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fury druid guide
#10
HokageIzlude vbmenu_register("postmenu_267389", true); Wrote:Well I don't use vines, ever, or wolves for that matter. I just rely on pure leech and my merc. But I see the revives from Tomb Reaver able to hold out for awhile, enough for me to clear a few mobs, although you really shouldnt even need them or any summons since you should be powerful enough to take on almost anything. Those points in vines, wolves and summons would go better into giving your werewolf an aresenal of attacks, namely buffing Feral Rage+Hunger.


Well, as Druids tend to finish with several extra points, summons cant hurt. We dont truly rely on them for damage, just to prevent us from getting mobbed by, oh i dunno, 3+ packs of Boss Balrogs? How fast can you say, "Crap i gotta get all that experience BACK!!!" Another benefit is the fact that the nasty Abyss Knights will oftentimes target your minions with IM, leaving you free to Fury them with reckless abandon. They also let you know when a particularly nast monster is nearby.

HokageIzlude Wrote:This is one thing I like about Werewolf Druids over Pallies/Zealots - They can tank, tear shit up, attack fast with two handed weapons, and they got awesome life leech skills (Hunger is my favorite), and they don't even really need a shield.


Almost laughable. Put a druid up against a zealer and see who wins. Sure, it may come down to who has the AR, but if that pally has HoZ, he already has 20-30% on you, and if he uses fanatacism (who don't?) you're already behind. Add in a nice 400-500% from zeal, well, you get the picture. And you dont have a shield? He does, a 75% CTB one too. His Block rates are Guarenteed to be 2 or 1 frame(s) and it's nearly impossible to block lock a good pally. ON TOP OF THAT he also has a massive 5 attacks at a cost of 2 mana. We have to click him each time and lose mana each time, even though we 'Zeal' it is nothing compared to the perfectors. Who do you think will win?

HokageIzlude Wrote:If your gonna use two handed weapons though, your gonna need pretty high STR, a low STR build just won't cut it. If you can get a Levi with 50 STR or so, you'll be in pretty good shape and may have enough to hold a T-Maul, and Maul's don't require any DEX, so you can dump everything in VIT. I try to get at least 180 base STR and let my equipment do the rest of the work. Ya don't really need like 400 base VIT, especially since your gonna have insane life anyways transformed, along with Oak Sage and maybe BO if ya got a CTA.


I COuldn't let ya go without criticicizing that las bit eh?

You NEED a high base life or you dont get any life transformed. Thats the point of not having much strength, having LIFE OUT TO YIN YANG. The only way the above cited battle would be decided is who can take the bigger hit. I prefer the pally as his first attack may get 8-7 frames, and his Zeal will get like 6-5 frames. Its all about the speed. Sure, you deal about 4 k more, but the onslaught of 5 attacks may occur before you know what happened.

Ultimately, I'd say the Fury druid is still ahead of its time (like a Hammerdin-in-1.09 ahead of its time). The paladin has been around longer and has been able to get nerfed and Pumped up by more patches. Long live the Zealer, And the Kicker, And the 1.11 Fury Druid!!!
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Messages In This Thread
fury druid guide - by a_brick - 08-26-2005, 06:12 AM
fury druid guide - by Freedom-Fighta - 09-03-2005, 01:49 PM
fury druid guide - by xenn2600 - 09-03-2005, 03:09 PM
fury druid guide - by Freedom-Fighta - 09-04-2005, 10:13 AM
fury druid guide - by xenn2600 - 09-05-2005, 06:11 AM
fury druid guide - by Freedom-Fighta - 09-05-2005, 07:59 AM
fury druid guide - by HokageIzlude - 09-05-2005, 08:25 AM
fury druid guide - by Freedom-Fighta - 09-05-2005, 08:36 AM
fury druid guide - by HokageIzlude - 09-06-2005, 01:40 AM
fury druid guide - by Freedom-Fighta - 09-07-2005, 10:42 AM
fury druid guide - by a_brick - 10-07-2005, 04:21 AM

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