02-10-2007, 11:42 PM
(This post was last modified: 02-10-2007, 11:48 PM by Dirtyblanket.)
items which have only been duped a few times are relatively safe from random deletion as long as you don't encounter a game where the item id tag was previously in the game.
items with thousands & thousands of copies... become hellishly non perm
just for an illustration--let's say someone copied a set of 80 sojs onto 3,000 accounts--if you had 80 sojs on one character from this guy, and simply joined a game & left.. you would lose probably at least 1 soj.. maybe more each time you did it.
you can call it a passive rust storm if you want, but this was happening before the term 'rust storm' was coined.
its a bit of a misnomer to call that a 'rust storm' also--the rust storm hit everyone while they were offline--when you logged on, your items were gone. because, as stated above, your item ID tags were crossreferenced with every other item across the entire server (and if you had a duplicate, say goodbye). another factor that makes the dupe scan different from the rust storm, is that the rust storm was only activated once per season, in season 1 and season 2. the dupe scan remains active in all games right now... flagging naughty items and deleting them after your character leaves the game.
what's happening in the case of highly non perm items, is that the game is periodically being sweeped by the dupe scan, and deletion flags are being applied to the items. if you leave while an item is flagged, it will dissapear, and if you temp perm it wont dissapear..
anyway, now let's say for illustration purposes you copied a pair of perfect war travs just 5 times. let's say you sold them all in the trade channel too.
let's say you didnt sell them all at once-- lets say you only sold 1 per month over a few months.
well, it's somewhat unlikely the people you sold the boots to would end up in the same game.. they could go months wihtout the boots dissapearing. effectively when you copy a unique item just once, it becomes non perm--and what's been said above is true.. the original, which was spawned by the server wont be deleted-- only the offending copies. an original copy remains 'perm', and wont be deleted (at least in my experience).
items with thousands & thousands of copies... become hellishly non perm
just for an illustration--let's say someone copied a set of 80 sojs onto 3,000 accounts--if you had 80 sojs on one character from this guy, and simply joined a game & left.. you would lose probably at least 1 soj.. maybe more each time you did it.
you can call it a passive rust storm if you want, but this was happening before the term 'rust storm' was coined.
its a bit of a misnomer to call that a 'rust storm' also--the rust storm hit everyone while they were offline--when you logged on, your items were gone. because, as stated above, your item ID tags were crossreferenced with every other item across the entire server (and if you had a duplicate, say goodbye). another factor that makes the dupe scan different from the rust storm, is that the rust storm was only activated once per season, in season 1 and season 2. the dupe scan remains active in all games right now... flagging naughty items and deleting them after your character leaves the game.
what's happening in the case of highly non perm items, is that the game is periodically being sweeped by the dupe scan, and deletion flags are being applied to the items. if you leave while an item is flagged, it will dissapear, and if you temp perm it wont dissapear..
anyway, now let's say for illustration purposes you copied a pair of perfect war travs just 5 times. let's say you sold them all in the trade channel too.
let's say you didnt sell them all at once-- lets say you only sold 1 per month over a few months.
well, it's somewhat unlikely the people you sold the boots to would end up in the same game.. they could go months wihtout the boots dissapearing. effectively when you copy a unique item just once, it becomes non perm--and what's been said above is true.. the original, which was spawned by the server wont be deleted-- only the offending copies. an original copy remains 'perm', and wont be deleted (at least in my experience).