06-01-2006, 07:41 AM
By no way am I supporting a skelemancer as a PVP, but theoretically if you have over ten skelies, skelemages, and maxed revives (30+ revives), a slowing clay + an amped/or decreped enemy and you teleport right next to someone, everything takes a swing at that person, doesn't it do scads of damage? This of course wouldn't work against fast-tele builds, but lets say you tried to pinch into that 'sweet spot' of a hammerdin spamming?