If you dont like to read. Just skip to bottom of the novel I just wrote.
First off, skidude, if your still active around here. I would like to say thank you for the work you do. The questions you answer with a damn smile on your face and the respect you show . I understand that your not obligated to help us an anyway. But know that when you do. We appreciate it more then most people understand.
Ok My problem is I have been running the bot for 2-3 days. Watching what it picks/drops/sells . Well I will get home and have an empty stash/inventory, But I was up 2 Waterwalks. So I figured it was working. I sat and watched it. And game after game it wouldn't pick up items I thought to be valuable. Then when it would. It would sell those items and I am stuck not knowing how to pause to retrieve the item.
So I have been doing research, google, here, and even thought about calling a friend who use to play d2. With all this new found knowledge on the pickit program that it runs. I was confident I could get it fixed myself without bothering anyone. But I was sorely mistaken!
The bot will run fine. It gets to the bosses I want to kill with no problem. But after I took out everything after "=unique" and left " // ItemNameHere" It gave me an error which had to be associated with my recent editing. So for now I am running it on the "normal" pickit, I edited the "advanced" . I was wondering if the spaces are crucial and if the "&& [FLAG]" tag should have stayed if it was present. I am sure its something small that I just an to uninformed to fix.
Summary
-----------
Edited the advanced.ntj, Pickit stopped working. See above paragraph
This is the SnagIt config inside my char config.
First off, skidude, if your still active around here. I would like to say thank you for the work you do. The questions you answer with a damn smile on your face and the respect you show . I understand that your not obligated to help us an anyway. But know that when you do. We appreciate it more then most people understand.
Ok My problem is I have been running the bot for 2-3 days. Watching what it picks/drops/sells . Well I will get home and have an empty stash/inventory, But I was up 2 Waterwalks. So I figured it was working. I sat and watched it. And game after game it wouldn't pick up items I thought to be valuable. Then when it would. It would sell those items and I am stuck not knowing how to pause to retrieve the item.
So I have been doing research, google, here, and even thought about calling a friend who use to play d2. With all this new found knowledge on the pickit program that it runs. I was confident I could get it fixed myself without bothering anyone. But I was sorely mistaken!
The bot will run fine. It gets to the bosses I want to kill with no problem. But after I took out everything after "=unique" and left " // ItemNameHere" It gave me an error which had to be associated with my recent editing. So for now I am running it on the "normal" pickit, I edited the "advanced" . I was wondering if the spaces are crucial and if the "&& [FLAG]" tag should have stayed if it was present. I am sure its something small that I just an to uninformed to fix.
Summary
-----------
Edited the advanced.ntj, Pickit stopped working. See above paragraph
Code:
// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique // Vampire Gaze
[Name] == Shako && [Quality] == unique // Harlequin Crest
[Name] == Demonhead && [Quality] == unique // Andariel's Visage
[Name] == BoneVisage && [Quality] == unique // Giant Skull
[Name] == SpiredHelm && [Quality] == unique // Nightwing's Veil
[Name] == Corona && [Quality] == unique // Crown of ages
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique // Skin of the Vipermagi
[Name] == Wyrmhide && [Quality] == unique // Skin of the Vipermagi
[Name] == MeshArmor && [Quality] == unique // Shaftstop
[Name] == RussetArmor && [Quality] == unique // Skullder's Ire
[Name] == TemplarCoat && [Quality] == unique // Guardian Angel
[Name] == DuskShroud && [Quality] == unique // Ormus' Robes
[Name] == BalrogSkin && [Quality] == unique // Arkaine's Valor
[Name] == WireFleece && [Quality] == unique // The Gladiator's Bane
[Name] == KrakenShell && [Quality] == unique // Leviathan
[Name] == SacredArmor && [Quality] == unique // Tyrael's Might
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique // Lidless Wall
[Name] == Monarch && [Quality] == unique // Stormshield
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique // Chance Guards
[Name] == LightGauntlets && [Quality] == unique // Magefist
[Name] == BattleGauntlets && [Quality] == unique // Magefist
[Name] == CrusaderGauntlets && [Quality] == unique // Magefist
[Name] == VampireboneGloves && [Quality] == unique // Dracul's Grasp
[Name] == OgreGauntlets && [Quality] == unique // Steelrend
// ##### Boots #########################
[Name] == Boots && [Quality] == unique // Hotspur
[Name] == SharkskinBoots && [Quality] == unique // Waterwalk
[Name] == MeshBoots && [Quality] == unique // Silkweave
[Name] == BattleBoots && [Quality] == unique // War Traveler
[Name] == WarBoots && [Quality] == unique // Gore Rider
[Name] == MyrmidonGreaves && [Quality] == unique // Gore Rider
[Name] == ScarabshellBoots && [Quality] == // Sandstorm Trek
[Name] == BoneweaveBoots && [Quality] == unique // Marrowwalk
[Name] == MyrmidonGreaves && [Quality] == unique // Shadow Dancer
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique // Goldwrap
