06-27-2010, 10:19 AM
Hey skidude,
I've got the bot up and running working just fine for my blizzard sorc. Only problem is that I don't seem to be picking up any items, aside from a few low runes and hate key's. I'm using your magic/rare script. Here is my character config, and my item config.Here's my unique item config.
Here's my (your) magic/rare config.
And finally here's my normal config.
Sorry it's so long, I just can't seem to find out why it's not picking up any items. My stash is not full.... maybe the items just aren't dropping?
I've got the bot up and running working just fine for my blizzard sorc. Only problem is that I don't seem to be picking up any items, aside from a few low runes and hate key's. I'm using your magic/rare script. Here is my character config, and my item config.
Code:
var NTConfig_CastStatic;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTColdworm.ntj");
NTConfig_Script.push("NTRadament.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 0; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 00; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 70; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 00; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_MinGoldToStash = 1000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "mp";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("normal/normal.nip");
NTConfig_NIPFilePath.push("normal/magic_rare.nip");
NTConfig_NIPFilePath.push("normal/set.nip");
NTConfig_NIPFilePath.push("normal/unique.nip");
NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 50; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 59; // Primary skill to boss.
NTConfig_AttackSkill[2] = 55; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
Code:
// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique
[Name] == Shako && [Quality] == unique
[Name] == Demonhead && [Quality] == unique
[Name] == BoneVisage && [Quality] == unique
[Name] == SpiredHelm && [Quality] == unique
[Name] == Corona && [Quality] == unique
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique
[Name] == Wyrmhide && [Quality] == unique
[Name] == MeshArmor && [Quality] == unique
[Name] == RussetArmor && [Quality] == unique
[Name] == TemplarCoat && [Quality] == unique
[Name] == DuskShroud && [Quality] == unique
[Name] == BalrogSkin && [Quality] == unique
[Name] == WireFleece && [Quality] == unique
[Name] == KrakenShell && [Quality] == unique
[Name] == SacredArmor && [Quality] == unique
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique
[Name] == Monarch && [Quality] == unique
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique
[Name] == LightGauntlets && [Quality] == unique
[Name] == BattleGauntlets && [Quality] == unique
[Name] == CrusaderGauntlets && [Quality] == unique
[Name] == VampireboneGloves && [Quality] == unique
[Name] == OgreGauntlets && [Quality] == unique
// ##### Boots #########################
[Name] == Boots && [Quality] == unique
[Name] == SharkskinBoots && [Quality] == unique
[Name] == MeshBoots && [Quality] == unique
[Name] == BattleBoots && [Quality] == unique
[Name] == WarBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
[Name] == ScarabshellBoots && [Quality] == unique
[Name] == BoneweaveBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique
[Name] == DemonhideSash && [Quality] == unique
[Name] == WarBelt && [Quality] == unique
[Name] == SpiderwebSash && [Quality] == unique
[Name] == VampirefangBelt && [Quality] == unique
[Name] == MithrilCoil && [Quality] == unique
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique
[Name] == GuardianCrown && [Quality] == unique
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique
[Name] == ZakarumShield && [Quality] == unique
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique
[Name] == BloodlordSkull && [Quality] == unique
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique
[Name] == BerserkerAxe && [Quality] == unique
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique
[Name] == WardBow && [Quality] == unique
[Name] == HydraBow && [Quality] == unique
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique
[Name] == Thresher && [Quality] == unique
[Name] == CrypticAxe && [Quality] == unique
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique
[Name] == MightyScepter && [Quality] == unique
[Name] == Caduceus && [Quality] == unique
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique
[Name] == Yari && [Quality] == unique
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique
[Name] == ColossusBlade && [Quality] == unique
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique
[Name] == UnearthedWand && [Quality] == unique
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique
[Name] == CeremonialJavelin && [Quality] == unique
[Name] == MatriarchalJavelin && [Quality] == unique
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique
[Name] == EldritchOrb && [Quality] == unique
[Name] == DimensionalShard && [Quality] == unique
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique
[Name] == Diadem && [Quality] == unique
// ##### Rings #########################
[Type] == ring && [Quality] == unique
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique
Code:
// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique
[Name] == Shako && [Quality] == unique
[Name] == Demonhead && [Quality] == unique
[Name] == BoneVisage && [Quality] == unique
[Name] == SpiredHelm && [Quality] == unique
[Name] == Corona && [Quality] == unique
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique
[Name] == Wyrmhide && [Quality] == unique
[Name] == MeshArmor && [Quality] == unique
[Name] == RussetArmor && [Quality] == unique
[Name] == TemplarCoat && [Quality] == unique
[Name] == DuskShroud && [Quality] == unique
[Name] == BalrogSkin && [Quality] == unique
[Name] == WireFleece && [Quality] == unique
[Name] == KrakenShell && [Quality] == unique
[Name] == SacredArmor && [Quality] == unique
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique
[Name] == Monarch && [Quality] == unique
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique
