03-09-2011, 02:42 PM
oramified Wrote:You're right, i don't see it in there either. I've never looked for a caster ring, so I had to look up some info on them.
Since its not in the code I copied for you, we might have to add support for a caster ring ourselves (or someone else might already have done so and can share their code). I'll work on it and let you know.
If you are so inclined and want to take a look at it, what you would have to do is add the recipe in the NTCubing.ntl file below the other caster functions. Then simply a line of code in your char config file that calls that function like the others.
[Type] == ring && [Quality] == crafted # [FCR] >= 7 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 && ([MaxMana] >= 50 || [MaxHP] >= 10 || [Strength] >= 5 || [Dexterity] >= 5)
sooo it would look like this for the picket file (above) and this for the character config file (below)? I made the stat reqs a bit conservative.
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_RING, 35]); // Craft Ring
also one last thing, my bot got confused when it picked up some dracul's grasp gloves and tried to use them to transmute something