[Name] == DemonhideSash && [Quality] == unique // String of Ears
[Name] == WarBelt && [Quality] == unique // Thundergod's Vigor
[Name] == SpiderwebSash && [Quality] == unique // Arachnid Mesh
[Name] == VampirefangBelt && [Quality] == unique // Nosferatu's Coil
[Name] == MithrilCoil && [Quality] == unique // Verdungo's Hearty Cord
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique // Arreat's Face
[Name] == GuardianCrown && [Quality] == unique // Arreat's Face
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 // Jalal's Mane
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique // Herald Of Zakarum
[Name] == ZakarumShield && [Quality] == unique // Herald Of Zakarum
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique // Homunculus
[Name] == BloodlordSkull && [Quality] == unique // Darkforce Spawn
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Rune Master
[Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 250 // Death Cleaver
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
[Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 180 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
[Name] == HydraBow && [Quality] == unique // Windforce
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique // Buriza-Do Kyanon
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique // Wizardspike
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 270 && [IAS] == 30 // Stormlash
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 290 // Bonehew
[Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 210 && [LifeLeech] >= 13 // The Reaper's Toll
[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 230 // Tomb Reaver
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 270 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
[Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 270 && [ItemNormalDamage] >= 90 && [ItemReqPercent] <= -60 // The Redeemer
[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 260 && [PaliCombatSkillTab] >= 3 // Astreon's Iron Ward
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 180 // Kelpie Snare
[Name] == Yari && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 // Hone Sundan
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique # [EnhancedDamage] >= 250 && [Strength] >= 8 // Azurewrath
[Name] == ColossusBlade && [Quality] == unique # [EnhancedDamage] >= 250 // The Grandfather
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 180 // Lacerator
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 4 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 12 // Boneshade
[Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 45 && [PoisonAndBoneSkillTab] >= 2 // Death's Web
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique # [EnhancedDamage] >= 200 && [ManaLeech] >= 8 // Lycander's Aim
[Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Titan's Revenge
[Name] == MatriarchalJavelin && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Titan's Revenge
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 180 && [LifeLeech] >= 7 // Bartuc's Cut-Throat
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique // The Oculus
[Name] == EldritchOrb && [Quality] == unique // Eschuta's Temper
[Name] == DimensionalShard && [Quality] == unique // Death's Fathom
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique // Kira's Guardian
[Name] == Diadem && [Quality] == unique // Griffon's Eye
// ##### Rings #########################
//[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
[Type] == ring && [Quality] == unique # [ToHit] >= 230 && [Dexterity] >= 18 // Raven Frost
[Type] == ring && [Quality] == unique // Bul-Kathos' Wedding Band
[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
[Type] == ring && [Quality] == unique // Wisp Projector
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
[Type] == amulet && [Quality] == unique // Atma's Scarab
[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique // Mara's Kaleidoscope
[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
[Type] == amulet && [Quality] == unique # [ToHit] >= 430 && [ColdResist] >= 30 // Metalgrid
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 8 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 8 // Rainbow Facet
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 30
This is the SnagIt config inside my char config.
Code:
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("normal/normal.nip");
NTConfig_NIPFilePath.push("normal/magic_rare.nip");
NTConfig_NIPFilePath.push("normal/set.nip");
NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
skidude Wrote:go to D2NT\scripts\NTBot\item_configs and pick the config u have the bot using, You can find out what pickit folder your bot uses by going to D2NT\scripts\NTBot\char_configs then picking your sorc's config and scroll down to SnagIt configuration
if u want to keep an item unid just remove everything past unique or set or rare
like this would keep vipermagi unid
[Name] == SerpentskinArmor && [Quality] == unique
or u can keep it unid and still know what each item is by keeping the // then the item name after it, like i show here
[Name] == SerpentskinArmor && [Quality] == unique // Skin of the Vipermagi
if u don't want the bot to pick up the item it would look like this, with the // infront of the [Name]
//[Name] == SerpentskinArmor && [Quality] == unique // Skin of the Vipermagi