[Name] == LightGauntlets && [Quality] == unique
[Name] == BattleGauntlets && [Quality] == unique
[Name] == CrusaderGauntlets && [Quality] == unique
[Name] == VampireboneGloves && [Quality] == unique
[Name] == OgreGauntlets && [Quality] == unique
// ##### Boots #########################
[Name] == Boots && [Quality] == unique
[Name] == SharkskinBoots && [Quality] == unique
[Name] == MeshBoots && [Quality] == unique
[Name] == BattleBoots && [Quality] == unique
[Name] == WarBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
[Name] == ScarabshellBoots && [Quality] == unique
[Name] == BoneweaveBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique
[Name] == DemonhideSash && [Quality] == unique
[Name] == WarBelt && [Quality] == unique
[Name] == SpiderwebSash && [Quality] == unique
[Name] == VampirefangBelt && [Quality] == unique
[Name] == MithrilCoil && [Quality] == unique
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique
[Name] == GuardianCrown && [Quality] == unique
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique
[Name] == ZakarumShield && [Quality] == unique
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique
[Name] == BloodlordSkull && [Quality] == unique
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique
[Name] == BerserkerAxe && [Quality] == unique
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique
[Name] == WardBow && [Quality] == unique
[Name] == HydraBow && [Quality] == unique
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique
[Name] == Thresher && [Quality] == unique
[Name] == CrypticAxe && [Quality] == unique
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique
[Name] == MightyScepter && [Quality] == unique
[Name] == Caduceus && [Quality] == unique
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique
[Name] == Yari && [Quality] == unique
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique
[Name] == ColossusBlade && [Quality] == unique
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique
[Name] == UnearthedWand && [Quality] == unique
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique
[Name] == CeremonialJavelin && [Quality] == unique
[Name] == MatriarchalJavelin && [Quality] == unique
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique
[Name] == EldritchOrb && [Quality] == unique
[Name] == DimensionalShard && [Quality] == unique
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique
[Name] == Diadem && [Quality] == unique
// ##### Rings #########################
[Type] == ring && [Quality] == unique
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique
Code:
// ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique
[Name] == Shako && [Quality] == unique
[Name] == Demonhead && [Quality] == unique
[Name] == BoneVisage && [Quality] == unique
[Name] == SpiredHelm && [Quality] == unique
[Name] == Corona && [Quality] == unique
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique
[Name] == Wyrmhide && [Quality] == unique
[Name] == MeshArmor && [Quality] == unique
[Name] == RussetArmor && [Quality] == unique
[Name] == TemplarCoat && [Quality] == unique
[Name] == DuskShroud && [Quality] == unique
[Name] == BalrogSkin && [Quality] == unique
[Name] == WireFleece && [Quality] == unique
[Name] == KrakenShell && [Quality] == unique
[Name] == SacredArmor && [Quality] == unique
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique
[Name] == Monarch && [Quality] == unique
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique
[Name] == LightGauntlets && [Quality] == unique
[Name] == BattleGauntlets && [Quality] == unique
[Name] == CrusaderGauntlets && [Quality] == unique
[Name] == VampireboneGloves && [Quality] == unique
[Name] == OgreGauntlets && [Quality] == unique
// ##### Boots #########################
[Name] == Boots && [Quality] == unique
[Name] == SharkskinBoots && [Quality] == unique
[Name] == MeshBoots && [Quality] == unique
[Name] == BattleBoots && [Quality] == unique
[Name] == WarBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
[Name] == ScarabshellBoots && [Quality] == unique
[Name] == BoneweaveBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique
[Name] == DemonhideSash && [Quality] == unique
[Name] == WarBelt && [Quality] == unique
[Name] == SpiderwebSash && [Quality] == unique
[Name] == VampirefangBelt && [Quality] == unique
[Name] == MithrilCoil && [Quality] == unique
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique
[Name] == GuardianCrown && [Quality] == unique
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique
[Name] == ZakarumShield && [Quality] == unique
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique
[Name] == BloodlordSkull && [Quality] == unique
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique
[Name] == BerserkerAxe && [Quality] == unique
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique
[Name] == WardBow && [Quality] == unique
[Name] == HydraBow && [Quality] == unique
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique
[Name] == Thresher && [Quality] == unique
[Name] == CrypticAxe && [Quality] == unique
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique
[Name] == MightyScepter && [Quality] == unique
[Name] == Caduceus && [Quality] == unique
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique
[Name] == Yari && [Quality] == unique
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique
[Name] == ColossusBlade && [Quality] == unique
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique
[Name] == UnearthedWand && [Quality] == unique
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique
[Name] == CeremonialJavelin && [Quality] == unique
[Name] == MatriarchalJavelin && [Quality] == unique
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique
[Name] == EldritchOrb && [Quality] == unique
[Name] == DimensionalShard && [Quality] == unique
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique
[Name] == Diadem && [Quality] == unique
// ##### Rings #########################
[Type] == ring && [Quality] == unique
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique