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This is my first post so cut me some slack. My Hardcore Necromancer died the other day and was remaking it and was wondering what to put as my skills.
This was what I was going for last time.
Skeleton Mastery-20
Raise Skeleton-20
Raise Skeleton Mage-20
Bone Armor-20
The last one was either going to be,
Summon Resist-20 or Life Tap-20
Please give your opinion or help me find a new way to build my Summon Necromancer.
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I would put
20-skeleton mastery
20-mage
20-revive
20-iron maiden
20-bone armor
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Amplify DMG is usefull to.
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I currently have a level 58 Necro I just re-started Diablo after a year break been playing 6 years usually using a Bow zon class, but I have always second favoured that of a Necromancer but never actually made one until now, me and my girlfriend have been soloing and are currently up to Act 5 NM, Ancients Killed, and useful stats in my opinion with access to Enigma, would be 20 - Raise Skele, 20 - Raise Skele Mage (People think it's useless it's not, you just have to make sure you don't have poison mages) 20 - Skeleton Mastery (Currently 15 other two already maxed) and Summon Resistance Should be maxed, I also have one in amplify damage, as well as each golem, so my clay golem can leech synergies with + Level equipment as well as one into revive never know when you can use a larger army at the click of a button? Other useful stats include that of Corpse explosion, and I have one into bone armor, because I haven't been getting hit because of my mass of skeles, I also have a Act 2 Merc, with life leech from a shit weapon, with might aura to power those puppies up.
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No more than one point is needed in Life Tap, because the only thing that will go up as you increase it is the radius, not the amount of life returned. Skill boost will increase the radius.