05-10-2006, 11:49 AM
Merc Aura Stack Glitch
by QQ-PaT
What it does?
Gives your mercenary an extra powerful aura attack
How do you do it?
1) Equip your merc with with 2 items that give the same aura. ie: 1 HoJ + 1 Dragon on an A1 Merc, or 2 Dreams on an A3 merc.
2) Rapidly remove/equip one of the aura giving items. The aura's damage will increase. You must do this MANY times for it to be effective. (50++)
3) You must repeat this for every new game you join, and every time your merc dies.
(Info from http://new*******.net/)
From his info it seems impractical to use HoJ/Dragon on an A3 merc. (Though I haven't tested) on my A3 merc. I decided to replace those two with Fortitude and Crescent Moon. Fortitude is obvious but why Crescent Moon?
Crescent Moon
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance IMPORTANT?
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
But one thing I was never sure on was how the -35% worked. Was it on strike or on any offensive attack on an enemy? So if anyone knows of the way this works please inform me.
Anyhow I stack the auras and when he is in action he makes it look easy. So I do believe this is a good weapon pick for your A3 merc.
by QQ-PaT
What it does?
Gives your mercenary an extra powerful aura attack
How do you do it?
1) Equip your merc with with 2 items that give the same aura. ie: 1 HoJ + 1 Dragon on an A1 Merc, or 2 Dreams on an A3 merc.
2) Rapidly remove/equip one of the aura giving items. The aura's damage will increase. You must do this MANY times for it to be effective. (50++)
3) You must repeat this for every new game you join, and every time your merc dies.
(Info from http://new*******.net/)
From his info it seems impractical to use HoJ/Dragon on an A3 merc. (Though I haven't tested) on my A3 merc. I decided to replace those two with Fortitude and Crescent Moon. Fortitude is obvious but why Crescent Moon?
Crescent Moon
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance IMPORTANT?
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
But one thing I was never sure on was how the -35% worked. Was it on strike or on any offensive attack on an enemy? So if anyone knows of the way this works please inform me.
Anyhow I stack the auras and when he is in action he makes it look easy. So I do believe this is a good weapon pick for your A3 merc.