07-19-2006, 03:30 AM
first off, loits, you sure like to tear down guides, but i havent seen you write any...and i am so glad you restated what i said, that this wont be that great pvp. perhaps you should read the entire guide including the comments before you comment. and arc just said he made the build and it did well pvp.
as far as enigma goes, i thought about including it as an option for pvp, but you really need the extra %50 damage from bramble. also the thorns aura is a nice deterrent for melee chars.
the problem with your iron golem idea, as i stated, is that you really do not have enough skill points to get iron golem. and thats going to get awful expensive if you die or your golem dies...what a waste of runes...
and if dream isnt needed to kill stuff, why are you recommending poison creeper? and who would use a shako on a merc? coa i could understand using if you have already leveled high enough to get fire golem, but shako seems newby
as far as enigma goes, i thought about including it as an option for pvp, but you really need the extra %50 damage from bramble. also the thorns aura is a nice deterrent for melee chars.
the problem with your iron golem idea, as i stated, is that you really do not have enough skill points to get iron golem. and thats going to get awful expensive if you die or your golem dies...what a waste of runes...
and if dream isnt needed to kill stuff, why are you recommending poison creeper? and who would use a shako on a merc? coa i could understand using if you have already leveled high enough to get fire golem, but shako seems newby