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D2NT31 NTBot42 Tutorial
#81
ty skidude it worked.
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#82
Hey, ive read the whole thread but still havent managed xD

If i dont fiddle with NTConfig_Paladin at all and just run the bot, it clears the default bosses perfectly. But when I remove the // to make him run baal and diablo ...

I get the "ReferenceError: NT_LoadConfig is not defined" error.

My pala and profile are called Vlad, and ive renamed the file NTConfig_Paladin_Vlad but still get that error ><

EDIT: Just experimented, the source of the problem occurs when i actually save? Irregardless of what change ive actually made! How to combat this?

EDIT: Ololol used Notepad instead of Textpad and problem solved :O
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#83
i need help with my bot i have done everything and it just sits at the main section doesnt log in or anything how do i fix this please
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#84
hi i have a problem with my bot Sad . he goes to town quite alot during chaos game. because of him towning so much, people in my games tend to die. please help me out . ty Smile
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#85
eksarled Wrote:ty skidude it worked.

Glad the script worked, If u need any other help just ask

lefebvre420 Wrote:i need help with my bot i have done everything and it just sits at the main section doesnt log in or anything how do i fix this please

You are using d2nt 3.1 right? Also go back and double check and make sure u have the d2nt manger set up right (entry point should be NTBot.ntj) also do u have .netframe work 3.5 installed on your pc?

flipp123 Wrote:hi i have a problem with my bot Sad . he goes to town quite alot during chaos game. because of him towning so much, people in my games tend to die. please help me out . ty Smile

Your bot is going to town over and over from getting cursed right? If u are playing softcore u can stop the curse check, But if u are playing hardcore u should keep it

go to D2NT31_NTBot42\D2NT\scripts\NTBot\char_configs and pick your char's config and scroll all the way down

replace this
Code:
// Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
with this
Code:
// Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0;
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#86
wow bro tyvm . you a true genius Smile. but i do have one more question.. my bot will not stash any items accept gold >=S. he will identify it and then sell it. its quite anoying.
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#87
flipp123 Wrote:wow bro tyvm . you a true genius Smile. but i do have one more question.. my bot will not stash any items accept gold >=S. he will identify it and then sell it. its quite anoying.
Its cause the item does not meet the requirements set in the pickit file,

Like here if the bot finds titan's it would id the item and look at the stats to see if they were perfect 200/9

[Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge

If u want to keep the bot from iding the items u can remove everything past unique/set/magic, or u can just lower the requirements the bot looks for

Like this would keep the skullders armor unid
[Name] == RussetArmor && [Quality] == unique

This would also keep the item unid since the bot stops reading the line after // so the skullders part is just a note for yourself
[Name] == RussetArmor && [Quality] == unique // skullders
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#88
genius =D ty it worked Smile
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#89
flipp123 Wrote:genius =D ty it worked Smile
Good glad i could help ^.^
IF u want a way better magic_rare pickit check out this topic http://www.blizzsector.co/hacks-bots-edi...post485080
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#90
hey yo man.. could u possibly help me with the script that makes your bot set a tp in teh middle of the star in teh chaos sanctuary? would be amazing man Smile
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#91
skidude Wrote:Good glad i could help ^.^
IF u want a way better magic_rare pickit check out this topic http://www.blizzsector.co/hacks-bots-edi...post485080
Hey if i wanna copy and paste that list of items. where do i put it? right in the folder that says unique?
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#92
flipp123 Wrote:hey yo man.. could u possibly help me with the script that makes your bot set a tp in teh middle of the star in teh chaos sanctuary? would be amazing man Smile

try that script i found
http://pastebin.com/neM3BAEx

flipp123 Wrote:Hey if i wanna copy and paste that list of items. where do i put it? right in the folder that says unique?
in the magic_rare
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#93
If you dont like to read. Just skip to bottom of the novel I just wrote.

First off, skidude, if your still active around here. I would like to say thank you for the work you do. The questions you answer with a damn smile on your face and the respect you show . I understand that your not obligated to help us an anyway. But know that when you do. We appreciate it more then most people understand.

Ok My problem is I have been running the bot for 2-3 days. Watching what it picks/drops/sells . Well I will get home and have an empty stash/inventory, But I was up 2 Waterwalks. So I figured it was working. I sat and watched it. And game after game it wouldn't pick up items I thought to be valuable. Then when it would. It would sell those items and I am stuck not knowing how to pause to retrieve the item.

So I have been doing research, google, here, and even thought about calling a friend who use to play d2. With all this new found knowledge on the pickit program that it runs. I was confident I could get it fixed myself without bothering anyone. But I was sorely mistaken!

