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Help, bot keeping unid rare wands... 1/3
#3
Code:
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == magic # ([FireResist] >= 4 && [LightResist] >= 4 && [ColdResist] >= 4 && [PoisonResist] >= 4)
[Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 18 && ([FireResist] >= 4 && [LightResist] >= 4 && [ColdResist] >= 4 && [PoisonResist] >= 4) || ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 && [MaxHP] >= 18
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 && ([FireResist] >= 4 && [LightResist] >= 4 && [ColdResist] >= 4 && [PoisonResist] >= 4)
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15)
[Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 12) || [MaxMana] >= 12 || ([FireResist] >= 4 && [LightResist] >= 4)) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
[Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 24 || [LightMaxDam] >= 55 || [ColdMaxDam] >= 17) && ([MaxHP] >= 12 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
[Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 30
[Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 35 || [LightMaxDam] >= 85 || [ColdMaxDam] >= 25
[Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
[Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10)
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] >= 15 || [Tohit] >= 34 || [Defense] >= 30 || [MinDamage] == 1 || [MaxDamage] >= 1)
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [ColdResist] >= 10
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10)
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [Tohit] >= 35
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [MaxDamage] >= 3
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 && [MaxDamage] >= 2
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 && [Tohit] >= 15
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15)
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxMana] >= 17
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireMaxdam]  >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20)
[Name] == SmallCharm && [Quality] == magic # [FRW] == 5 && ([MaxDamage] >= 3 || [Tohit] == 36 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
[Name] == SmallCharm && [Quality] == magic # [FRW] == 5 && [MaxMana] >= 17
[Name] == SmallCharm && [Quality] == magic # [FRW] == 5 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11)
[Name] == SmallCharm && [Quality] == magic # [FRW] == 5 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15)
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20)
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && [MaxMana] >= 17

// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == magic # [MaxHp] >= 38 && ([FireMaxdam] >= 38 || [LightMaxdam] >= 85 || [ColdMaxdam] >= 25)

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 132  && ([FRW] == 7 || [FHR] == 12 || [Strength] == 6 || [Dexterity]  == 6)
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 130  && [MaxHp] >= 40
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45  && ([FireResist] >= 30 || [LightResist] >= 30 ||  [ColdResist] >= 30 || [PoisonResist] >= 30)
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45  && [MaxMana] >= 59
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45  && [Defense] >= 100
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40  && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >=  60
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45  && [MaxDamage] >= 8
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40  && [MaxDamage] >= 9
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 30  && [MaxDamage] >= 10
[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59  && [Strength] == 6
[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59  && [Dexterity] == 6
[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59  && [FHR] == 12
[Name] == GrandCharm && [Quality] == magic #  [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60  && [Strength] == 6
[Name] == GrandCharm && [Quality] == magic #  [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60  && [Dexterity] == 6
[Name] == GrandCharm && [Quality] == magic #  [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60  && [FHR] == 12
[Name] == GrandCharm && [Quality] == magic #  [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60  && [FRW] == 7
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >=  10 && [Strength] == 6
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >=  10 && [Dexterity] == 6
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >=  10 && [FHR] == 12
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >=  10 && [FRW] == 7
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >=  14
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus]  >= 40 && ([FireResist] >= 25 || [LightResist] >= 25 ||  [ColdResist] >= 25 || [PoisonResist] >= 25)
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus]  >= 40 &&  [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus]  >= 40 && [Defense] >= 90
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus]  >= 40 && [Tohit] >= 120
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus]  >= 40 && [MaxMana] >= 50
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus]  >= 40 && [MaxDamage] >= 8
[Name] == GrandCharm && [Quality] == magic # [ItemAddSkillTab] == 1 && [MaxHP] >= 15
[Name] == GrandCharm && [Quality] == magic #  [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and  spear
[Name] == GrandCharm && [Quality] == magic #  [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin  and spear
[Name] == GrandCharm && [Quality] == magic #  [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and  spear
[Name] == GrandCharm && [Quality] == magic #  [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and  spear
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab]  == 1 // lightning
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1  // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1  && [Strength] == 6 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1  && [Dexterity] == 6 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1  && [FRW] == 7 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1  && [FHR] == 12 // cold
[Name] == GrandCharm && [Quality] == magic #  [PoisonandBoneSkillTab] == 1 // poison and bone
[Name] == GrandCharm && [Quality] == magic #  [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and  bone
[Name] == GrandCharm && [Quality] == magic #  [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and  bone
[Name] == GrandCharm && [Quality] == magic #  [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone
[Name] == GrandCharm && [Quality] == magic #  [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone
[Name] == GrandCharm && [Quality] == magic #  [PaliCombatSkillTab] == 1 // paladin combat
[Name] == GrandCharm && [Quality] == magic #  [PaliCombatSkillTab] == 1 && [Strength] == 6 // paladin combat
[Name] == GrandCharm && [Quality] == magic #  [PaliCombatSkillTab] == 1 && [Dexterity] == 6 // paladin combat
[Name] == GrandCharm && [Quality] == magic #  [PaliCombatSkillTab] == 1 && [FRW] == 7 // paladin combat
[Name] == GrandCharm && [Quality] == magic #  [PaliCombatSkillTab] == 1 && [FHR] == 12 // paladin combat
[Name] == GrandCharm && [Quality] == magic #  [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat
[Name] == GrandCharm && [Quality] == magic #  [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian  combat
[Name] == GrandCharm && [Quality] == magic #  [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat
[Name] == GrandCharm && [Quality] == magic #  [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab]  == 1 && [ItemGoldBonus] >= 39 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab]  == 1 && [Strength] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab]  == 1 && [Dexterity] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab]  == 1 && [FHR] == 12 // warcries
[Name] == GrandCharm && [Quality] == magic #  [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape  shifting
[Name] == GrandCharm && [Quality] == magic #  [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape  shifting
[Name] == GrandCharm && [Quality] == magic #  [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting
[Name] == GrandCharm && [Quality] == magic #  [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab]  == 1 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab]  == 1 && [Strength] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab]  == 1 && [Dexterity] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab]  == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab]  == 1 && [FHR] == 12 // elemental
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1  // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1  && [Strength] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1  && [Dexterity] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1  && [FRW] == 7 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1  && [FHR] == 12 // trap
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1  && [FHR] == 12 // fire
[Name] == GrandCharm && [Quality] == magic #  [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 //  necromancer summoning
[Name] == GrandCharm && [Quality] == magic #  [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning
[Name] == GrandCharm && [Quality] == magic #  [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow
[Name] == GrandCharm && [Quality] == magic #  [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and  magic
[Name] == GrandCharm && [Quality] == magic #  [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow  disciplines
[Name] == GrandCharm && [Quality] == magic #  [MartialartsSkillTab] == 1 && [FHR] == 12

