08-15-2004, 07:16 AM
i have tred that anti R/D Scripts, but they diden't work 
Go to the folder called Scripts, and click on the folder called Libs, and find, CXP_config = Countess, PXP_Config = Pindle and AXP_Config = Andy.
We say you need to config your pindle attack's, open PXP_Config. Scroll down to you see this:
//////////////////////////////////////////////////////////////////////
// Attack configuration
//====================================================================
// XP_SorcSkill.push"xxxxx" The first attack in the list will be used first
// XP_SorcSkill.push("Hydra"); To use a new skill, remove the comments, like nova and orb are setup
// //Put comments like the one at the start of this line in front of spells to disclude them
//
// You can use any number of timed and untimed spells. The script will alternate between them in the order
// that you list them, in a pattern of first timed, first untimed, second timed, second untimed, etc...
// So you can list any number of spells but the order in which you list them will determine which timed
// spell goes off in what order, and likewise for untimed spells. For instance, if you list Frozen Orb,
// Meteor, Blizzard and Nova, the script will cast Frozen Orb, Nova, Meteor, Nova, Blizzard, Nova etc...
//
// XP_TimedFirst=true/false If set true, will cast your first listed timed spell before casting static field
// Recommended with Frozen Orb or Blizzard, spells which freeze and slow Pindle
// XP_Static=x This is the number of times you want static field to be cast,
// If set to 0, it will not be cast.
// XP_UntimedRepeat=x This is the number of times to cast each untimed spell when only using untimed spells
// XP_MaxAttacks=xx This is the maximum number of attack sequences used to attack Pindleskin
// If he is still alive after this many attacks, the game will abort
// XP_SwitchOnKill=true/false Set this to true to switch to the weapon with the greatest magic find upon killing Pindleskin
// XP_SwitchHP=xx This is the amount of Pindle's hp out of 128 that is remaining before switching weapon
// XP_StallKill=true/false Set this to true to let your merc get the last hit
// XP_StallHP=xx This is the amount of hp of 128 that you will stall for Pindle to die on
// XP_StallSkipPhys=true/false Set this to true along with StallKill and you won't stall if Pindle is immune to phys
// XP_UseTeleSorc=true/false Set to false if you want to walk instead of teleporting to save mana
// PXP_OffsetY=x This is the y coordinate of the last teleport before attacking Pindleskin
// Set to 0 or a negative number to be far from Pindle and 10 to be close
// Only 0-10 would be an advisable number to use here, higher than 10 makes ya REAL close.
// PXP_OffsetX=x This is the x coordinate of the last teleport before attacking Pindleskin
// The position is relative to the side walls of the temple. Right wall is at 3 and left is at
// -10 but the script will limit yourself to -5 because a section will block attacks.
// XP_KillMinions=true/false Set to true to kill all minions before picking items, after killing Pindle.
// XP_MinionSkill=xx Skill id to use for killing the minions
// XP_MinionStand=true/false Set to true to stand while killing the minions
//
// For those wondering what is the lower right corner, it is PXP_OffsetX = 3 and PXP_OffsetY = -10.
//--------------------------------------------------------------------
XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
//XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
//XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
//XP_SorcSkill.push(48); // "Nova"
//XP_SorcSkill.push(62); // "Hydra"
//XP_SorcSkill.push(56); // "Meteor"
//XP_SorcSkill.push(38); // "Charged Bolt"
//XP_SorcSkill.push(47); // "Fire Ball"
//XP_SorcSkill.push(51); // "Fire Wall"
//XP_SorcSkill.push(49); // "Lightning"
//XP_SorcSkill.push(53); // "Chain Lightning"
XP_TimedFirst=true;
XP_Static=0;
XP_UntimedRepeat=5;
XP_MaxAttacks=20;
XP_SwitchOnKill=false;
XP_SwitchHP=40;
XP_StallKill=false;
XP_StallHP=40;
XP_StallSkipPhys=true;
XP_UseTeleSorc=true;
PXP_OffsetY=-3;
PXP_OffsetX=2;
XP_KillMinions=true;
XP_MinionSkill=45;
XP_MinionStand=true;
You see what i have done, i don't know if i have done it right, but it works for me
Tell me if i have done anything wrong...