The bot will run fine. It gets to the bosses I want to kill with no problem. But after I took out everything after "=unique" and left " // ItemNameHere" It gave me an error which had to be associated with my recent editing. So for now I am running it on the "normal" pickit, I edited the "advanced" . I was wondering if the spaces are crucial and if the "&& [FLAG]" tag should have stayed if it was present. I am sure its something small that I just an to uninformed to fix.

Summary
-----------
Edited the advanced.ntj, Pickit stopped working. See above paragraph

Code:
// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique // Vampire Gaze
[Name] == Shako && [Quality] == unique  // Harlequin Crest
[Name] == Demonhead && [Quality] == unique    // Andariel's Visage
[Name] == BoneVisage && [Quality] == unique  // Giant Skull
[Name] == SpiredHelm && [Quality] == unique  // Nightwing's Veil
[Name] == Corona && [Quality] == unique  // Crown of ages

// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique  // Skin of the Vipermagi
[Name] == Wyrmhide && [Quality] == unique  // Skin of the Vipermagi
[Name] == MeshArmor && [Quality] == unique  // Shaftstop
[Name] == RussetArmor && [Quality] == unique  // Skullder's Ire
[Name] == TemplarCoat && [Quality] == unique  // Guardian Angel
[Name] == DuskShroud && [Quality] == unique  // Ormus' Robes
[Name] == BalrogSkin && [Quality] == unique // Arkaine's Valor
[Name] == WireFleece && [Quality] == unique  // The Gladiator's Bane
[Name] == KrakenShell && [Quality] == unique  // Leviathan
[Name] == SacredArmor && [Quality] == unique  // Tyrael's Might

// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique  // Lidless Wall
[Name] == Monarch && [Quality] == unique  // Stormshield

// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique  // Chance Guards
[Name] == LightGauntlets && [Quality] == unique  // Magefist
[Name] == BattleGauntlets && [Quality] == unique  // Magefist
[Name] == CrusaderGauntlets && [Quality] == unique  // Magefist
[Name] == VampireboneGloves && [Quality] == unique  // Dracul's Grasp
[Name] == OgreGauntlets && [Quality] == unique  // Steelrend

// ##### Boots #########################
[Name] == Boots && [Quality] == unique // Hotspur
[Name] == SharkskinBoots && [Quality] == unique // Waterwalk
[Name] == MeshBoots && [Quality] == unique // Silkweave
[Name] == BattleBoots && [Quality] == unique // War Traveler
[Name] == WarBoots && [Quality] == unique // Gore Rider
[Name] == MyrmidonGreaves && [Quality] == unique // Gore Rider
[Name] == ScarabshellBoots && [Quality] == // Sandstorm Trek
[Name] == BoneweaveBoots && [Quality] == unique // Marrowwalk
[Name] == MyrmidonGreaves && [Quality] == unique // Shadow Dancer

// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique // Goldwrap
[Name] == DemonhideSash && [Quality] == unique  // String of Ears
[Name] == WarBelt && [Quality] == unique // Thundergod's Vigor
[Name] == SpiderwebSash && [Quality] == unique // Arachnid Mesh
[Name] == VampirefangBelt && [Quality] == unique // Nosferatu's Coil
[Name] == MithrilCoil && [Quality] == unique // Verdungo's Hearty Cord

// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique // Arreat's Face
[Name] == GuardianCrown && [Quality] == unique // Arreat's Face

// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Jalal's Mane

// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique // Herald Of Zakarum
[Name] == ZakarumShield && [Quality] == unique // Herald Of Zakarum

// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique // Homunculus
[Name] == BloodlordSkull && [Quality] == unique // Darkforce Spawn

// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Rune Master
[Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 250 // Death Cleaver

// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
[Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 180 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
[Name] == HydraBow && [Quality] == unique  // Windforce

// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique // Buriza-Do Kyanon

// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique // Wizardspike

// ##### Maces #########################
[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 270 && [IAS] == 30 // Stormlash

// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 290 // Bonehew
[Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 210 && [LifeLeech] >= 13 // The Reaper's Toll
[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 230 // Tomb Reaver

// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 270 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
[Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 270 && [ItemNormalDamage] >= 90 && [ItemReqPercent] <= -60 // The Redeemer
[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 260 && [PaliCombatSkillTab] >= 3 // Astreon's Iron Ward

// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 180 // Kelpie Snare
[Name] == Yari && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 // Hone Sundan

// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom

// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique # [EnhancedDamage] >= 250 && [Strength] >= 8 // Azurewrath
[Name] == ColossusBlade && [Quality] == unique # [EnhancedDamage] >= 250 // The Grandfather

// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 180 // Lacerator

// ##### Wands #########################
[Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 4 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 12 // Boneshade
[Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 45 && [PoisonAndBoneSkillTab] >= 2 // Death's Web

// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique # [EnhancedDamage] >= 200 && [ManaLeech] >= 8 // Lycander's Aim
[Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Titan's Revenge
[Name] == MatriarchalJavelin && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Titan's Revenge

// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Bartuc's Cut-Throat

// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique // The Oculus
[Name] == EldritchOrb && [Quality] == unique // Eschuta's Temper
[Name] == DimensionalShard && [Quality] == unique // Death's Fathom

// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique // Kira's Guardian
[Name] == Diadem && [Quality] == unique // Griffon's Eye

// ##### Rings #########################
//[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
[Type] == ring && [Quality] == unique # [ToHit] >= 230 && [Dexterity] >= 18 // Raven Frost
[Type] == ring && [Quality] == unique // Bul-Kathos' Wedding Band
[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
[Type] == ring && [Quality] == unique  // Wisp Projector

// ##### Amulets #######################
[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
[Type] == amulet && [Quality] == unique  // Atma's Scarab
[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique // Mara's Kaleidoscope
[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
[Type] == amulet && [Quality] == unique # [ToHit] >= 430 && [ColdResist] >= 30 // Metalgrid

// ##### Jewels ########################
[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 8 // Rainbow Facet

// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique

// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 30

This is the SnagIt config inside my char config.

Code:
//-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    NTConfig_NIPFilePath.push("normal/normal.nip");
    NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    NTConfig_NIPFilePath.push("normal/set.nip");
    NTConfig_NIPFilePath.push("normal/unique.nip");
    //NTConfig_NIPFilePath.push("normal/craft.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");

    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");

skidude Wrote:go to D2NT\scripts\NTBot\item_configs and pick the config u have the bot using, You can find out what pickit folder your bot uses by going to D2NT\scripts\NTBot\char_configs then picking your sorc's config and scroll down to SnagIt configuration

if u want to keep an item unid just remove everything past unique or set or rare
like this would keep vipermagi unid
[Name] == SerpentskinArmor && [Quality] == unique

or u can keep it unid and still know what each item is by keeping the // then the item name after it, like i show here
[Name] == SerpentskinArmor && [Quality] == unique // Skin of the Vipermagi

if u don't want the bot to pick up the item it would look like this, with the // infront of the [Name]
//[Name] == SerpentskinArmor && [Quality] == unique // Skin of the Vipermagi
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#94
I would just edit my post. But I think this is another issue that deserves its own little piece of the pie.

I am only killing 2 bosses till I get decent gear to kill more. This being said. the game length is much shorter. I am wondering if that contributes to the idle time i spend in the chat before I make the next game. (120-80 seconds)

Where do I change this? Or should I just live with it? I dont mind, But I would like to see it around 30-15 second delay times.
Reply
#95
The error u get from your advanced pickit is caused by your rings and ammy edits
You have the bot trying to keep some rings & ammys unid and some not

If u want to keep the rings or ammys unid you have to make the bot save all ring or all ammys unid
so if u want unid ammys/ and unid rings stored u need to delete all the rings and ammys beside 1 of each like this and put it under ring and other under Amulets
[Type] == ring && [Quality] == unique
[Type] == amulet && [Quality] == unique

or u can use my ring/ammy pickit its set to keep about the lowest stat of each ring/ammy
Code:
// ##### Rings #########################
[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 20 // Nagelring
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
[Type] == ring && [Quality] == unique # [ToHit] >= 200 && [Dexterity] >= 18 // Raven Frost
[Type] == ring && [Quality] == unique # [LifeLeech] >= 3 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
[Type] == ring && [Quality] == unique # [PoisonResist] >= 20 && [NormalDamageReduction] >= 7 // Nature's Peace
[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 10 // Wisp Projector

// ##### Amulets #######################
[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 20 // Mara's Kaleidoscope
[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 1 // Seraph's Hymn
[Type] == amulet && [Quality] == unique # [ToHit] >= 400 && [ColdResist] >= 25 // Metalgrid
If u don't want your bot to sit in lobby for 1- 2 min u have to add more bosses for it to kill, If you are only killing 2 bosses the ingame time will be around 1min and your runs need to be 3min each or more. If they are not the bot will sit to keep u from getting realm down.
Reply
#96
OK. pasted that into my info and still got a syntac error.
Reply
#97
when he kill baal he dont open new game just stay in game and dont move
why?
Reply
#98
Did you change your NTBaal.ntj any? Maybe you have your game length set to long?

Should be in your NTConfig file , whatever char you use. This is what it looks like unedited. Maybe you changed some of the values?

Code:
//------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items

Sorry for answering questions with more questions. But trying to help pinpoint your problem.
Reply
#99
hi
i didnt change it
meaby u can tell me what the right thing i need to writh?thx
Reply
Hey i would like for my bot to say "wave 2, help kill magic immunes!" right after the first wave.. is there anyway i can make my bot say that during my baal runs?
Reply


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