07-20-2010, 09:52 AM
In my humble opinion,the bot doesn't work well without enigma,If he(my bot) gets his enigma glitched,which is where the teleport skill disappears until the enigma is re-equipped,he just runs around like a chicken with his head cut off,especially when trying to go through doors.
My suggestion if you are just starting is to build some kind of a sorceress,maybe blizzard to start out.
The Sorceress is the only character with a built in teleport, and you should be able to gear it up enough to run Pindleskin, Shenk, Eldritch, and maybe Andariel and the Countess as well.
As far as your potions problem, alot of this can be remedied with an Insight runeword weapon on your act 2 mercenary.Insight requires no mid or high runes and can be made in any 4 open socket polearm and the meditation aura is second to none when it comes to regenerating mana.Also any Paladin bot should have 1 point in the redemption skill so the bot can use it to regain life and mana when necessary.
This is the healing section for my NTConfig_Paladin_(insert Character Name Here)And This bot doesn't seem to have any potion issues and only 7 chickens out of 50+runs.
NTConfig_SkipHealLife = 95; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 95; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 75; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 25; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 38; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 69; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 35; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 01; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
My suggestion if you are just starting is to build some kind of a sorceress,maybe blizzard to start out.
The Sorceress is the only character with a built in teleport, and you should be able to gear it up enough to run Pindleskin, Shenk, Eldritch, and maybe Andariel and the Countess as well.
As far as your potions problem, alot of this can be remedied with an Insight runeword weapon on your act 2 mercenary.Insight requires no mid or high runes and can be made in any 4 open socket polearm and the meditation aura is second to none when it comes to regenerating mana.Also any Paladin bot should have 1 point in the redemption skill so the bot can use it to regain life and mana when necessary.
This is the healing section for my NTConfig_Paladin_(insert Character Name Here)And This bot doesn't seem to have any potion issues and only 7 chickens out of 50+runs.
NTConfig_SkipHealLife = 95; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 95; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 75; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 25; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 38; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 69; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 35; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 01; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
[SIGPIC][/SIGPIC]Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)