are all tucked in the 420 - 429 area. 420 = Spirit Wolves. They have zero life and do zero damage... I did tinker with skills to see if reanims could benefit from Druid skills as masteries - but no luck, these things are just one-hit meats. 421= Dire Puppies. Same thing as the Spirit ones... they are just for show. The creepers, spirit pets and ravens all produce faulty reanims. The reanim will use an image of a different monster (usually those big mesquitoes) and the reanim will just move around a bit. I didnt bother trying the bear, it probably does the same as wolves. In the 430+ area are some interesting leftovers of monsters that didn't make it into the final version of the game. Wolf is appearantly a monster... and there is also an entry for Fallen Wolf Riders. I could imagine little spear-chucking elves charging towards you on wolf back! - But nothing happens if you set the reanims to those... too bad. Keep expirimenting! The numbers seem to stop producing entries before #650... maybe there's some other scraps hidden in there.
02-04-2004, 01:05 PM
good finds. Seems like if we want a reanimating list, we'll need the whole community to help. I think the editor goes up to around 1007 entries, so if the game stops producing them before 650, then what's after that?
02-04-2004, 04:06 PM
It appears to be a bunch of unused numbers. Doesn't look like they had an exact idea of how many monsters would be in the game - and I can't blame them! Just look at the shear number of repeat entries of monsters that only signify a change of stats to fit them in to different areas of the game!
Well, here's all the 300's for ya: 300.Grotesque (does not spit out wyrms! dangit!) 301.Flesh Beast (does not spit out wyrms! dangit!) 302.Stygian Doll 303.Grotesque Wyrm 304.Doom Caster 305.Strangler 306.Storm Caster 307.Corpulent 308.Corpse Spitter 309.Maw Fiend 310.Doom Knight 311.Abyss Knight 312.Oblivion Knight ***Unused Monster class here! Does have graphics! ***Unfortunately they all have zero health and don't appear to have an attack. 313.Quill Bear 314.Spike Giant 315.Thorn Brute 316.Razor Beast 317.Barbed Giant ***Big Quill Rats! 318.An Evil Force (these are little snakes) 319.An Evil Force (these are those little flying swamp thingies) 320.An Evil Force (appears to be null - the corpse won't even pop) 321.An Evil Force (appears to be null - the corpse won't even pop) 322.An Evil Force (appears to be null - the corpse won't even pop) 323.An Evil Force (appears to be null - the corpse won't even pop) 324.An Evil Force (appears to be null - the corpse won't even pop) 325.An Evil Force (appears to be null - the corpse won't even pop) 326.Trap (traps do fire. trap damage based on trap version) 327.Trap (traps do fire. trap damage based on trap version) 328.Trap (traps do fire. trap damage based on trap version) 329.Trap (traps do fire. trap damage based on trap version) 330.Trap (traps do fire. trap damage based on trap version) 331.Kaelan (You may enter the palace!) 332.An Evil Force (?) 333.Diablo (this is the clone, not the real one - this one will NOT freeze up games) 334.Sucker Nest (darn nests don't seem to work!) 335.Feeder Nest (darn nests don't seem to work!) 336.Blood Hook Nest (darn nests don't seem to work!) 337.Blood Wing Nest (darn nests don't seem to work!) 338.Guard (Act II mercenary) 339.An Evil Force (little spiders you step on) 340.An Evil Force 341.An Evil Force 342.An Evil Force (these appear to be the seperate pieces to Diablo's Bone Prison) 343.An Evil Force 344.An Evil Force 345.Council Member 346.Council Member 347.Council Member 348.Turret 349.Turret (Turrets will actually spawn and shoot fireballs!) 350.Turret 351.Hydra 352.Hydra (the three seperate heads of the Hydra - they don't fire) 353.Hydra 354.Trap (traps do fire. trap damage based on trap version) 355.An Evil Force (?) 