03-24-2006, 11:10 AM
one point in all the curses is really all you need. It's hard to dual off a summoner without the infamous marrowwalk glitch, Summoner's are generally cheap yet you never have enough points to dump into bone spear/spirit. For either of those skills to be effective in hell you have to synergize them with bone wall/prision/teeth/eachother. Even then you have to have a lot of PnB's to be a truly effective bone killer. CE is a very good skill to have, one point is enough there, I like the range of the higher levels but it sucks up too much mana and without a good regen high levels of CE become more of an annoyance. As for the poision build... Well, with the typical build of 20/20 skills in skele, skele mast.. Plus 60 points to max out poision tree really dosen't leave alot for the other curses, or golems/revives. On top of that you have to take in what GCs you will be using and how to split them. Eh, Personally i'd stick with pure summons with one in every curse, never failed me before.