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Meteorb: Trouble with cold+fire immune uniques with fire immune minions
#4
Sorry for the late response to this.

By "skipping" that particular boss, will it literally walk away for the boss or will it simply focus on nearby enemies?
Code:
    NTConfig_AttackSkill[0] = 56;    // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 56;    // Primary skill to boss.
    NTConfig_AttackSkill[2] = 47;    // Primary untimed skill to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 56;    // Primary skill to others.
    NTConfig_AttackSkill[4] = 47;    // Primary untimed skill to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 64;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0;    // Secondary untimed skill. Set to 0 if you won't

That's the setup that makes my meteorb sorc strongest against all enemies. Meteor is used more often than ice orb.

Code:
    NTConfig_AttackSkill[0] = 56;    // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 64;    // Primary skill to boss.
    NTConfig_AttackSkill[2] = 47;    // Primary untimed skill to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 64;    // Primary skill to others.
    NTConfig_AttackSkill[4] = 47;    // Primary untimed skill to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 56;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 47;    // Secondary untimed skill. Set to 0 if you won't
This forces the bot to use ice orb instead of meteor as a primary attack, but will attack dual immunes with ice orb and fireball instead of meteor and fireball. This kills everything around the dual immune monster, letting my merc go to work, but it keeps me from doing the tougher areas.
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Messages In This Thread
Meteorb: Trouble with cold+fire immune uniques with fire immune minions - by raded - 03-02-2011, 06:52 PM

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