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D2NT31 NTBot42 Tutorial
Can't see what I've done wrong I used this bot in th epast years ago can't remember though but It doesent even want to log in to bnet just sits on main screen any ideas??
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Quote:Can't see what I've done wrong I used this bot in th epast years ago can't remember though but It doesent even want to log in to bnet just sits on main screen any ideas??

Did you get the update?

DominusMark Wrote:Wait is this only for chars with teleport ability? That would mean sorc only in D2 classic?

I'm pretty sure it works classic non-sorc, but since my hdin isn't leveled, i cant test.
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I just redled it off the site link doesent say any version anywhere within the dl that i can find

edit: I patched it to 1.13d by merging folders but still same thing just sits doesent even try to log in
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Silvanoesti Wrote:I just redled it off the site link doesent say any version anywhere within the dl that i can find

edit: I patched it to 1.13d by merging folders but still same thing just sits doesent even try to log in

On the D2NT Manager, select the profile, click Edit.

In the lower Left corner, there should be a dropdown menu. Make sure Bot.NTJ is selected.
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bugme143 Wrote:On the D2NT Manager, select the profile, click Edit.

In the lower Left corner, there should be a dropdown menu. Make sure Bot.NTJ is selected.

If your referring to the profile editor the only drop down I see in bottom leftish corner is the realm selection which has only 2 options closed or single player I don't see anything else with a drop down menu
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There should be an option of "Entry Point/Starter"
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bugme143 Wrote:There should be an option of "Entry Point/Starter"


[Image: 75123341.png]


are you referring to this screen? the bottom right I see it and yes I do NOT have that option in mine so I must have wrong version

edit: Yep that was why I dled the one from this forum and I have the option now I'm getting a handling violation should my cd key section look like this ??

d2char.mpq;d2sfx.mpq
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Silvanoesti Wrote:are you referring to this screen? the bottom right I see it and yes I do NOT have that option in mine so I must have wrong version

edit: Yep that was why I dled the one from this forum and I have the option now I'm getting a handling violation should my cd key section look like this ??

d2char.mpq;d2sfx.mpq

nope, keep it blank unless you are using multiple cd keys
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bugme143 Wrote:nope, keep it blank unless you are using multiple cd keys

k did that but still getting an unhandled exception
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here:
http://www.blizzsector.co/hacks-bots-edi...-d2nt.html
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bugme143 Wrote:here:
http://www.blizzsector.co/hacks-bots-edi...-d2nt.html

awesome one step further lol now it logs in and picks char and enters game but then it gets a reference point NTLoad_config is not defined > but I cant find that file anywhere

Other then at the top of this file:

var NTConfig_CastStatic;


function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj");
//NTConfig_ShenkExtension = false;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); //NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); //NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); //NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
NTConfig_Script.push("NTAndariel.ntj")1;
NTConfig_Script.push("NTCountess.ntj")1;
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); //NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1;
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = //true;


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1000; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc


NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 30; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.


NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 20; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game.


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.


// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,0,0,0,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,0,0,0,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,0,0,0,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,0,0,0,1,1,1,1];


NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash


//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";


//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");


NTConfig_NIPFilePath.push("advance/normal.nip");
NTConfig_NIPFilePath.push("advance/magic_rare.nip");
NTConfig_NIPFilePath.push("advance/set.nip");
NTConfig_NIPFilePath.push("advance/unique.nip");
NTConfig_NIPFilePath.push("advance/craft.nip");


//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");


NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here


//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing


//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull


//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem


//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm


NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces


//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring


NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet


//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet


NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);


//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);


//***** Include the following, Primary item must be setted in item_configs folder *****


//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor


//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher


//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite


//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite


//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 1000000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 100000; // Gold amount to stop the gambling


//NTConfig_GambleItem.push(520); // Amulets
//NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets


//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;


//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 49; // Primary skill to boss.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 49; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.


// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;


NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
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make sure the character file is named correctly
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bugme143 Wrote:make sure the character file is named correctly

NTConfig_Sorceress_OD-alwysthesame is what I have the file renamed to does that look correct provided I have caps right?

it says the issue is in the NTConfig_game file I was unaware i need to change somthing in there??? somthing in that file is invalid reference point??

heres the exact path:


d2Nt/scripts/NTBot/NTBotGame.ntj(17): Referenceerror: NT_Loadconfig is not defined.
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Hi all and first of all, THANKS !
You helped me a lot with my bot instalation, but i got a probleme, my bot always wait around 5secondes before loot boss drop, but i allready did the : NTSI_PickItems(); in the ntattack.
Not worked at all, and i allready did too NTConfig_SnagDelay = 0;
But it didnt helped me either !
Oh, and when gold/item drop from regular monster, my bot take it instantly :/

So, can you guys help me to get my bot take boss drop instantly ?

