03-11-2011, 09:46 AM
Change it to this:
[Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && [SkillBattleOrders] >= 3
The problem lied with the way the code was coded, it would keep helms that had +3 BO or +GF%, this is done via the "( || )" part of the pickit code. Things put in the "()" are mods that can vary, each different set of mods is seperated by a || which essentially means "or".
I am still finishing up the pickit section of my guide but you can check it out here when it's done: D2NT Basic Set-up and Pickit Guide
Have fun and GL botting,
~Valdez
[Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && [SkillBattleOrders] >= 3
The problem lied with the way the code was coded, it would keep helms that had +3 BO or +GF%, this is done via the "( || )" part of the pickit code. Things put in the "()" are mods that can vary, each different set of mods is seperated by a || which essentially means "or".
I am still finishing up the pickit section of my guide but you can check it out here when it's done: D2NT Basic Set-up and Pickit Guide
Have fun and GL botting,
~Valdez