Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tp is safe.
#2
this will be very complicated to do. you are going to have to figure out the vector for the middle of the star, and get it to trigger when it is safe. for starters, you need to get into your NTDiablo.ntj file
here is mine, and i will attempt to highlight what needs to be changed.
NOTE: I have not modified mine in anyway, nor do I make any guarantees that what I am highlighting is correct. They are mere guesses
points of interest are highlighted in blue, green are comments

function NTMain()
{
Include("common/NTCommon.ntl");
NTC_IncludeConfig();
NTC_IncludeLibs();

NT_LoadConfig();
NTSI_LoadNIPFiles();

NTA_Initialize();

if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("default.ntj", "NTTM_CheckAct()");
return;
}

NTTMGR_TownManager();

if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("default.ntj", "NTTM_TownMove()");
return;
}

if(!NTM_TakeWaypoint(107))
{
NTC_SendMsgToScript("default.ntj", "NTM_TakeWaypoint()");
return;
}

NTP_DoPrecast();

if(!NTM_MoveTo(108, 7797, 5560))
{
NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
return;
}

NTC_PingDelay(500);

if(NTConfig_PublicMode)
{
var _attackpos = [7792, 5525, 7793, 5501, 7773, 5495, 7768, 5480, 7767, 5458, 7770, 5438, 7774, 5417, 7767, 5391, 7768, 5369, 7769, 5345, 7770, 5320, 7780, 5308];

if(!NTM_MoveTo(me.areaid, 7790, 5544))
{
NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
return;
}

NTA_ClearPosition(20, 0x04);
NTA_ClearPosition();
NTSI_PickItems();

NTM_MoveTo(me.areaid, 7790, 5544);

NTC_PingDelay(1000);

if(NTA_ClearPosition())
NTSI_PickItems();

NTM_MoveTo(me.areaid, 7790, 5544);

NTM_MakeTP();
Say("TP is safe!");

here is the first tp being made.

if(NTA_ClearPosition())
NTSI_PickItems();

for(var i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, 0x04);
NTA_ClearPosition(25);
NTSI_PickItems();
}

NTT_CleanPotions();

NTP_DoPrecast();
}

if(!NT_OpenSealsInt())
{
NTC_SendMsgToScript("default.ntj", "NT_OpenSealsInt()");
return;
}

if(NTConfig_PublicMode)
Say("Killing Diablo");

here is when you say that you are killing Diablo. you could try putting in a "NTM_MakeTP();"

NTT_CleanPotions();

NTP_DoPrecast();

if(!NTM_MoveTo(me.areaid, 7792, 5292))
{
NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
return;
}

if(NTConfig_CheckSafe)
{
if(!NTTMGR_CheckSafe(3))
{
NTC_SendMsgToScript("default.ntj", "NTTMGR_CheckSafe()");
return;
}
}

while(!NTC_FindMonster(243))
NTC_Delay(200);

if(!NTA_KillBoss(243))
{
NTC_SendMsgToScript("default.ntj", "NTA_KillBoss()");
return;
}

NTSI_PickItems();

if(NTConfig_PublicMode)
Say("Next game");

NTC_SendMsgToScript("default.ntj", "SCRIPT_END");
}

// Internal function
function NT_OpenSealsInt()
{
var _unit;
var _result;

_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT, 396);

if(!_unit)
return false;

if(_unit[0].roomy*5 + _unit[0].y == 5275)
_result = NT_OpenVizierSealInt(1);
else
_result = NT_OpenVizierSealInt(2);

if(!_result)
return false;

NTT_CleanPotions();

NTP_DoPrecast();

_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT, 394);

if(!_unit)
return false;

if(_unit[0].roomx*5 + _unit[0].x == 7773)
_result = NT_OpenDeSeisSealInt(1);
else
_result = NT_OpenDeSeisSealInt(2);

if(!_result)
return false;

NTT_CleanPotions();

NTP_DoPrecast();

_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT, 392);

if(!_unit)
return false;

if(_unit[0].roomx*5 + _unit[0].x == 7893)
_result = NT_OpenVenomSealInt(1);
else
_result = NT_OpenVenomSealInt(2);

return _result;
}

function NT_OpenVizierSealInt(type)
{
var i, n;
var _attackpos = [7740, 5300, 7740, 5280, 7720, 5280, 7720, 5300];
var _monstername = GetLocaleString(2851);

for(i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, 0x04);
NTA_ClearPosition(25);
NTSI_PickItems();
}

for(i = 0 ; i < 3 ; i++)
{
if(type == 1)
{
NT_OpenSealInt(395, 7654, 5310);
NT_OpenSealInt(396, 7659, 5277);

