01-11-2005, 05:13 AM
go ahead and argue. i take hard statistics over anyone's opinion or experience.
Quote:
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Quote from Mortic.
22.5k ar
35k def (no prebuff)
chance to hit eth templar/exile = 33%
eth templar/exile/angelics:
20k ar
45k def (no prebuff)
chance to hit eth templar/hoz = 36%
As you can see there is no real bonus from the defense and defiance of exile. From experience exile will win if life tap is casted when the exile user still has over 50% life left. Otherwise, other shield user has the advantage of higher damage. End Quote from Mortic.
Quoted from Stoutwood:
That's how you hit someone with 45k defense. The difference between the two is negligible. And yes, if someone has 19k defense without Exile, they will get KO'ed in one or two zeals. That is obscenely low defense whether or not you are an Exile user. End Quote from Stoutwood.
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as proven, the def u get with exile won't make much def unless ur def without exile is unspeakably low. an equally effective amount of def can easily be achieved by other means.
exile = lower blocking than alma negra, hoz, or ss = more pts in dex = fewer pts in vit = lower life. also, exile has no +stats = more pts in str to use other gear = fewer pts in vit = lower life. i have tested various setups in single player and have found that i get 300-500 less life (before BO) with exile setups. not worth the few % lower chance of getting hit IMO.
regarding the life tap, 20% chance to cast (exile + dracs) is about once every 5 hits. most zealots, with or without BO, do not survive 5 hits. even if it triggers early, it won't save u if u die in a couple of hits.
let's compare the usable stats of exile, alma negra, hoz, and ss...
exile:
high def and defiance
life tap (i don't even consider it to be much use except in pvm)
+2 offensive auras
whatever built-in mods the shield had
alma negra:
high blocking
+2 pally skills
enhanced dmg
enhanced ar
1 extra socket
hoz:
high blocking
+2 pally skills and +2 combat skills
50 res all
slight ar bonus
20 dual stats
1 extra socket
ss:
high blocking
highest DR of any item in the game (allows versatility in other equipment)
30 str
dual resists
1 extra socket
exile's only redeeming mods are the high def and defiance, the built-in pally shield mod, and in a few cases the life tap. a friend of mine has 9k damage, 24k ar, 2k life, and 31k def. no cta, no exile, no skill charges. to this day he has never lost a duel to an exile zealot.
if u're still obsessed with the life tap, why not buy urself a wand with life tap charges from malah for <100k and save a few high runes? if exile is not BM by ur standards, i don't see why life tap wands should be.
feel free to keep debating this if u think u can back urself up.
Quote:
______________________________________________
Quote from Mortic.
22.5k ar
35k def (no prebuff)
chance to hit eth templar/exile = 33%
eth templar/exile/angelics:
20k ar
45k def (no prebuff)
chance to hit eth templar/hoz = 36%
As you can see there is no real bonus from the defense and defiance of exile. From experience exile will win if life tap is casted when the exile user still has over 50% life left. Otherwise, other shield user has the advantage of higher damage. End Quote from Mortic.
Quoted from Stoutwood:
That's how you hit someone with 45k defense. The difference between the two is negligible. And yes, if someone has 19k defense without Exile, they will get KO'ed in one or two zeals. That is obscenely low defense whether or not you are an Exile user. End Quote from Stoutwood.
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as proven, the def u get with exile won't make much def unless ur def without exile is unspeakably low. an equally effective amount of def can easily be achieved by other means.
exile = lower blocking than alma negra, hoz, or ss = more pts in dex = fewer pts in vit = lower life. also, exile has no +stats = more pts in str to use other gear = fewer pts in vit = lower life. i have tested various setups in single player and have found that i get 300-500 less life (before BO) with exile setups. not worth the few % lower chance of getting hit IMO.
regarding the life tap, 20% chance to cast (exile + dracs) is about once every 5 hits. most zealots, with or without BO, do not survive 5 hits. even if it triggers early, it won't save u if u die in a couple of hits.
let's compare the usable stats of exile, alma negra, hoz, and ss...
exile:
high def and defiance
life tap (i don't even consider it to be much use except in pvm)
+2 offensive auras
whatever built-in mods the shield had
alma negra:
high blocking
+2 pally skills
enhanced dmg
enhanced ar
1 extra socket
hoz:
high blocking
+2 pally skills and +2 combat skills
50 res all
slight ar bonus
20 dual stats
1 extra socket
ss:
high blocking
highest DR of any item in the game (allows versatility in other equipment)
30 str
dual resists
1 extra socket
exile's only redeeming mods are the high def and defiance, the built-in pally shield mod, and in a few cases the life tap. a friend of mine has 9k damage, 24k ar, 2k life, and 31k def. no cta, no exile, no skill charges. to this day he has never lost a duel to an exile zealot.
if u're still obsessed with the life tap, why not buy urself a wand with life tap charges from malah for <100k and save a few high runes? if exile is not BM by ur standards, i don't see why life tap wands should be.
feel free to keep debating this if u think u can back urself up.