Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rogue
#1
I've played side-by-side with higher level sword rogues and kill the same level MOBs faster. Forget Blade Flurry for PVE. You can't get it until levle 30, but you're gimp with no power until you get leathality at 45. Dagger crit just needs ambush at 22 which takes off half their health around that level. As you get higher level tho your crits start taking off less of a chunk, but then at 37 you get leathality which puts you back in business.

So here is my PVE solo leveling build, it doesn't take you to 60 since it really doesn't matter what you take after getting the minimum below.

Solo PVE Build:
The build order I'd suggest is sini, Subtlety to ambush, Assassination to leathality, then finish Combat. This build also flows perfectly into my stealther or dagger crit build. Just ignore the pts into dodge and parry under combat and you're set.

Key Points:
-Ambushes crit 65% of the time and deal 50% more dmg, it should be your main opener. After each kill remorseless will proc giving you 100% chance to crit with ambush.
-10% harder to hit by melee (parry/dodge)
-Sini talent - solo PVE this is bread and butter.
Code:

Assassination Talents (20 points)
# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Remorseless Attacks - 5/5 points
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.


Combat Talents (12 points)
# Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.

# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

# Deflection - 5/5 points
Increases your Parry chance by 5%.


Subtlety Talents (13 points)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.

///////////////////////////////////////////////////////////////////////

Update 12/07/04:
///////////////////////////////////////////////////////////////////////
Been experimenting with a new type of build. Guess I'd call it the hybrid build. It's basically the sword combat build below, but uses daggers. Right now I'm really leaning towards using this build.

Hybrid Build
This build attempts to use the best points of all the builds, but sacrifices stealth getting no sublety talents.

Key Points:
-10% harder to hit by melee (parry/dodge) - No matter what the rogue is geared towards, hands down he WILL be getting hit, and this is nice for making up the armor deficiency.
-Blade Flurry
-Seal Fate
-Riposte
-Coldblood
-No Sinister strike talent, you rely purely on Backstab crit (55%)
-0 Stealth talents - Stealth is huge in PVP, but in the higher skilled PVP fights you'll find that stealth is only used at the start of the fight since anyone with half a brain will DoT the sec they see you. All rogues innately have a mini-sap talent anyways (sap + vanish). And the coldblood can be used for ambushes for the quick cloth kills.

Code:

Assassination Talents (30 points)
# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Remorseless Attacks - 5/5 points
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

# Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.


Combat Talents (21 points)
# Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.

# Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Precision - 1/5 point
Increases your chance to hit with melee weapons by 1%.

# Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.

# Dagger Specialization - 5/5 points
Increases your chance to get a critical strike with Daggers by 5%.

# Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.


Subtlety Talents (0 points)
# None

///////////////////////////////////////////////////////////////////////

I always said once they finalize rogue talents I'd post in-depth explanations for rogue builds. so here they're, my 3 basic builds.

