This was not made by me, I Tested it with D2NT 3.0 and D2NT 3.1 it works great.
Edit: if anyone needs help just post and i can help u get it working
First download the zipfile from the bottom of this post and extract it. (you need a account on forum to download the file.)
put it in you scripts\libs\common folder
next add this to your character config under general configuration
now open your scripts\libs\common\NTMove file and find these lines
the red is what you are going to add
now go to your scripts\libs\common\NTCommon and find this and add the red line
Edit: if anyone needs help just post and i can help u get it working
First download the zipfile from the bottom of this post and extract it. (you need a account on forum to download the file.)
put it in you scripts\libs\common folder
next add this to your character config under general configuration
Code:
MyConfig_CatchExperienceShrine = true; // hits exp shrines.
MyConfig_CatchGemShrine = false; // hits gem shrines.
MyConfig_CatchSkillShrine = false; // hits skill shrines.
MyConfig_CatchArmorShrine = false; // hits armor shrines.
MyConfig_CatchResistShrine = false; // hits resist shrines.
the red is what you are going to add
Code:
function NTM_TeleportTo(x, y)
{
NTC_CastSkill(54, NTC_HAND_RIGHT, x, y);
[COLOR=Red]MyCS_CatchShrine();[/COLOR]
for(var i = 0 ; i < 15 ; i++)
{
if(Math.abs(me.x-x) < 4 && Math.abs(me.y-y) < 4)
return true;
NTC_Delay(NTC_DELAY_FRAME);
//MyCS_CatchShrine();
}
return false;
}
Code:
function NTC_IncludeLibs()
{
Include("libs/common/NTAttack.ntl");
Include("libs/common/NTCubing.ntl");
Include("libs/common/NTItemParser.ntl");
Include("libs/common/NTMove.ntl");
Include("libs/common/NTPrecast.ntl");
Include("libs/common/NTSnagIt.ntl");
Include("libs/common/NTTown.ntl");
Include("libs/common/NTTownManager.ntl");
Include("libs/common/NTTownMove.ntl");
[COLOR=Red]Include("libs/common/MyCatchShrine.ntl");[/COLOR]
}