01-12-2006, 09:32 PM
Darksin Wrote:To be honest, my resist aren't bad at all. Infact, none of them are even in the negatives. That is why I suggested using the Mara's for the resist. Also, in my build I maxed Natural resist which, with the equipment I listed gives +72 to all resist. Combine that with a decent Mara's and then your out of the negatives. Then, add the torch and anni and you will be at least at 20 for all your resist. Keep in mind that pretty much all of your stat points are into vitality and you have a maxed Battle Orders so, that kind of makes up for your resist.
And dkim, this build doesnt fight at all. Think of the build as the "janitor". After everyone has made their mess and left, you get to sweep and gather up all the leftovers for yourself. This build really works well after a fresh cow run. All of those cow corpses are just laying there waiting for you with nobody around. Although, lets say they missed a few, if you want some protection, just hire a merc (I use the act 5 merc for the stun and good damage) and equip him with the best gear you can find. Your Magic Find works with him too. If you have 1000% Magic Find, it still works if your merc makes the kill.
However, I just thought about it, it wouldn't be a good idea to party with hammerdins (redemption), fire sorcs (redemption), druids (vines), necros (summoning), as all of these destroy corpses.