Some General Info:
-All builds are meant for level 60 characters and assume your RAW chance to crit is around 20%. Daggers used are 100 top end dmg and sword is 150 top end dmg.
-It is very easy to get a 20% crit chance while also making a stam build with a rogue. Stam is extremely important for a rogue and their DPS will be very high no matter what.
-The majority of rogues DPS comes from skills, NOT normal hits. This is doubly important for combo points.
-Evis deals less on armored targets, whereas rupture deals full damage to anyone - evis on cloth, early rupture on armored.
-The higher the top end dmg of a weapon, the better it is no matter the DPS - most skills are either % based (% of a higher top end dmg is best) or instant use (free dmg added to weapon dmg, thus higher is better).
-Master of deception cuts the distance in half for being detected, whereas camo increases your speed. For PVE MoD is needed. In PVP speed is needed. The client checks every 5s for a stealth check. Therefor the shorter time you spend in their vision, the better - so speed is it's own form of helping not being detected. Also the faster you can move into position, the faster you can join the fight or scout.
-There are two types of rogues: stealthers and frontlines. Frontlines can take some hits from melee, have great defensive talents (combat tree) and still deal the wicked rogue dmg. These types usually assist the tanks and use swords with sini strike. Stealthers cannot take hits from melee, deal the best burst dmg in the game, and usually are behind enemy lines sapping/killing support units.
-Sap is THE best PVP CC in the game. It is a physical CC which cannot be dispelled. As of currently the only skill which can break sap is a frost mages ice block (bug?).
-The following rogue skills are affected by diminishing returns: gouge, sap, cheapshot, mace talent stun, kidney shot. None of these skills are linked for diminishing returns, so a kidney shot right after a gouge will not suffer from diminishing returns. Diminishing returns has a 15s window which starts after the target is released from the skill. Anytime during that window if you use the same skill it will be affected by diminishing returns. 1st: 100%, 2nd: 50%, 3rd: 25%, 4th: immune.
-Kidney Shot talent is not as good as people think. Kidney Shot lasts 6 secs max, cooldown is 20s, diminshing returns has a 15s window which starts when the target comes out of the stun. 20s cooldown - 6s stun = 14s, wait 1 more sec and your Kidney Shots never get affected by diminishing returns. With the talent the cooldown is less, making multiple Kidney Shots prone to diminishing returns unless you wait 15s (making the talent pointless).
-Vanish - If timed right and done fast enough, even with a DoT on you can vanish and ambush/cheap shot/sap a target. If you have multiple DoTs on however this cannot be done.
-Contrary to what someone may tell you, the rogue cannot take damage well, no matter the talents. Rogues have the best burst DPS in the game starting with stealth. This is why they're best suited for taking out cloth targets at the backlines. Rogues can get there easiest, and kill non-buffed cloth in under 5s if done right.

Dagger using crit build:
This build takes the heart of the rogue and enhances everything about it. The rogue is meant to be pure DPS and this is the HIGEST DPS talent build that the rogue can achieve.

Key Points:
-Highest DPS build
-Ambushes crit 65% of the time and deal 50% more dmg, it should be your main opener
-Backstabs crit 50% of the time and deal 50% more dmg, this is your main damage dealer
-Ambushes deal ~1400 on a crit to cloth
-Backstabs deal ~1000 on a crit to cloth
-All crits give you an extra combo point (seal fate)
-Sacrifice defense talents for higher DPS - rogue no matter what cannot take hits
-Guarenteed crit (coldblood)

Code:

Subtlety Mastery
Camouflage - Rank 5/5
Increases your speed while stealthed by 15%.

Opportunity - Rank 5/5
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Improved Ambush - Rank 3/3
Increases the critical strike chance of your Ambush ability by 45%.
Subtlety Total: 13

Combat Mastery
Improved Gouge - Rank 3/3
Increases the effect duration of your Gouge ability by 1.5 secs.

Improved Sinister Strike - Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.

Improved Backstab - Rank 3/3
Increases the critical strike chance of your Backstab ability by 30%.
Combat Total: 8

Assassination Mastery
Improved Eviscerate - Rank 3/3
Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks - Rank 5/5
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

Malice - Rank 5/5
Increases your critical strike chance by 5%.

Ruthlessness - Rank 3/3
Gives your finishing moves a 60% chance to add a combo point to your target.
Murder - Rank 2/2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strikes - Rank 1/1
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - Rank 5/5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Cold Blood - Rank 1/1
Instant cast 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Seal Fate - Rank 5/5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Assassination Total: 30



Sword using frontlines build:
This build usually assists the tank at the frontlines helping to focus fire with great DPS.

Key Points:
-Easier to play, don't have to worry about positioning (backstab)
-8% harder to hit by melee (parry/dodge)
-Reduced damage compared to other builds
-Blade Flurry for increased atk spd and good AE dmg
-All crits give you an extra combo point (seal fate)
-Riposte - Sacrifice 10% offhand dmg for riposte. You can spam this (duration is longer than cooldown!) on any melee attacking you making their hits worthless, important for fighting other frontlines units. Disarming any melee class turns their DPS to 0, think of it as a free 6 sec stun everytime you parry which is 10% of the time you get hit.
-Guarenteed crit (coldblood)
-Can backlines stealth and sap a target then run to assist frontlines, or opener sap/cheapshot someone at frontlines

Code:

Combat Mastery
Improved Sinister Strike - Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes - Rank 3/5
Increases your Dodge chance by 3%.