(Bye the way, sorry for my langage, im french Smile )

THANKS again !
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Don't do SnagDelay = 0, because that sometimes messes the bot up. I don't know why it isnt picking items faster, sorry.
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Thanks for your advice, and thanks for your help too.
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Hello again everybody, Trying to run a druid bot on baal runs. I boot it up and it runs fine until he gets to the throne. He doesnt attack anyone, he just makes a tp and teleports around and eventually stops in the middle and does nothing. Wierd problem.. I set the attacks to tornado, but it seems to me that he doesnt even recognize that there are enemies in the room... Help please?
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you followed the instructions here:
http://www.blizzsector.co/hacks-bots-edi...cript.html

did you?
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DominusMark Wrote:I'm trying to set up a bot for the first time. I'm doing a WW Barb. I would like for him to kill Andy, clear Travincial, Countess and Diablo. I'm running D2 Classic not LOD. I don't want to use mercs and my primary attacks are WW and Concentrate.

He starts in Trav, opens a tp, then leaves and goes to catacombs without killing anyone. In catacombs there he just moves side to side instead of going through the first door he finds.

Here's my char_config

Code:
function NT_LoadConfig(){
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
    //NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    //NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTIzual.ntj");
    //NTConfig_Script.push("NTMephisto.ntj");
    NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
    //NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    //NTConfig_Script.push("NTRadament.ntj");
    NTConfig_Script.push("NTAndariel.ntj");
    NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;


    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items


    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = false;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false;    // Set to true to reset weapon when reviving merc


    NTConfig_LifeThresh = 60;    // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40;    // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30;    // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 10;    // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 15;    // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.


    NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 20;    // This is your mercs chicken life percent. If he goes below this, exit game.


    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.


    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];


    NTConfig_MinGoldToStash = 100000;    // Maximum gold amount carried before going to stash


    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "mp";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "rv";


    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    NTConfig_NIPFilePath.push("normal/normal.nip");
    NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    NTConfig_NIPFilePath.push("normal/set.nip");
    NTConfig_NIPFilePath.push("normal/unique.nip");
    NTConfig_NIPFilePath.push("normal/craft.nip");


    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");


    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");


    NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here


    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false;        // Enable cubing


    //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull


    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem


    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm


    NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces


    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring


    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet


    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet


    //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);


    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);


    //***** Include the following, Primary item must be setted in item_configs folder *****


    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor


    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher


    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite


    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite


    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = false;        // Enable gambling
    NTConfig_GambleStartGold = 800000;    // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000;    // Gold amount to stop the gambling


    NTConfig_GambleItem.push(520);    // Amulets
    NTConfig_GambleItem.push(522);    // Rings
    NTConfig_GambleItem.push(418);    // Circlets
    NTConfig_GambleItem.push(419);    // Coronets
    //NTConfig_GambleItem.push(334);    // Leather Gloves
    //NTConfig_GambleItem.push(335);    // Heavy Gloves
    NTConfig_GambleItem.push(336);    // Chain Gloves
    //NTConfig_GambleItem.push(337);    // Light Gauntlets
    //NTConfig_GambleItem.push(338);    // Gauntlets


    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;
    NTConfig_CheckCloneDiablo = false;    // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = true;            // Set to true to open chest
    me.quitonhostile = false;


    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 144;    // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 151;    // Primary skill to boss.
    NTConfig_AttackSkill[2] = 0;    // Reserved
    NTConfig_AttackSkill[3] = 151;    // Primary skill to others.
    NTConfig_AttackSkill[4] = 0;    // Reserved
    NTConfig_AttackSkill[5] = 144;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0;    // Reserved
    NTConfig_ClearPosition = true;    // Set to true if you want to clear area after killing boss.


    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x10;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
}

bump, can anyone help me get my WW Barb going in D2 classic?
Reply
DominusMark Wrote:bump, can anyone help me get my WW Barb going in D2 classic?

Does it always not go thru doors, or only sometimes?
Reply


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