08-25-2010, 06:01 AM
Since I've seen a couple requests on how to have Cain ID unids instead of spending gold on scrolls, I've made up an updated NTTownManager.ntl which can be seen here.
var _NTTMGR_BuyPots; var _NTT - Nephilem - brVYccTN - Pastebin.com
Replace your old NTTownManager.ntl with this to give you the functionality needed.
After you have updated that file, you will need to add a few lines to your char_config file.
Change:
To this:
I've tested this code myself and it works fine. The only issue you may have is if you have your item_configs set to keep unids. This change will automatically ID all unids in your inventory.
Hope this helps those who wanted this functionality.
var _NTTMGR_BuyPots; var _NTT - Nephilem - brVYccTN - Pastebin.com
Replace your old NTTownManager.ntl with this to give you the functionality needed.
After you have updated that file, you will need to add a few lines to your char_config file.
Change:
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
To this:
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Use Cain to ID Items
//------------------------------------------------------------------------------
NTConfig_UseCainToID = true; //Set to false to use scrolls instead
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
I've tested this code myself and it works fine. The only issue you may have is if you have your item_configs set to keep unids. This change will automatically ID all unids in your inventory.
Hope this helps those who wanted this functionality.