06-24-2006, 07:00 AM
Terran Ghosts are the best if you have great micro skills. With just two or three Ghosts, you can lockdown a huge part of someone's attack OR defense force. It's much harder to pull off a successful attack with a High Templar, unless it's covert.
High Templars are great for killing off workers early into a game, for "sniping" people's attacking force (hitting them with a psionic storm before they can get to your base, or while they are assembling in front of it).
The real secret to Starcraft is to not base your entire strategy over one unit. Make a little bit of everything to be ready for everything. My favorite thing to do is drop a reaver or four into the enemys' mineral deposits and kill their Hatchery/Nexus/Command center and try to kill all of the workers off in an attempt to flee. That finishes off the game real fast.
Another spell unit you guys are forgetting : the Medic.
Ever dropped a full dropship of marines into someone's resources, pop stim packs and watch stuff die? Leave medics there and you can nearly take out an entire base with 8 marines.
High Templars are great for killing off workers early into a game, for "sniping" people's attacking force (hitting them with a psionic storm before they can get to your base, or while they are assembling in front of it).
The real secret to Starcraft is to not base your entire strategy over one unit. Make a little bit of everything to be ready for everything. My favorite thing to do is drop a reaver or four into the enemys' mineral deposits and kill their Hatchery/Nexus/Command center and try to kill all of the workers off in an attempt to flee. That finishes off the game real fast.
Another spell unit you guys are forgetting : the Medic.
Ever dropped a full dropship of marines into someone's resources, pop stim packs and watch stuff die? Leave medics there and you can nearly take out an entire base with 8 marines.
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