10-05-2006, 09:06 PM
So this is my personal thread to Brainstorm Dupe methods. As I've stated in another thread, mainly focusing on Lag Duping (Which I don't personally know works), what about this.
Say you had about 40 People willing to dupe. Well, if all of these said people were capable of doing the OLD Lag Dupe, IE: Boners/Javas, what if you had (atleast) 5 games minimum, 7 players each (One open spot to dupe per game), Per IP (IE: We're trying to lag the CRAP out of one server IP/port), would we be capable of lagging that IP enough to attempt the dupe? This is just one of my many Brainstorms I've thought of. I have a fair knowledge of programming/networking to know whats capable and what's not (Server and Client side exploiting) to be brought to post, a lot more than I normally see around most parts
Give me your exploitive opinions and if the majority thinks its impossible I'll get to my next Brainstorm
Say you had about 40 People willing to dupe. Well, if all of these said people were capable of doing the OLD Lag Dupe, IE: Boners/Javas, what if you had (atleast) 5 games minimum, 7 players each (One open spot to dupe per game), Per IP (IE: We're trying to lag the CRAP out of one server IP/port), would we be capable of lagging that IP enough to attempt the dupe? This is just one of my many Brainstorms I've thought of. I have a fair knowledge of programming/networking to know whats capable and what's not (Server and Client side exploiting) to be brought to post, a lot more than I normally see around most parts

Give me your exploitive opinions and if the majority thinks its impossible I'll get to my next Brainstorm