Deflection - Rank 5/5
Increases your Parry chance by 5%.

Precision - Rank 5/5
Increases your chance to hit with melee weapons by 5%.

Riposte - Rank 1/1
10 Energy
Instant cast 5 sec cooldown
5 yd range
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Dual Wield Specialization - Rank 4/5
Increases the damage done by your offhand weapon by 40%.

Blade Flurry - Rank 1/1
25 Energy
Instant cast 2 min cooldown
Requires Melee Weapon
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Combat Total: 21

Assassination Mastery
Improved Eviscerate - Rank 3/3
Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks - Rank 5/5
After killing an opponent that yields experience, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

Malice - Rank 5/5
Increases your critical strike chance by 5%.

Ruthlessness - Rank 3/3
Gives your finishing moves a 60% chance to add a combo point to your target.

Murder - Rank 2/2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strikes - Rank 1/1
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - Rank 5/5
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability.

Cold Blood - Rank 1/1
Instant cast 3 min cooldown
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.

Seal Fate - Rank 5/5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Assassination Total: 30


Stealther rogue:
This build is great for 1v1, but still has high utility for group PVP. This build is identical to the dagger crit build but sacrifices the Seal Fate talent for 9 points in the Subtley Tree - less damage in most situations, but far more utility. This build takes the most skill to play.

Key Points:
-You can sap a target and stay in stealth to ambush another target
-Guarenteed crit (coldblood)
-Preparation resets all timer skills (vanish, blind, coldblood, evasion, sprint, kidney shot, oh my!). If timed right to avoid wasted vanishes, in the ideal group PVP fight you can sap 3 times AND ambush 3 times (stealth, vanish, prep, vanish), coldblood twice, sprint twice, blind twice, and use evasion twice.
-Ambushes crit 65% of the time and deal 50% more dmg, it should be your main opener
-Backstabs crit 50% of the time and deal 50% more dmg, this is your main damage dealer
-Ambushes deal ~1400 on a crit to cloth
-Backstabs deal ~1000 on a crit to cloth
-Rupture - Combo point generation is slower than dagger crit build but you have +30% dmg on rupture. A 5 point rupture deals 1300 to any class reguardless of armor. Spamming low combo point ruptures is key with this build. 3 point ruptures are easy, quick, and deal 800 damage over 14s.

Code:

Subtlety Mastery
Camouflage - Rank 5/5
Increases your speed while stealthed by 15%.

Opportunity - Rank 5/5
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Initiative - Rank 2/5
Gives you a 30% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Improved Ambush - Rank 3/3
Increases the critical strike chance of your Ambush ability by 45%.

Improved Rupture - Rank 3/3
Increases the damage dealt by your Rupture ability by 30%.

Improved Sap - Rank 3/3
Gives you a 90% chance to return to stealth mode after using your Sap ability.

Preparation - Rank 1/1
Instant cast 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Subtlety Total: 22

Combat Mastery
Improved Gouge - Rank 3/3
Increases the effect duration of your Gouge ability by 1.5 secs.

Improved Sinister Strike - Rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.

Improved Backstab - Rank 3/3
Increases the critical strike chance of your Backstab ability by 30%.
Combat Total: 8

Assassination Mastery
Improved Eviscerate - Rank 3/3
Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks - Rank 1/5
After killing an opponent that yields experience, gives you a 8% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.

Malice - Rank 5/5
Increases your critical strike chance by 5%.

Ruthlessness - Rank 3/3
Gives your finishing moves a 60% chance to add a combo point to your target.

Murder - Rank 2/2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strike
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Cold Blood - Rank 1/1
Instant cast 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, os - Rank 1/1
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - Rank 5/5r Eviscerate by 100%.
Assassination Total: 21
[SIGPIC]http://yfrog.com/mhskidudecopyg[/SIGPIC]


Messages In This Thread
Rogue - by skidude - 06-28-2005, 08:24 PM
Rogue - by skidude - 06-28-2005, 09:21 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)