356.Decoy (doesn't seem to function, maybe you have to actually be an Amazon for this to work) 357.Valkyrie (doesn't seem to function, maybe you have to actually be an Amazon for this to work) 358.An Evil Force 359.Iron Wolf (townsfolk version?) 360.Balrog 361.Pit Lord 362.Venom Lord 363.Necroskeleton (skill lvl 1 graphic) 364.Necromage ("Lightning Version" graphic) 365.Griswald 366.Compelling Orb (does NOT work) 367.Tyreal (get used to seeing this guy in the list) 368.Dark Wanderer (does not turn into worms when he goes up in smoke - dangit!) 369.Trap (traps do fire. trap damage based on trap version) 370.An Evil Force (appears to be null - the corpse won't even pop) 371.Lightning Spire (it works!) 372.Fire Tower (works like Turrets, but fires three times in sequence) 373.Slinger 374.Spear Cat 375.Night Slinger 376.Hell Slinger 377.An Evil Force (Lut guard) 378.An Evil Force (Lut guard) 379.Returned Mage (cold version) 380.Bone Mage (cold version) 381.Death Mage (cold version) 382.Horror Mage (cold version) 383.Returned Mage (fire version) 384.Bone Mage (fire version) 385.Burning Dead Mage (fire version) 386.Horror Mage (fire version) 387.Returned Mage (lightning version) 388.Bone Mage (lightning version) 389.Burning Dead Mage (lightning version) 390.Horror Mage (lightning version) 391.Hell Bovine (MOOO!) ***Something new here... ***Weird trees that shatter when they get hit 392.An Evil Force (tree facing one way) 393.An Evil Force (tree facing other way) ***Sound like breaking glass when they shatter! 394.Spear Cat 395.Night Slinger 396.Rat Man 397.Fettish 398.Flayer 399.Soul Killer
02-05-2004, 01:33 PM
Maybe I'll try those trees out. They could be good decoy. Also the cows would be funny to have. The turrets could let you set up your own base, but I'm figuring they'll have limited time just like the monsters.
02-06-2004, 09:08 PM
Kellard Wrote:well..thats stupid. And I dont read the bible, the fact that 666 is the mark of the beast is common knowledge in most places, but it stems from christian beliefs and thus its ok that you dont know, alfzz.666???Thats cool!Ill go try it now! ![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
02-10-2004, 10:54 AM
Good News!!! Zonfire v0.80 just came out and it has the whole list of all the monsters to reanimate!!
02-10-2004, 03:52 PM
![]() ![]() ![]() ![]() ![]() ![]() ... yet still - all that wasted time... ![]() Oh well, I was at work. At least I was paid ![]()
02-10-2004, 05:11 PM
lol.....but i admire your 'time consuming' courage.....
![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
05-02-2004, 10:50 AM
open is fo sissys.
05-02-2004, 03:49 PM
this is an old thread...
open is for people who are bored after playing closed and wants to be 'invincible' for a while lol... ![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
rerolling charms? | hollowpoint2urhead | 2 | 296 |
04-13-2006, 01:22 PM Last Post: dkim |
|
Standard of Hero Charms | DownholeTool | 159 | 8,141 |
11-08-2005, 04:28 PM Last Post: El Matt |
|
question about re rolling charms | yaoc1987 | 10 | 638 |
11-03-2005, 03:22 PM Last Post: yes.interesting |
|
Gues the charms!! | A|fzZz | 20 | 882 |
07-18-2005, 03:25 PM Last Post: Shellz |
|
bring pics of your best charms | Forgoten_ChildX | 0 | 362 |
04-11-2005, 04:38 AM Last Post: Forgoten_ChildX |
|
your cubed charms | gaunts | 38 | 903 |
02-13-2005, 05:09 PM Last Post: Dj_Pimpin_Ef |
|
Baal Charms | curruptedgod | 15 | 3,579 |
12-28-2004, 10:49 AM Last Post: Mc_Blackzon |
|
Rolling Charms? | DjRex | 9 | 736 |
12-24-2004, 07:29 AM Last Post: TYLER |
|
where are Skill charms | alphaandomega2 | 19 | 774 |
10-30-2004, 03:11 PM Last Post: cHINESEsOLDIER |
|
Small Charms | pod_lunatic | 15 | 535 |
10-05-2004, 01:43 PM Last Post: pod_lunatic |