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Q: Merc's equipped item attributes transferrability to character
#1
In reference to Act II mercs and the various polearms they might wear such as:

Insight........meditation aura

Infinity....... conviction aura

Doom.........holy freeze aura


We know that these polearm pally skill attributes, as well as other pally skills inherent to the merc's character (such as the normal level defensive merc's defiance) ,...are shared by, and convey to the playing character, if the playing character is within the effective radius of the aura so as to acquire it at "his" feet, ......... or alternatively, ..... if the aura , such as conviction, is placed upon a monster,.. who now has a green aura at his feet, the playing character, within range, can avail himself of that monsters altered condition! Even necro curses, like life tap,..... whether on a players dracs or a barb merc's last wish, once discharged, and placed over a monster's head,..affects the monster,... and has a clear and definite graphic indicating its activation and presence.

But.........what of the other polearm attributes such as:

Infinity's ........ reduction in enemy lightening resistance

Doom's ....... reduction in enemy cold resistance

A merc wearing such a polearm no doubt avails himself of those attributes , however, ( and correct me if I'm wrong) , there appears to be no aura, colorful light display or any other kind of representative graphic to indicate that the playing character is also indeed capitalizing on that condtion at any given time. And if he is, ....is there a radius associated with the ' enemy reduced resistance condition"?

The assumption and concensus is that if a monster or group of monsters have had thier resistance reduced by such a merc's equipped item non-aura attribute ( not to be confused with such skills as conviction),...
that any character within attack range could then simultaneously benefit from that condition. Likewise, one could assume that my merc, ...in turn, ... also benefits from the reduced enemy lightening resistance provided me by the Griffins Eye helm I am wearing, regardless of how far away in distance I might be from my merc at any time, two or three screens, sometimes, as he wanders aimlessly lost in the carnage.

OK...........Now comes a couple of related final questions:

First.......What other significant, if any , "non-aura" mercenary equipped item attributes could transfer to and benefit a char? I have heard conjecture through the years that many different item skills tansfer, however, logic and common sense would suggest that most all non-aura item skills are specific to only the entity actually wearing the item.

Secondly:....though a somewhat unrelated matter:....Do mercs in general, by thier design, actually possess all of the same character traits that any any one of the seven chars do?
I have been told they are identical.

Obviously, thier character charts are not as elaborate as ours excluding such statistics as attack rating and chance toi hit. Certainly they leech, but do they respond to such item attributes as hit recovery and life replenish?

An easier question to answer might be: Are there any character traits, stats, attributes or features found in the game that a merc doe not possess or cannot recognize?

Last question,.....though unrelated to the forgoing issue:
Though I have previously opened Uber Tristam portals with my frenzy barb, on occasion the game won't let me,...telling me in a recorded verbal message,..." I cannot do this yet!" Does anyone know what this is about and how I can correct it?
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Q: Merc's equipped item attributes transferrability to character - by Bluesky81 - 12-13-2007, 12:50 AM

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