05-16-2006, 04:00 PM
1337-Orange Wrote:Your right about the namelocking and about i have only dueled in public games. I thought namelocking would be obvious because in almost every dueler name lock plays a part in it. About the SS though, w/o dex i dont think you would have max block which would be meaningless but i do not know for sure. Also, why leap? I never used leap when i dueled. Personally i think its slow and it gives the person your dueling time to see where you are going to land and spam there attack at you. I suppose it would be great because of the stun and knockback is it? This is probly a nooby question but whats OW? Open Wouds? Open wounds and poison go together great and i suppose i should put that into the guide but im not very good at those things. My BvC was good but i never dueled in clans i just went into pubs and mainly killed ele druids sorces and bone mancers. He was effective but this is how i built him and he was effective.
Put an Eld rune into SS, this will add 7% block rate. With torch + anni and other items you will not have to add a lot into Dex to get max block. Max block is absolutely vital versus builds such as bowzons.
Yes, leap stuns and knocks the enemy back. If the enemy has low FHR, you can just tele next to him (or leap) and WW him.
Open Wounds is very important. When you get into these annoying duels, in which casters keep teleing away, hit him until you get OW, and then go defensive. You have now swapped the roles, the caster will come to hunt you down before he is killed by OW.
Additionally, this is a BvC build, so nn Berserk. We are going to need every single skill point.
No more than 1 point into natural resists, you get enough from equipment, charms and +skills. Also, you will be using different equipment to duel most casters anyway.
Arreat's is not necessarily the best helm vs casters. If facing cold sorc's -resists, a Kira's Guardian with a Thul rune is a better choice. Kira's is also better in team duels if facing an auradin and sorc combo. If dueling any char that has -resis on you, use a Kira (you should have 4 Kira's in your stash, each one with a different rune).
NN Life tap versus casters, in clan level, life tap is BM and banned anyway. Trang's are a must have for any BvC.
As for rings, when dueling sorcs, counter their element, so Wisps against light sorcs, Ravens vs cold sorcs and Dwarves against fire sorcs. When dueling other chars, see what you need on the rings. Most casters have very good fcr, so you may need to use a combo, 1 Raven and 1 ring with 10% fcr + nice mods. No need Angelic due against casters, most of them have very low defence (besides FoHdins).
Mara is useless for BvC. Instead, use an amulet that has +2 barb and enough fcr for your next FCR breakpoint. Prismatic mod is also nice. If you are dueling casters that don't tele, such as Amazons, use Highlord's.
Verdungo is not a very good idea in BvC, use Arach instead. If dueling Ele druids, use Stormshield (35% DR) and Enigma (8% DR), this will be sufficient.
Treks are absolutely useless for BvC. Instead, use upped gores, or rare boots with 30%frw and triple resists.
In inventory, WC skillers are only useful in team duels. If solo'ing, use 3/20/20 (if you are NL), or something similar, if you are ladder.
Poison charms are useless. Once you hit Venom with Grief, it's poison damage will be greater than that of your poison charms, therefore, it's the duration of Venom that will count. Now, you have Venom that does a certain amount of damage over 0.4 seconds. If you also have a 100 poison sc in your inv (100 poison over 5 seconds, 25 damage a second) then only the amount of damage that is done over 0.4 seconds will be effective, meaning that one of your poision scs is only going to do about ~10 damage. Include 75%+ poison resist, and Poison duration reduced by 50%, your charm will not be doing even 1 damage (Also include the 75% cap on damage in PvP).
Also, your strategies are not very good. Practise a bit more and go into more depth.