// ##### Helms #########################
[Type] == circlet && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30
[Name] == Diadem && [Quality] == magic # [AmazonSkills] == 2 && [FRW] == 30
[Type] == circlet && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [SorceressSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [NecromancerSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [PaladinSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [DruidSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [AssassinSkills] == 2 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PoisonandBoneSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [PaliCombatSkillTab] ==  3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [NecromancerSummoningSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [ElementalSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [LightningSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100
[Name] == Diadem && [Quality] == magic # [ColdSkillTab] == 3 && [MaxHp] == 100
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Strength] == 30
[Type] == circlet && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30
[Name] == Diadem && [Quality] == magic # [FireSkillTab] == 3 && [Dexterity] == 30
[Type] == circlet && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [TrapsSkillTab] == 3 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [MaxHp] >= 100
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [MaxHp] == 90
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemPoisonLengthResist] >= 75
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FRW] >= 20
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FCR] == 20
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Dexterity] == 30
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [Strength] == 30
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FRW] == 30
[Type] == circlet && [Quality] == magic # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 120 && [FCR] == 20
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MinDamage] == 13
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MaxDamage] == 12
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [LifeLeech] >= 8
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ManaLeech] >= 8
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemMagicBonus] >= 35
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [ItemGoldBonus] >= 80
[Name] == BoneVisage && [Quality] == magic # ([MaxHp] >= 40 || [FHR] == 10) && [Sockets] == 3
[Name] == BoneVisage && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5
[Name] == Corona && [Quality] == magic # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5
[Type] == Helm && [Quality] == rare && [Flag] == ethereal # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [ItemReplenishDurability] >= 1 && ([EnhancedDefense] >= 100 || [MaxHp] >= 20 || [FHR] == 10 || [ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2)
[Type] == Helm && [Quality] == rare && [Flag] != ethereal # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [MaxHp] >= 30 && ([EnhancedDefense] >= 100 || [FHR] == 10 || [ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2)
[Type] == Helm && [Quality] == rare && [Flag] != ethereal # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [FHR] == 10 && ([EnhancedDefense] >= 100 || [ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2)
[Type] == Helm && [Quality] == rare && [Flag] != ethereal # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [EnhancedDefense] >= 100 && ([ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2)
[Type] == Helm && [Quality] == rare && [Flag] != ethereal # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [ItemPoisonLengthResist] == 25 && [PaliCombatSkillTab] == 2
[Name] == BoneVisage && [Quality] == rare # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5 && [Sockets] == 2
[Name] == Corona && [Quality] == rare # [ItemTohitPercentperLevel] >= 1 && [ItemTohitPercent] >= 5 && [Sockets] == 2

