Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How much can I slow down (%) a Boss?
#1
Hi,
yesterday I killed NM Baal with my Summoner (SP game).
I quickly Tele'd to him and let my Revived charge the Boss.
From the back row 3 Ice Skeletal Mages were shooting.
I evoked a Clay Golem right behind the demon, and then cursed
Baal with Decrepify.
End result: Baal slowed down considerably and barely able to
counter my minions.

My Clay Golem currently slows down by 54%.
Ice mages can slow down (I assume) by 50%.
Decrepify slows down by 50% as well.

But Baal was definitely more slower than just 50% his normal speed,
so I take that all the 3 slowings were being applied to him
one after another.

For example, like this:
Baal (100%) slowed by Clay Golem (54%) = Baal (46%)
Baal (46%) slowed by Ice mage (50%) = Baal (23%)
Baal (23%) slowed by Decrepify (50%) = Baal (11%)

By the above formula the final speed of Baal becomes: 11%
From what I've seen it's a reasonable %, but I can't find
a confirmimation anywhere. Maybe there's a cap on how much
I can slow down a Boss =/ (Anyone knows?)

If I max out Clay Golem, he'll slow the target down by 63%.
And with some +Skills he can reach 70%, maybe.
Baal would then be slowed down to 7%

There's a big difference between 7% and 11%, sure, but I can't decide
if it's worth to spend that many points in Clay Golem.

Blood golem is much more useful against regular monsters and I
can't make up my mind.


Please share your opinion.
Ciao ciao : )
Reply
#2
I can't give you any specific answers about the slow down percentage but I wouldn't put more than one into clay golem. From my experience, one skill point plus your items is enough to tank baal and most other bosses easy. Also, I have a eth upped kelpie snare and the 75% slow on that weapon will bring baal to a slow crawl.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)