08-23-2005, 04:34 PM
Warden is Blizzard's new anti-hack system. What basically differs it from any previous system is that it resides server side, and can be dynamically updated without a patch. It doesn't 'learn' new things, it's just that the people at Blizzard can update it, should they found anything new.
EasyMap 3.0d and newer have a new type of anti-detection built into them, called ManualMap, made by a guy called Darawk. To quote myself on a, shall we say, more knowledgable forum:
Summary, all hacks loaded with Darawk's ManualMap.cpp source (that includes EasyMap 3.0d and all newer versions) are safe, and are not the reason for why you got banned.
The absence of non-hackers on this forum is far to obvious.
EasyMap 3.0d and newer have a new type of anti-detection built into them, called ManualMap, made by a guy called Darawk. To quote myself on a, shall we say, more knowledgable forum:
Cauhtemoc Wrote:What basically happens on all previous hacks (someone correct me on this), is that they use Window's built in API function 'LoadLibrary' to load the neccessary .dll files into Diablo's memory space. But the problem is that Windows saves some information about the loaded file, which later can be accessed and read (this is what Warden does).
By using Darawk's ManualMap.cpp source, the hack is manually mapped into Diablo's memory space, basically the same way as with 'LoadLibrary' but without any traces of its existence. Hence, Warden cannot find it.
Summary, all hacks loaded with Darawk's ManualMap.cpp source (that includes EasyMap 3.0d and all newer versions) are safe, and are not the reason for why you got banned.
The absence of non-hackers on this forum is far to obvious.
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