// ##### Circlets ######################
[Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 20 || [Dexterity] >= 20 || [MaxHP] >= 80 || [FRW] >= 30 || [FCR] >= 20)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 35
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && ([Strength] >= 20 || [Dexterity] >= 10) && ([FRW] >= 30 || [FCR] >= 20)
[Type] == Circlet && [Quality] == rare # [ItemAddClassSkills] == 2 && [BarbarianSkills] != 1 && [BarbarianSkills] != 2 && [FCR] == 20 && [Sockets] == 2
[Type] == Circlet && [Quality] == rare # [ItemAddClassSkills] == 2 && [BarbarianSkills] != 1 && [BarbarianSkills] != 2 && [FCR] == 20 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxMana] >= 40 || [MaxHp] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Circlet && [Quality] == rare # [ItemAddClassSkills] == 2 && [BarbarianSkills] != 1 && [BarbarianSkills] != 2 && [FCR] == 20 && [Dexterity] >= 15 && ([MaxMana] >= 40 || [MaxHp] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Circlet && [Quality] == rare # ([AmazonSkills] == 2 || [AssassinSkills] == 2 || [NecromancerSkills] == 2) && [FRW] == 30 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxMana] >= 40 || [MaxHp] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Circlet && [Quality] == rare # ([AmazonSkills] == 2 || [AssassinSkills] == 2 || [NecromancerSkills] == 2) && [FRW] == 30 && [Dexterity] >= 15 && ([MaxMana] >= 40 || [MaxHp] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Circlet && [Quality] == rare # ([AmazonSkills] == 2 || [AssassinSkills] == 2 || [NecromancerSkills] == 2) && [FRW] == 30 && [Sockets] == 2
[Type] == Circlet && [Quality] == rare # ([AmazonSkills] == 2 || [AssassinSkills] == 2 || [NecromancerSkills] == 2) && [FRW] == 30 && [Sockets] == 2 && ([Dexterity] >= 15 || [Strength] >= 20 || [MaxMana] >= 40 || [MaxHp] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Circlet && [Quality] == rare # [AssassinSkills] == 2 && [FRW] == 30 && [ItemTohitPercentperLevel] >= 1 && ([Sockets] >= 2 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 || [MaxHp] >= 40 || [MaxMana] >= 60 || [Strength] >= 20 || [Dexterity] >= 15 || [FCR] == 20)
[Type] == Circlet && [Quality] == rare # [PaladinSkills] == 2 && [ItemTohitPercentperLevel] >= 1 && ([Sockets] >= 2 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 || [MaxHp] >= 50 || [MaxMana] >= 60 || [Strength] >= 20 || [Dexterity] >= 15 || [FCR] == 20)
[Type] == Circlet && [Quality] == rare # [BarbarianSkills] == 2 && [FCR] == 20 && [Strength] >= 20 && [Dexterity] >= 15 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 || [MaxMana] >= 60 || [ItemTohitPercentperLevel] >= 1 || [Sockets] >= 2)
[Type] == Circlet && [Quality] == rare # [BarbarianSkills] == 2 && [FCR] == 20 && [Strength] >= 20 && [MaxHp] >= 40 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 || [MaxMana] >= 60 || [ItemTohitPercentperLevel] >= 1 || [Sockets] >= 2)
[Type] == Circlet && [Quality] == rare # [BarbarianSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHp] >= 40 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 || [MaxMana] >= 60 || [ItemTohitPercentperLevel] >= 1 || [Sockets] >= 2)
[Type] == Circlet && [Quality] == rare # [PaladinSkills] == 2 && [FCR] == 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40)
[Type] == Circlet && [Quality] == rare # [PaladinSkills] == 2 && [Sockets] == 2 && (([Strength]+[Dexterity] >= 30 && [MaxHp] >= 40) || [Strength]+[Dexterity] >= 40)


// ##### Throwing ######################
[Type] == throwingknife && [Quality] == rare && [Flag] == ethereal # (([EnhancedDamage] >= 250 && [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1) || [EnhancedDamage] >= 400) && [ItemReplenishQuantity] >= 1
[Type] == throwingaxe && [Quality] == rare && [Flag] == ethereal # (([EnhancedDamage] >= 250 && [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1) || [EnhancedDamage] >= 400) && [ItemReplenishQuantity] >= 1
[Type] == thrownweapon && [Quality] == rare && [Flag] == ethereal # (([EnhancedDamage] >= 250 && [ItemTohitperLevel] >= 1 && [ItemMaxDamageperLevel] >= 1) || [EnhancedDamage] >= 400) && [ItemReplenishQuantity] >= 1
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Help, bot keeping unid rare wands... 1/3 - by micahlee - 06-04-2011, 10:20 PM

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