Go to the folder called Scripts, and click on the folder called Libs, and find, CXP_config = Countess, PXP_Config = Pindle and AXP_Config = Andy.
We say you need to config your pindle attack's, open PXP_Config. Scroll down to you see this:
//////////////////////////////////////////////////////////////////////
// Attack configuration
//====================================================================
// XP_SorcSkill.push"xxxxx" The first attack in the list will be used first
// XP_SorcSkill.push("Hydra"); To use a new skill, remove the comments, like nova and orb are setup
// //Put comments like the one at the start of this line in front of spells to disclude them
//
// You can use any number of timed and untimed spells. The script will alternate between them in the order
// that you list them, in a pattern of first timed, first untimed, second timed, second untimed, etc...
// So you can list any number of spells but the order in which you list them will determine which timed
// spell goes off in what order, and likewise for untimed spells. For instance, if you list Frozen Orb,
// Meteor, Blizzard and Nova, the script will cast Frozen Orb, Nova, Meteor, Nova, Blizzard, Nova etc...
//
// XP_TimedFirst=true/false If set true, will cast your first listed timed spell before casting static field
// Recommended with Frozen Orb or Blizzard, spells which freeze and slow Pindle
// XP_Static=x This is the number of times you want static field to be cast,
// If set to 0, it will not be cast.
// XP_UntimedRepeat=x This is the number of times to cast each untimed spell when only using untimed spells
// XP_MaxAttacks=xx This is the maximum number of attack sequences used to attack Pindleskin
// If he is still alive after this many attacks, the game will abort
// XP_SwitchOnKill=true/false Set this to true to switch to the weapon with the greatest magic find upon killing Pindleskin
// XP_SwitchHP=xx This is the amount of Pindle's hp out of 128 that is remaining before switching weapon
// XP_StallKill=true/false Set this to true to let your merc get the last hit
// XP_StallHP=xx This is the amount of hp of 128 that you will stall for Pindle to die on
// XP_StallSkipPhys=true/false Set this to true along with StallKill and you won't stall if Pindle is immune to phys
// XP_UseTeleSorc=true/false Set to false if you want to walk instead of teleporting to save mana
// PXP_OffsetY=x This is the y coordinate of the last teleport before attacking Pindleskin
// Set to 0 or a negative number to be far from Pindle and 10 to be close
// Only 0-10 would be an advisable number to use here, higher than 10 makes ya REAL close.
// PXP_OffsetX=x This is the x coordinate of the last teleport before attacking Pindleskin
// The position is relative to the side walls of the temple. Right wall is at 3 and left is at
// -10 but the script will limit yourself to -5 because a section will block attacks.
// XP_KillMinions=true/false Set to true to kill all minions before picking items, after killing Pindle.
// XP_MinionSkill=xx Skill id to use for killing the minions
// XP_MinionStand=true/false Set to true to stand while killing the minions
//
// For those wondering what is the lower right corner, it is PXP_OffsetX = 3 and PXP_OffsetY = -10.
//--------------------------------------------------------------------
XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
//XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
//XP_SorcSkill.push(64); // "Frozen Orb" <----> I Configed here
//XP_SorcSkill.push(48); // "Nova"
//XP_SorcSkill.push(62); // "Hydra"
//XP_SorcSkill.push(56); // "Meteor"
//XP_SorcSkill.push(38); // "Charged Bolt"
//XP_SorcSkill.push(47); // "Fire Ball"
//XP_SorcSkill.push(51); // "Fire Wall"
//XP_SorcSkill.push(49); // "Lightning"
//XP_SorcSkill.push(53); // "Chain Lightning"
XP_TimedFirst=true;
XP_Static=0;
XP_UntimedRepeat=5;
XP_MaxAttacks=20;
XP_SwitchOnKill=false;
XP_SwitchHP=40;
XP_StallKill=false;
XP_StallHP=40;
XP_StallSkipPhys=true;
XP_UseTeleSorc=true;
PXP_OffsetY=-3;
PXP_OffsetX=2;
XP_KillMinions=true;
XP_MinionSkill=45;
XP_MinionStand=true;
You see what i have done, i don't know if i have done it right, but it works for me

Tell me if i have done anything wrong...