07-17-2006, 09:42 PM
The BO Barb:
Table Of Contents:
1. Introduction.
2. SKill Points.
3. Stat Points.
4. Equipment.
5. Closing Remarks.
Section 1: Introduction.
This build will not seem useful to many people. If you do not have 2 comps or d2loader it will pretty much seem like a waste of time to you. However, those of you who play diablo with me often will tell you how helpful this character can be. This guide is for a pure BO barb. THIS BUILD AS LISTED IS NOT CHEAP, but properly equipped, this barb will make your party practically invincible. Now on to the build.
Section 2: Skill Points.
This section is pretty easy and offers much room for customization.
1 pt in Howl: prerequisite to Shout.
MAX Shout: godly defense for your party.
MAX Battle Orders: duh, this is the whole reason for the build.
As many points in Battle Command as you need to get your cries to last as long as you need them, but definitely at least 1
1 pt Increased Stamina: run farther and prerequisite.
1 pt Increased Speed: running faster is fun
MAX Iron Skin: helps make your Barb an awesome tank(this is optional in case you want to make a "hybrid").
1 pt Natural Resistances: more resists are always good.
REST: whatever you want. I recommend Concentrate or Whirlwind just so your barb can do some damage if you need him to.
Section 3: Stat Points.
This section is also pretty easy. You may wish to add more points in strength and dexterity if you want to use your barb to fight.
Strength: We do not need any points here.
Dexterity: You might need to add 10-20 depending on how good your charms are and what BO sticks you get.
Vitality: All your points will go here to make your barb a tank.
Energy: ABSOLUTELY DO NOT put any points in here.
Section 4: Equipment.
This section is the difference between making your party uber, and making them GODS. The point here is to get as many points into BO as possible. If you cannot afford the gear listed, use the best gear you have for pure stat points.
Helm: +3 BO +3 warcries magic barb helm for +6 to BO. Or if you cannot find one of those, Delirium runeword made from a white barb helm with +3 to BO. This will give you +5 to BO and +2 to everything else.
Amulet: +3 to warcrys ammy
Armor: Enigma if you can afford it for the +2 skills and strength. If you cannot afford Enigma, use the 1.11 runeword Myth or a +2 arkaine Valor(this will probably require you to put a few points in strength)
Weapon #1: +3 BO CTA(gives +4 to BO). Or if you cannot afford that, Echoing Throwing Spear(or any Echoing weapon that gives +3 to warcries).
Weapon #2: HOTO for +3 all skills. Or if you cannot afford that, Echoing Throwing Spear(or any Echoing weapon that gives +3 to warcries).
Belt: Arachnid Mesh. No other choices, must have the +1 to skills
Gloves: IK gloves. These do not matter too much, I use IK for the +20 strength and dex
Rings: 2 sojs, 2 BKs, or 1 of each. Notthing else will do, need the + to skills.
Boots: Treks or Marrowwalks. For the +to strength and dex.
Inventory: 9 warcry gcs, highest anni you can afford, highest barb torch you can afford. If you want to be able to use your barb as a mule(I do) you can use less GCs.
Section 5: Closing Remarks.
If you follow this build exactly, you will have lvl 54 BO and lvl 45 Shout. This will give you and your party HUGE life and defense. This can be incredibly helpful ubering, baaling, chaosing, rushing, or anything else you would want to do. As always, thanks for taking the time to read my guide. I do not claim to be the first person to think of this build, but I did think of it myself and as far as I know I am the first person to actually write it out.
Table Of Contents:
1. Introduction.
2. SKill Points.
3. Stat Points.
4. Equipment.
5. Closing Remarks.
Section 1: Introduction.
This build will not seem useful to many people. If you do not have 2 comps or d2loader it will pretty much seem like a waste of time to you. However, those of you who play diablo with me often will tell you how helpful this character can be. This guide is for a pure BO barb. THIS BUILD AS LISTED IS NOT CHEAP, but properly equipped, this barb will make your party practically invincible. Now on to the build.
Section 2: Skill Points.
This section is pretty easy and offers much room for customization.
1 pt in Howl: prerequisite to Shout.
MAX Shout: godly defense for your party.
MAX Battle Orders: duh, this is the whole reason for the build.
As many points in Battle Command as you need to get your cries to last as long as you need them, but definitely at least 1
1 pt Increased Stamina: run farther and prerequisite.
1 pt Increased Speed: running faster is fun
MAX Iron Skin: helps make your Barb an awesome tank(this is optional in case you want to make a "hybrid").
1 pt Natural Resistances: more resists are always good.
REST: whatever you want. I recommend Concentrate or Whirlwind just so your barb can do some damage if you need him to.
Section 3: Stat Points.
This section is also pretty easy. You may wish to add more points in strength and dexterity if you want to use your barb to fight.
Strength: We do not need any points here.
Dexterity: You might need to add 10-20 depending on how good your charms are and what BO sticks you get.
Vitality: All your points will go here to make your barb a tank.
Energy: ABSOLUTELY DO NOT put any points in here.
Section 4: Equipment.
This section is the difference between making your party uber, and making them GODS. The point here is to get as many points into BO as possible. If you cannot afford the gear listed, use the best gear you have for pure stat points.
Helm: +3 BO +3 warcries magic barb helm for +6 to BO. Or if you cannot find one of those, Delirium runeword made from a white barb helm with +3 to BO. This will give you +5 to BO and +2 to everything else.
Amulet: +3 to warcrys ammy
Armor: Enigma if you can afford it for the +2 skills and strength. If you cannot afford Enigma, use the 1.11 runeword Myth or a +2 arkaine Valor(this will probably require you to put a few points in strength)
Weapon #1: +3 BO CTA(gives +4 to BO). Or if you cannot afford that, Echoing Throwing Spear(or any Echoing weapon that gives +3 to warcries).
Weapon #2: HOTO for +3 all skills. Or if you cannot afford that, Echoing Throwing Spear(or any Echoing weapon that gives +3 to warcries).
Belt: Arachnid Mesh. No other choices, must have the +1 to skills
Gloves: IK gloves. These do not matter too much, I use IK for the +20 strength and dex
Rings: 2 sojs, 2 BKs, or 1 of each. Notthing else will do, need the + to skills.
Boots: Treks or Marrowwalks. For the +to strength and dex.
Inventory: 9 warcry gcs, highest anni you can afford, highest barb torch you can afford. If you want to be able to use your barb as a mule(I do) you can use less GCs.
Section 5: Closing Remarks.
If you follow this build exactly, you will have lvl 54 BO and lvl 45 Shout. This will give you and your party HUGE life and defense. This can be incredibly helpful ubering, baaling, chaosing, rushing, or anything else you would want to do. As always, thanks for taking the time to read my guide. I do not claim to be the first person to think of this build, but I did think of it myself and as far as I know I am the first person to actually write it out.
![[Image: Sig2Vectorcopy.png]](http://i31.photobucket.com/albums/c368/Winman4000/Sig2Vectorcopy.png)
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