NTM_MoveTo(me.areaid, 7665, 5277);
}
else
{
NT_OpenSealInt(395, 7650, 5276);
NT_OpenSealInt(396, 7651, 5310);
}

for(n = 0 ; n < 10 ; n++)
{
NTC_Delay(200);

if(NTA_KillBoss(_monstername))
{
NTA_ClearPosition();
NTSI_PickItems();

return NTM_MoveTo(me.areaid, 7750, 5280);
}
}
}

return false;
}

function NT_OpenDeSeisSealInt(type)
{
var i, n;
var _attackpos = [7780, 5255, 7800, 5255, 7800, 5235, 7780, 5235];
var _monstername = GetLocaleString(2852);

for(i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, 0x04);
NTA_ClearPosition(25);
NTSI_PickItems();
}

for(i = 0 ; i < 3 ; i++)
{
if(type == 1)
{
NT_OpenSealInt(394, 7769, 5158);

NTM_MoveTo(me.areaid, 7771, 5196);
}
else
{
NT_OpenSealInt(394, 7810, 5156);

NTM_MoveTo(me.areaid, 7770, 5169);
}

for(n = 0 ; n < 10 ; n++)
{
NTC_Delay(200);

if(NTA_KillBoss(_monstername))
{
NTA_ClearPosition(30);
NTSI_PickItems();

return NTM_MoveTo(me.areaid, 7800, 5255);
}
}
}

return false;
}

function NT_OpenVenomSealInt(type)
{
var i, n;
var _attackpos = [7835, 5280, 7835, 5300, 7855, 5300, 7855, 5280];
var _monstername = GetLocaleString(2853);

for(i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, 0x04);
NTA_ClearPosition(25);
NTSI_PickItems();
}

for(i = 0 ; i < 3 ; i++)
{
if(type == 1)
{
NT_OpenSealInt(393, 7915, 5280);
NT_OpenSealInt(392, 7895, 5318);

NTM_MoveTo(me.areaid, 7892, 5298);
}
else
{
NT_OpenSealInt(393, 7905, 5277);
NT_OpenSealInt(392, 7916, 5310);

NTM_MoveTo(me.areaid, 7937, 5305);
}

for(n = 0 ; n < 10 ; n++)
{
NTC_Delay(200);

if(NTA_KillBoss(_monstername))
{
NTSI_PickItems();

if(NTC_PutSkill(124, NTC_HAND_RIGHT))
NTC_PingDelay(1000);

return true;
}
}
}

return false;
}

function NT_OpenSealInt(classid, x, y)
{
var _seal;

NTM_MoveTo(me.areaid, x, y);

NTA_ClearPosition(25, 0x04);
NTA_ClearPosition(25);
NTSI_PickItems();

_seal = NTC_GetUnit(NTC_UNIT_OBJECT, classid);

if(!_seal)
return false;

if(_seal.mode > 0)
return true;

for(var i = 0 ; i < 4 ; i++)
{
if((i % 2) == 0)
{
if(GetDistance(me, _seal) > 2)
NTM_MoveTo(_seal.areaid, _seal.x+1, _seal.y);

NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _seal);
}

NTC_Delay(500);

if(_seal.mode > 0)
return true;
}

return false;
}
US East L/NL-arowws4 arowws5 uber/organ runs for free. Free items too. Just ask. Must be member of this site.
[url=http://www.unleashmybrain.com][/url]
Reply


Messages In This Thread
Tp is safe. - by CaOne - 12-29-2009, 10:14 PM
Tp is safe. - by The Mob - 01-01-2010, 06:43 PM
Tp is safe. - by The Mob - 01-01-2010, 06:45 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  D2NT Check Self Safe question Bosx 3 1,249 02-12-2011, 12:12 PM
Last Post: Jammer74
  d2nt safe? fwua 1 1,233 09-07-2009, 03:41 AM
Last Post: FUNKy
  Safe maphack? Lukk 2 1,096 08-11-2009, 05:16 AM
Last Post: Matin
  D2 loader safe? Koolaid_dude 30 5,392 04-09-2009, 08:54 AM
Last Post: King_yoshi
  What is the best working and safe self MF Bot? mugupo 4 673 08-04-2008, 07:01 PM
Last Post: skidude
  Is TeleGrab really safe atm? luisakatribe1 2 432 10-17-2007, 03:19 PM
Last Post: luisakatribe1
  d2 loader safe? N0vak 9 773 08-02-2007, 07:28 AM
Last Post: Daddy_XL
  Is "RA 3.3" Safe To Use On Closed B-Net Legendary 3 577 07-12-2007, 10:11 AM
Last Post: MacKlownz
  safe MH?? Red Head Mafia 15 651 06-28-2007, 11:14 PM
Last Post: Exorcise
  RedVex....Safe? TraNce 3 1,431 06-15-2007, 08:11 PM
Last Post: Seduced

Forum Jump:


Users browsing this thread: 1 Guest(s)