04-29-2004, 07:33 AM
Here we go. Everyone has a preferred MF class, but to be honest Fire/Cold Sorceress are the most popular. Duel tree is easier to level up, but slower on the kill. Fire is good enough, but you simply do not have the speed of Cold.
Use this build correctly, with the right equipment and you'll be able to kill Mephisto, Mephisto's Council Members and Pindle in less than two minutes. Without compromising your killing ability you'll get over 600% Magic Find, which in 1.10 is the bomb.
:pSKILLS
This section is pretty obvious to be honest. She's pure cold
Frozen Armour: 1 Point
Shiver Armour: 1 Point
Use whichever of these you think is best. You get better Defence bonus from Shiver Armour, but Frozen Armour freezes your attacker for a second or two. But don’t waste more than a point on them, as you just won’t be taking that much damage.
Ice Bolt: 1 Point
Ice Blast: 20 Points
Glacial Spike: Use your leftovers here
Ice Blast will be your killer. You'll get just over 2000 damage, plus all the Synergistic bonuses to and from Blizzard will help you. The only reason to put any further points in Glacial Spike will be for the Blizzard synergy bonus.
Frost Nova: 1 Point
Blizzard: 20 Points
Frozen Orb: 20 Points
Cold Mastery: 20 Points
This is pretty obvious really. Blizzard will be your killer; with just under 3000 damage to its name, you’ll see the big bad drop like flies. Frozen Orb takes a backup role, as you won’t really need it that much, once you’re levelled up. Cold Mastery is a basic no-brainer.
Warmth: 1 Point
Telekinesis: 1 Point
Teleport: 1 Point
The one point in Warmth will give you over 100% Mana Regen once you get your +skills equipment on, so it’s well worth doing. Teleport is just plain obvious.
:oSTATS
This is all fairly simple:
Strength: 93
Dexterity: 25
Vitality: All leftovers
Energy: 210
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Here’s where the fun begins. Some of this equipment is pretty rare, and expensive to get hold of, but there are always more common alternatives, if you don’t mind losing some Magic Find.
Helm: Harlequins Crest (Socketed with perfect Topaz)
Weapon A: The Oculus (Socketed with Ist rune)
Shield A: Socketed shield with four Ist runes.
Weapon B: Wizardspike
Shield B: Lidless Wall
Belt: Tal Rasha’s Fine Spun Cloth
Armour: Tal Rasha’s Guardianship (Socketed with perfect Topaz)
Gloves: Chance Guards
Boots: War Travellers
Amulet: Tal Rasha’s Adjudication
Ring One: Nagelring
Ring Two: Nagelring
You’ll be wearing three items from Tal Rasha’s Set so you’ll get an additional 65% Magic Find on the partial bonus. Provided you use your socket quests right, you’ll get 74% on your helm, 112% on your armour, 15% on your belt, 40% from your gloves, 50% from your boots, 75% from your Oculus, 100% from your shield and 60% from your rings. If you had perfect Magic Find on all your items you’d get 591% without including your charms.
:confused:LEVEL UP STRATEGY
Normal: This is probably your biggest challenge, but it’s also the easiest to get rushed through. Just in case your lost, I’ll give you a quick run down of this. Act One is easy, just have to kill Andariel. Act Two you need to get the cube, and the two pieces of the staff from the Maggot Lair and the Claw Viper Temple. Once you have this you need to do the Arcane Sanctuary and go through The Summoner red portal. You won’t be able to TP into Tal Rasha’s Tomb, so you’ll have to walk. Kill Duriel and away you go. Act Three is a little quicker, but involves some game juggling. Get whoever is rushing you to make a game, and go to the Travincial, provided the guy who’s rushing you has killed Mephisto you can just walk down into the Durance. Get the WP, then quit and make the game yourself. Walk to Mephisto from the WP and kill him. Act four is easy, just kill Diablo.
Once you’re in Act 5, you need to go back to the beginning and level up some more. You and a friend with a decent character should join a game with eight players in and clear out the following areas, depending on what level your on:
Less than level 15: Catacombs in Act One
Level 16 to 19: Sewers in Act Two, then Arcane Sanctuary
Level 20-24: River of Flame in Act Four, then Diablo’s Minions
Once you hit level 24, get some help killing the Ancients, and this well push you to level 25. At this point you can start doing normal Baal runs. Get a nice group and you’ll be level 40 in no time, you can push to level 50, but beyond this it gets a little sluggish. While your doing this you’d of started to wear most of your exceptional gear. Remember not to waste any points, and they are pretty precious. When our ready kill Baal, and move on to Nightmare.
Nightmare: You will basically kick a$$ in Nightmare. You should have levelled your Frozen Orb and Cold Mastery to at least level 15 each by now. Run through this on your own, and with MapHack you’ll get to nightmare Baal runs in about four or five hours. This is where you will be at your best. You will be able to make and control Baal runs, by teleporting yourself. Baal run yourself to level 71, so you can wear all your gear before you move on to hell difficulty.
:eek:KILLING MEPHISTO
Okay, here’s where I explain why you’re carrying a Wizardspike. Switch to your Wizardspike and Lidless Wall and teleport to Mephisto. The reason for the weapon switch is that because your not wearing full Tal Rasha’s set you don’t get that much Faster Cast Rate, so teleporting though Durance on hell can get a little wacky. With high FCR you’ll have no problems. Once there, just teleport over to wake him up, then teleport back over onto the left platform, (as per the below picture) where you can stand far enough away so that you can Blizzard and Ice Blast him without him attacking you back. Don’t forget to switch your weapons back to your Oculus. Depending on where the Council Members are, you may take some Hydra fire while doing this, don’t worry, they won’t kill you. If you feel the need finish them off with a few well placed Blizzard shots. They usually drop better than Mephisto, so try and kill them every time.
![[Image: screenshot.jpg]](http://www.draven.allisurd.net/d2/screenshot.jpg)
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Provided he isn’t Cold Immune he will die in seconds, but don’t expect him to drop anything special on a regular basis. But for the seconds it takes, once in a while he will surprise you with something nice. To avoid his Undead monsters coming up to you from behind, when you enter Pindle’s room, back right up against the wall to the left of the door, then they won’t see you.
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So that’s it, you might be able to get more Magic Find, if you sacrifice killing speed, and you might kill the bosses faster if you sacrifice MF, but this is a nice happy medium that’s worked well for everyone who’s used it. Your resists suck, and a PVP’er will only have to look at you and you’ll drop dead in an instant, but what she can do is Magic Find her little heart out, and bring you all kinds of riches in the process. I have attached the .d2s file zipped up to this thread, to test this build out single player simply download it and place it in your Program Files\Diablo II\Save directory.