11-04-2006, 07:10 AM
#1: No hacks of any kind.
#2: No antidote or health potions.
#3: No mercs.
#4:
#5:
#6: 1 char per person (you don't have to follow this rule, but I suggest that you do, otherwise you can end up with odd ladder rankings and challenges).
#7: Clear Moor of monsters before duel starts.
#8: Duel starts when both players say go.
#9: inventory must be full. If there are any spaces, they will have to be filled with TP tomes/scrolls (no ID scrolls).I didnt understand this one how come?
#10: If someone asks to see your gear, you have to show all 40 items in inv and then the gear that you are using. why?
#11:
#12: No Redemption or Carrion Vine.
#13: Max slow is 10% (Arach). Cleglaw's are not allowed.
#14:
#15:
#16:.
#17:
#18: Max resi allowed is 85% and no absorb (however Thundergod is allowed). Or you can choose 1 absorb item instead of max resi. For example, vs. Fire sorc, you can use Infernostrides or Dwarf, but not both. Hotspurs are not allowed.
#19:No auradins allowed
#20: Before duel starts, %chance skills are not allowed to be active, i.e. Fade from Treachery, Venom from Grief, Frozen Armor from Forti. If they are activated during the duel, it's allowed.
#21: Be polite
These are ones i agree with and i asked some questions in some parts so if u could please answer frater
#2: No antidote or health potions.
#3: No mercs.
#4:
#5:
#6: 1 char per person (you don't have to follow this rule, but I suggest that you do, otherwise you can end up with odd ladder rankings and challenges).
#7: Clear Moor of monsters before duel starts.
#8: Duel starts when both players say go.
#9: inventory must be full. If there are any spaces, they will have to be filled with TP tomes/scrolls (no ID scrolls).I didnt understand this one how come?
#10: If someone asks to see your gear, you have to show all 40 items in inv and then the gear that you are using. why?
#11:
#12: No Redemption or Carrion Vine.
#13: Max slow is 10% (Arach). Cleglaw's are not allowed.
#14:
#15:
#16:.
#17:
#18: Max resi allowed is 85% and no absorb (however Thundergod is allowed). Or you can choose 1 absorb item instead of max resi. For example, vs. Fire sorc, you can use Infernostrides or Dwarf, but not both. Hotspurs are not allowed.
#19:No auradins allowed
#20: Before duel starts, %chance skills are not allowed to be active, i.e. Fade from Treachery, Venom from Grief, Frozen Armor from Forti. If they are activated during the duel, it's allowed.
#21: Be polite

These are ones i agree with and i asked some questions in some parts so if u could please answer frater