10-20-2005, 09:17 PM
(This post was last modified: 10-20-2005, 09:19 PM by FraterPerdurabo.)
I already have this build, so I could make some suggestions...
1)Use the Homonculus as a shield:
a) +2 skills, +2 curses
b) even more importantly, it has the best block rate of all necro shields, so You can cut down heavily on DEX.
2) I'd use Fire Golem instead of Clay. It also adds the Holy Fire aura, meaning that Your skeletons do a little bit more damage (it really isn't much, but doesn't hurt either).
3) 1 point in Corpse Explosion. A 1 point wonder.
4) No need to max out revive. 1 point in enough. With this build, skeletons are the key. With ~+12 skills, You get 13 revives anyway, which is more than enough. Also, You miss out on the fun of blowing up corpses.
5) 1 point in Bone Armor, a 1 point wonder
6) I wouldn't recommend Decrepify. First of all, +skills only add to area size, meaning that all of Your +skills equipment is pretty much useless. I would recommend Amplify Damage all the way, but if You're poor, go for
7) Iron Maiden, 1 point, as a backup.
8) Alternative armor - CoH. You lose out on the teleport, but You get a massive bonus to resists (especially when doing bosses), which is vital if You wanna do damage Yourself.
9) Alternative ring - Raven Frost, even more DEX, Cannot Be Frozen, some damage. Use BK or SoJ if You are 1 point short of getting another Skeleton, otherwise I would go for this.
10) Alternative weapon -
a) Baranar's Star if You're poor. Drawback, no aura (no bonus to skellies) and has a high STR req.
b) Lawbringer/Azurewrath - Both are great weapons, especially because of the aura. Careful! Lawbringer has the "Slain Monsters Rest In Peace" mod, which is a pain in the @$$. It doesn't apply to Your skellies though, so just stop killing whenever You lose one. Azurewrath would be the better choice of the two.
11) and perhaps the most important. Since this necro is going to be doing melee damage himself, he needs a massive bonus to AR, because otherwise You're just not going to hit anything. In order to get this extra AR, put a few points into Poison Dagger. This is a bug in the game (still unfixed), meaning that if You're using another weapon, which isn't of the dagger class, You don't get the added poison damage, but You still get the massive AR boost. More points saved in DEX. (Move Your mouse cursor over the "Chance To Hit" box to see Your correct chance to hit.)
I hope that these help...
1)Use the Homonculus as a shield:
a) +2 skills, +2 curses
b) even more importantly, it has the best block rate of all necro shields, so You can cut down heavily on DEX.
2) I'd use Fire Golem instead of Clay. It also adds the Holy Fire aura, meaning that Your skeletons do a little bit more damage (it really isn't much, but doesn't hurt either).
3) 1 point in Corpse Explosion. A 1 point wonder.
4) No need to max out revive. 1 point in enough. With this build, skeletons are the key. With ~+12 skills, You get 13 revives anyway, which is more than enough. Also, You miss out on the fun of blowing up corpses.
5) 1 point in Bone Armor, a 1 point wonder
6) I wouldn't recommend Decrepify. First of all, +skills only add to area size, meaning that all of Your +skills equipment is pretty much useless. I would recommend Amplify Damage all the way, but if You're poor, go for
7) Iron Maiden, 1 point, as a backup.
8) Alternative armor - CoH. You lose out on the teleport, but You get a massive bonus to resists (especially when doing bosses), which is vital if You wanna do damage Yourself.
9) Alternative ring - Raven Frost, even more DEX, Cannot Be Frozen, some damage. Use BK or SoJ if You are 1 point short of getting another Skeleton, otherwise I would go for this.
10) Alternative weapon -
a) Baranar's Star if You're poor. Drawback, no aura (no bonus to skellies) and has a high STR req.
b) Lawbringer/Azurewrath - Both are great weapons, especially because of the aura. Careful! Lawbringer has the "Slain Monsters Rest In Peace" mod, which is a pain in the @$$. It doesn't apply to Your skellies though, so just stop killing whenever You lose one. Azurewrath would be the better choice of the two.
11) and perhaps the most important. Since this necro is going to be doing melee damage himself, he needs a massive bonus to AR, because otherwise You're just not going to hit anything. In order to get this extra AR, put a few points into Poison Dagger. This is a bug in the game (still unfixed), meaning that if You're using another weapon, which isn't of the dagger class, You don't get the added poison damage, but You still get the massive AR boost. More points saved in DEX. (Move Your mouse cursor over the "Chance To Hit" box to see Your correct chance to hit.)
I hope that these help...